Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 05.08.08 in Vol 10, No 3 (2008): Medicine 2.0 Theme Issue: Web 2.0 in Health, Health Care, Medicine, and Biomedical Research

This paper is in the following e-collection/theme issue:

Works citing "A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1029):

(note that this is only a small subset of citations)

  1. Mondéjar T, Hervás R, Johnson E, Gutierrez C, Latorre JM. Correlation between videogame mechanics and executive functions through EEG analysis. Journal of Biomedical Informatics 2016;63:131
    CrossRef
  2. Suh KS, Sarojini S, Youssif M, Nalley K, Milinovikj N, Elloumi F, Russell S, Pecora A, Schecter E, Goy A. Tissue Banking, Bioinformatics, and Electronic Medical Records: The Front-End Requirements for Personalized Medicine. Journal of Oncology 2013;2013:1
    CrossRef
  3. Wiecha J, Heyden R, Sternthal E, Merialdi M. Learning in a Virtual World: Experience With Using Second Life for Medical Education. Journal of Medical Internet Research 2010;12(1):e1
    CrossRef
  4. Chuan-Hoo Tan , Sutanto J, Chee Wei Phang . An Empirical Assessment of Second Life vis-à-vis Chatroom on Media Perceptual Assessment and Actual Task Performance. IEEE Transactions on Engineering Management 2012;59(3):379
    CrossRef
  5. Riper H, Andersson G, Christensen H, Cuijpers P, Lange A, Eysenbach G. Theme Issue on E-Mental Health: A Growing Field in Internet Research. Journal of Medical Internet Research 2010;12(5):e74
    CrossRef
  6. Mohr DC, Burns MN, Schueller SM, Clarke G, Klinkman M. Behavioral Intervention Technologies: Evidence review and recommendations for future research in mental health. General Hospital Psychiatry 2013;35(4):332
    CrossRef
  7. Alqithami S, Alzahrani M, Alzahrani A, Mustafa A. AR-Therapist: Design and Simulation of an AR-Game Environment as a CBT for Patients with ADHD. Healthcare 2019;7(4):146
    CrossRef
  8. Kothgassner OD, Goreis A, Kafka JX, Kaufmann M, Atteneder K, Beutl L, Hennig-Fast K, Hlavacs H, Felnhofer A. Virtual social support buffers stress response: An experimental comparison of real-life and virtual support prior to a social stressor. Journal of Behavior Therapy and Experimental Psychiatry 2019;63:57
    CrossRef
  9. Johnson C, Feenan K, Setliff G, Pereira K, Hassell N, Beresford HF, Epps S, Nicollerat J, Tatum W, Feinglos M, Vorderstrasse A. Building a Virtual Environment for Diabetes Self-Management Education and Support. International Journal of Virtual Communities and Social Networking 2013;5(3):68
    CrossRef
  10. . A ciência social digitalizada: avanços, oportunidades e desafios. Sociologias 2012;14(31):52
    CrossRef
  11. Morie JF, Chance E. The eHealth Arena and Online Virtual Worlds. International Journal of Gaming and Computer-Mediated Simulations 2013;5(3):27
    CrossRef
  12. Newman MG, Szkodny LE, Llera SJ, Przeworski A. A review of technology-assisted self-help and minimal contact therapies for anxiety and depression: Is human contact necessary for therapeutic efficacy?. Clinical Psychology Review 2011;31(1):89
    CrossRef
  13. Rehm IC, Foenander E, Wallace K, Abbott JM, Kyrios M, Thomas N. What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction. Frontiers in Psychiatry 2016;7
    CrossRef
  14. Ward T, Falconer L, Frutos‐Perez M, Williams B, Johns J, Harold S. Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues. British Journal of Educational Technology 2016;47(5):918
    CrossRef
  15. Kapralos B, Uribe-Quevedo A, Collins K, Dubrowski A. Intelligent avatars and emotion in medical-based virtual learning environments. Intelligent Decision Technologies 2020;13(4):407
    CrossRef
  16. . Addressing the treatment gap: A key challenge for extending evidence-based psychosocial interventions. Behaviour Research and Therapy 2017;88:7
    CrossRef
  17. Nussli N, Oh K. Teachers’ perceptions of the benefits and challenges of three-dimensional virtual worlds for social skills practice. Educational Media International 2016;53(3):198
    CrossRef
  18. . Evidence-based psychotherapies II: changes in models of treatment and treatment delivery. South African Journal of Psychology 2015;45(1):3
    CrossRef
  19. Giabbanelli PJ, Crutzen R. Supporting self-management of obesity using a novel game architecture. Health Informatics Journal 2015;21(3):223
    CrossRef
  20. Fagundo AB, Via E, Sánchez I, Jiménez-Murcia S, Forcano L, Soriano-Mas C, Giner-Bartolomé C, Santamaría JJ, Ben-Moussa M, Konstantas D, Lam T, Lucas M, Nielsen J, Lems P, Cardoner N, Menchón JM, de la Torre R, Fernandez-Aranda F. Physiological and Brain Activity After a Combined Cognitive Behavioral Treatment Plus Video Game Therapy for Emotional Regulation in Bulimia Nervosa: A Case Report. Journal of Medical Internet Research 2014;16(8):e183
    CrossRef
  21. Rehman SU, Khan MU. A Reliable and Secure Virtualized Clinical Assistance Tool for Doctors and Patients. Procedia Computer Science 2016;94:441
    CrossRef
  22. de Heras Ciechomski P, Constantinescu M, Garcia J, Olariu R, Dindoyal I, Le Huu S, Reyes M. Development and Implementation of a Web-Enabled 3D Consultation Tool for Breast Augmentation Surgery Based on 3D-Image Reconstruction of 2D Pictures. Journal of Medical Internet Research 2012;14(1):e21
    CrossRef
  23. Herrera I, Gascón F. Nuevas herramientas en salud. Medicina Clínica 2012;139(8):364
    CrossRef
  24. Phillips J, Berge ZL. Second Life for Dental Education. Journal of Dental Education 2009;73(11):1260
    CrossRef
  25. Gibbons MC, Fleisher L, Slamon RE, Bass S, Kandadai V, Beck JR. Exploring the Potential of Web 2.0 to Address Health Disparities. Journal of Health Communication 2011;16(sup1):77
    CrossRef
  26. . Innovations in the Utilization of Health Information Technology in Psychiatric Services. Epidemiologia e Psichiatria Sociale 2009;18(1):5
    CrossRef
  27. . Leveraging avatars in 3D virtual environments (Second Life) for interactive learning: the moderating role of the behavioral activation systemvs. behavioral inhibition system and the mediating role of enjoyment. Interactive Learning Environments 2011;19(5):467
    CrossRef
  28. Repetto C, Riva G. From virtual reality to interreality in the treatment of anxiety disorders. Neuropsychiatry 2011;1(1):31
    CrossRef
  29. Witt KJ, Oliver M, McNichols C. Counseling via Avatar: Professional Practice in Virtual Worlds. International Journal for the Advancement of Counselling 2016;38(3):218
    CrossRef
  30. Kazdin AE, Rabbitt SM. Novel Models for Delivering Mental Health Services and Reducing the Burdens of Mental Illness. Clinical Psychological Science 2013;1(2):170
    CrossRef
  31. Huang YC, Backman KF, Backman SJ, Chang LL. Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework. International Journal of Tourism Research 2016;18(2):116
    CrossRef
  32. . Health communication research in the digital age: A systematic review. Journal of Communication in Healthcare 2015;8(4):260
    CrossRef
  33. Mitchell S, Heyden R, Heyden N, Schroy P, Andrew S, Sadikova E, Wiecha J. A Pilot Study of Motivational Interviewing Training in a Virtual World. Journal of Medical Internet Research 2011;13(3):e77
    CrossRef
  34. Ghanbarzadeh R, Ghapanchi AH. Investigating various application areas of three‐dimensional virtual worlds for higher education. British Journal of Educational Technology 2018;49(3):370
    CrossRef
  35. Todd NJ, Jones SH, Lobban FA. What Do Service Users with Bipolar Disorder Want from a Web‐Based Self‐Management Intervention? A Qualitative Focus Group Study. Clinical Psychology & Psychotherapy 2013;20(6):531
    CrossRef
  36. Robinson C, Pond DR. Do online support groups for grief benefit the bereaved? Systematic review of the quantitative and qualitative literature. Computers in Human Behavior 2019;100:48
    CrossRef
  37. Triberti S, Savioni L, Sebri V, Pravettoni G. eHealth for improving quality of life in breast cancer patients: A systematic review. Cancer Treatment Reviews 2019;74:1
    CrossRef
  38. Khanal P, Vankipuram A, Ashby A, Vankipuram M, Gupta A, Drumm-Gurnee D, Josey K, Tinker L, Smith M. Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles. Journal of Biomedical Informatics 2014;51:49
    CrossRef
  39. Gaggioli A, Pallavicini F, Morganti L, Serino S, Scaratti C, Briguglio M, Crifaci G, Vetrano N, Giulintano A, Bernava G, Tartarisco G, Pioggia G, Raspelli S, Cipresso P, Vigna C, Grassi A, Baruffi M, Wiederhold B, Riva G. Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial. Journal of Medical Internet Research 2014;16(7):e167
    CrossRef
  40. Thomas JG, Bond DS. Review of Innovations in Digital Health Technology to Promote Weight Control. Current Diabetes Reports 2014;14(5)
    CrossRef
  41. Beard L, Wilson K, Morra D, Keelan J. A Survey of Health-Related Activities on Second Life. Journal of Medical Internet Research 2009;11(2):e17
    CrossRef
  42. Bolton A, Dorstyn D. Telepsychology for Posttraumatic Stress Disorder: A systematic review. Journal of Telemedicine and Telecare 2015;21(5):254
    CrossRef
  43. Behm-Morawitz E, Lewallen J, Choi G. A Second Chance at Health: How a 3D Virtual World Can Improve Health Self-Efficacy for Weight Loss Management Among Adults. Cyberpsychology, Behavior, and Social Networking 2016;19(2):74
    CrossRef
  44. . Development of an Interactive Virtual 3-D Model of the Human Testis Using the Second Life Platform. International Journal of Virtual and Personal Learning Environments 2010;1(2):45
    CrossRef
  45. Riva G, Raspelli S, Algeri D, Pallavicini F, Gorini A, Wiederhold BK, Gaggioli A. Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders. Cyberpsychology, Behavior, and Social Networking 2010;13(1):55
    CrossRef
  46. Lally V, Sclater M. The Inter-Life Project: Inter-Cultural Spaces for Young People to Use Creative Practices and Research to Assist with Life Changes and Transition. Research in Comparative and International Education 2012;7(4):480
    CrossRef
  47. . Multimedia environment toward analyzing and visualizing live kinematic data for children with Hemiplegia. Multimedia Tools and Applications 2015;74(15):5463
    CrossRef
  48. García-Peñalvo FJ, Cruz-Benito J, Maderuelo C, Pérez-Blanco JS, Martín-Suárez A. Usalpharma: A Cloud-Based Architecture to Support Quality Assurance Training Processes in Health Area Using Virtual Worlds. The Scientific World Journal 2014;2014:1
    CrossRef
  49. Graber MA, Graber AD. Get Your Paws off of My Pixels: Personal Identity and Avatars as Self. Journal of Medical Internet Research 2010;12(3):e28
    CrossRef
  50. . The Human Dimension: Putting the Person into Personalised Medicine. The New Bioethics 2017;23(1):38
    CrossRef
  51. Easton CJ, Berbary CM, Crane CA. Avatar and technology assisted platforms in the treatment of co-occurring addiction and IPV among male offenders. Advances in Dual Diagnosis 2018;11(3):126
    CrossRef
  52. Barak A, Klein B, Proudfoot JG. Defining Internet-Supported Therapeutic Interventions. Annals of Behavioral Medicine 2009;38(1):4
    CrossRef
  53. Suomi R, Mäntymäki M, Söderlund S. Promoting Health in Virtual Worlds: Lessons From Second Life. Journal of Medical Internet Research 2014;16(10):e229
    CrossRef
  54. Kamel Boulos M, Ramloll R, Jones R, Toth-Cohen S. Web 3D for Public, Environmental and Occupational Health: Early Examples from Second Life®. International Journal of Environmental Research and Public Health 2008;5(4):290
    CrossRef
  55. . The New Networking 2.0. MCN: The American Journal of Maternal/Child Nursing 2009;34(2):130
    CrossRef
  56. . Annual Research Review: Expanding mental health services through novel models of intervention delivery. Journal of Child Psychology and Psychiatry 2019;60(4):455
    CrossRef
  57. Barello S, Triberti S, Graffigna G, Libreri C, Serino S, Hibbard J, Riva G. eHealth for Patient Engagement: A Systematic Review. Frontiers in Psychology 2016;6
    CrossRef
  58. Alanazi HO, Zaidan AA, Zaidan BB, Kiah MLM, Al-Bakri SH. Meeting the Security Requirements of Electronic Medical Records in the ERA of High-Speed Computing. Journal of Medical Systems 2015;39(1)
    CrossRef
  59. Yellowlees PM, Holloway KM, Parish MB. Therapy in Virtual Environments—Clinical and Ethical Issues. Telemedicine and e-Health 2012;18(7):558
    CrossRef
  60. Grajales III FJ, Sheps S, Ho K, Novak-Lauscher H, Eysenbach G. Social Media: A Review and Tutorial of Applications in Medicine and Health Care. Journal of Medical Internet Research 2014;16(2):e13
    CrossRef
  61. Botella C, Riva G, Gaggioli A, Wiederhold BK, Alcaniz M, Baños RM. The Present and Future of Positive Technologies. Cyberpsychology, Behavior, and Social Networking 2012;15(2):78
    CrossRef
  62. Granja C, Janssen W, Johansen MA. Factors Determining the Success and Failure of eHealth Interventions: Systematic Review of the Literature. Journal of Medical Internet Research 2018;20(5):e10235
    CrossRef
  63. Barak A, Grohol JM. Current and Future Trends in Internet-Supported Mental Health Interventions. Journal of Technology in Human Services 2011;29(3):155
    CrossRef
  64. . Multisensor Serious Game-Based Therapy Environment for Hemiplegic Patients. International Journal of Distributed Sensor Networks 2015;11(6):910482
    CrossRef
  65. Ghanbarzadeh R, Ghapanchi AH, Blumenstein M, Talaei-Khoei A. A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review. Journal of Medical Internet Research 2014;16(2):e47
    CrossRef
  66. Vorderstrasse A, Shaw RJ, Blascovich J, Johnson CM. A Theoretical Framework for a Virtual Diabetes Self-Management Community Intervention. Western Journal of Nursing Research 2014;36(9):1222
    CrossRef
  67. . Homo Virtualis. International Journal of Virtual and Personal Learning Environments 2010;1(1):38
    CrossRef
  68. Vallance AK, Hemani A, Fernandez V, Livingstone D, McCusker K, Toro-Troconis M. Using virtual worlds for role play simulation in child and adolescent psychiatry: an evaluation study. The Psychiatric Bulletin 2014;38(5):204
    CrossRef
  69. Walia N, Zahedi FM, Jain H. The theory of organic emergence of systems: the case of virtual worlds. Journal of Information Technology Case and Application Research 2018;20(3-4):95
    CrossRef
  70. Aresti-Bartolome N, Garcia-Zapirain B. Technologies as Support Tools for Persons with Autistic Spectrum Disorder: A Systematic Review. International Journal of Environmental Research and Public Health 2014;11(8):7767
    CrossRef
  71. Cipresso P, Serino S, Riva G. Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science. BMC Medical Informatics and Decision Making 2016;16(1)
    CrossRef
  72. Shaw T, McGregor D, Brunner M, Keep M, Janssen A, Barnet S. What is eHealth (6)? Development of a Conceptual Model for eHealth: Qualitative Study with Key Informants. Journal of Medical Internet Research 2017;19(10):e324
    CrossRef
  73. Oldenburg M, Baur X, Schlaich C. Assessment of three conventional automated external defibrillators in seafaring telemedicine. Occupational Medicine 2012;62(2):117
    CrossRef
  74. . Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence. Presence: Teleoperators and Virtual Environments 2010;19(4):331
    CrossRef
  75. Aarts J, van den Haak P, Nelen W, Tuil W, Faber M, Kremer J. Patient-focused Internet interventions in reproductive medicine: a scoping review. Human Reproduction Update 2012;18(2):211
    CrossRef
  76. Jones M, Berhie G. Efficacy of Telemedicine in Psychiatry and Mental Health Nursing. International Journal of Extreme Automation and Connectivity in Healthcare 2019;1(1):29
    CrossRef
  77. Knowles LM, Stelzer E, Jovel KS, O'Connor M. A pilot study of virtual support for grief: Feasibility, acceptability, and preliminary outcomes. Computers in Human Behavior 2017;73:650
    CrossRef
  78. Patel V, Aggarwal R, Osinibi E, Taylor D, Arora S, Darzi A. Operating room introduction for the novice. The American Journal of Surgery 2012;203(2):266
    CrossRef
  79. Bickmore T, Gruber A. Relational Agents in Clinical Psychiatry. Harvard Review of Psychiatry 2010;18(2):119
    CrossRef
  80. Jozkowski AC, Cermak SA. Moderating effect of social interaction on enjoyment and perception of physical activity in young adults with autism spectrum disorders. International Journal of Developmental Disabilities 2020;66(3):222
    CrossRef
  81. Kinnane NA, Milne DJ. The role of the Internet in supporting and informing carers of people with cancer: a literature review. Supportive Care in Cancer 2010;18(9):1123
    CrossRef
  82. Wilson AB, Brown S, Wood ZB, Farkas KJ. Teaching Direct Practice Skills Using Web-Based Simulations: Home Visiting in the Virtual World. Journal of Teaching in Social Work 2013;33(4-5):421
    CrossRef
  83. Luxton DD, June JD, Kinn JT. Technology-Based Suicide Prevention: Current Applications and Future Directions. Telemedicine and e-Health 2011;17(1):50
    CrossRef
  84. Serino S, Triberti S, Villani D, Cipresso P, Gaggioli A, Riva G. Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review. Virtual Reality 2014;18(1):73
    CrossRef
  85. van Rijn B, Chryssafidou E, Falconer CJ, Stiles WB. Digital images as meaning bridges: Case study of assimilation using avatar software in counselling with a 14‐year‐old boy. Counselling and Psychotherapy Research 2019;19(3):252
    CrossRef
  86. Mirabella G, De Vita P, Fragola M, Rampelli S, Lena F, Dilettuso F, Iacopini M, d’Avella R, Borgese MC, Mazzotta S, Lanni D, Grano M, Lubrani S, Modugno N. Theatre Is a Valid Add-On Therapeutic Intervention for Emotional Rehabilitation of Parkinson’s Disease Patients. Parkinson's Disease 2017;2017:1
    CrossRef
  87. . i-Therapy: a non-invasive multimedia authoring framework for context-aware therapy design. Multimedia Tools and Applications 2016;75(4):1843
    CrossRef
  88. Hall V, Conboy-Hill S, Taylor D. Using Virtual Reality to Provide Health Care Information to People With Intellectual Disabilities: Acceptability, Usability, and Potential Utility. Journal of Medical Internet Research 2011;13(4):e91
    CrossRef
  89. Jang-Jaccard J, Nepal S, Alem L, Li J. Barriers for Delivering Telehealth in Rural Australia: A Review Based on Australian Trials and Studies. Telemedicine and e-Health 2014;20(5):496
    CrossRef
  90. Thompson A, Elahi F, Realpe A, Birchwood M, Taylor D, Vlaev I, Leahy F, Bucci S. A Feasibility and Acceptability Trial of Social Cognitive Therapy in Early Psychosis Delivered Through a Virtual World: The VEEP Study. Frontiers in Psychiatry 2020;11
    CrossRef
  91. . The Key to Unlocking the Virtual Body: Virtual Reality in the Treatment of Obesity and Eating Disorders. Journal of Diabetes Science and Technology 2011;5(2):283
    CrossRef
  92. Matsangidou M, Otkhmezuri B, Ang CS, Avraamides M, Riva G, Gaggioli A, Iosif D, Karekla M. “Now i can see me” designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns. Human–Computer Interaction 2022;37(4):314
    CrossRef
  93. Hammady R, Ma M, AL-Kalha Z, Strathearn C. A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums. Virtual Reality 2021;25(4):895
    CrossRef
  94. . A serious-gamification blueprint towards a normalized attention. Brain Informatics 2021;8(1)
    CrossRef
  95. Rice VJ, Schroeder PJ. In-Person and Virtual World Mindfulness Training: Trust, Satisfaction, and Learning. Cyberpsychology, Behavior, and Social Networking 2021;24(8):526
    CrossRef
  96. Phelan I, Furness PJ, Matsangidou M, Carrion-Plaza A, Dunn H, Dimitri P, Lindley SA. Playing your pain away: designing a virtual reality physical therapy for children with upper limb motor impairment. Virtual Reality 2023;27(1):173
    CrossRef
  97. Sun X, Yue S, Duan M, Yao D, Luo C. Psychosocial intervention for schizophrenia. Brain-Apparatus Communication: A Journal of Bacomics 2023;2(1)
    CrossRef
  98. Lin J, Latoschik ME. Digital body, identity and privacy in social virtual reality: A systematic review. Frontiers in Virtual Reality 2022;3
    CrossRef
  99. Jiang S, Liu PL, Chia CWJ. Can Online Patient–Provider Communication Improve Emotional Well-Being? Examining the Roles of Social Presence and Patient Empowerment. Cyberpsychology, Behavior, and Social Networking 2023;26(5):366
    CrossRef
  100. Lozano-Durán A, Rudolphi-Solero T, Nava-Baro E, Ruiz-Gómez M, Sendra-Portero F. Training Scientific Communication Skills on Medical Imaging within the Virtual World Second Life: Perception of Biomedical Engineering Students. International Journal of Environmental Research and Public Health 2023;20(3):1697
    CrossRef
  101. Javaid M, Khan IH. Virtual Reality (VR) Applications in Cardiology: A Review. Journal of Industrial Integration and Management 2022;07(02):183
    CrossRef
  102. Yin B, Wang Y, Fei C, Jiang K. Metaverse as a possible tool for reshaping schema modes in treating personality disorders. Frontiers in Psychology 2022;13
    CrossRef
  103. Ong T, Wilczewski H, Soni H, Nisbet Q, Paige SR, Barrera JF, Welch BM, Bunnell BE. The Symbiosis of Virtual Reality Exposure Therapy and Telemental Health: A Review. Frontiers in Virtual Reality 2022;3
    CrossRef
  104. Ahn SJ, Kim J, Kim J. The Bifold Triadic Relationships Framework: A Theoretical Primer for Advertising Research in the Metaverse. Journal of Advertising 2022;51(5):592
    CrossRef
  105. Al-Rasheed A, Alabdulkreem E, Alduailij M, Alduailij M, Alhalabi W, Alharbi S, Lytras MD. Virtual Reality in the Treatment of Patients with Overweight and Obesity: A Systematic Review. Sustainability 2022;14(6):3324
    CrossRef
  106. Zoghlami M, Ben Rached KS. From physician’s authority to patient expertise: the effects of e-health technology use on patient’s behavior and physician-patient relationship. VINE Journal of Information and Knowledge Management Systems 2024;54(3):597
    CrossRef
  107. Ye L, Wong NS, Ho JWY. Design,Development and Evaluation of Biochemistry Virtual Laboratory for Blended Learning. GSTF Journal on Education 2016;3(2)
    CrossRef
  108. Upadhyay U, Kumar A, Sharma G, Gupta BB, Alhalabi WA, Arya V, Chui KT. Cyberbullying in the Metaverse. Journal of Global Information Management 2023;31(1):1
    CrossRef
  109. Williams R, Dumas C, Flanagan J. Virtual Reality Training and Library Science Education: Examining the Possibilities. Journal of Education for Library and Information Science 2023;64(4):417
    CrossRef
  110. Kosyluk K, Baeder T, Greene KY, Tran JT, Bolton C, Loecher N, DiEva D, Galea JT. Mental Distress, Label Avoidance, and Use of a Mental Health Chatbot: Results From a US Survey. JMIR Formative Research 2024;8:e45959
    CrossRef
  111. Broman MM, Finckenberg-Broman P, Bird S. Cyberspace Outlaws – Coding the Online World. International Journal for the Semiotics of Law - Revue internationale de Sémiotique juridique 2024;
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1029):

  1. . Health 4.0: How Virtualization and Big Data are Revolutionizing Healthcare. 2017. Chapter 7:125
    CrossRef
  2. Heller B, Procter M. Intelligent and Adaptive Learning Systems. 2012. chapter 18:280
    CrossRef
  3. . User-Driven Healthcare. 2013. chapter 72:1446
    CrossRef
  4. Cloud-Buckner J, Sellick M, Sainathuni B, Yang B, Gallimore J. Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction. 2009. Chapter 27:248
    CrossRef
  5. . Virtual, Augmented Reality and Serious Games for Healthcare 1. 2014. Chapter 10:175
    CrossRef
  6. Schreuer N, Weiss PLT. Ubiquitous Display Environments. 2012. Chapter 13:213
    CrossRef
  7. Vahe M, Zain-Ul-Abdin K, Türel YK. Virtual Professional Development and Informal Learning via Social Networks. 2012. chapter 10:168
    CrossRef
  8. Pensieri C, Pennacchini M. Handbook on 3D3C Platforms. 2016. Chapter 14:353
    CrossRef
  9. Villani D, Cipresso P, Gaggioli A, Riva G. Research Anthology on Rehabilitation Practices and Therapy. 2020. chapter 38:787
    CrossRef
  10. Botella C, Baños RM, García-Palacios A, Quero S. The Science of Cognitive Behavioral Therapy. 2017. :551
    CrossRef
  11. Romero SJ, Fernandez-Luque L, Sevillano JL, Vognild L. Electronic Healthcare. 2010. Chapter 12:76
    CrossRef
  12. Bull S, Walker T, Levine D. Innovations in HIV Prevention Research and Practice through Community Engagement. 2014. Chapter 9:183
    CrossRef
  13. Slaughter L, Tjora A, Sandaunet A. Social Computing and Virtual Communities. 2009. :91
    CrossRef
  14. Parsons TD, Rizzo A. Virtual Reality for Psychological and Neurocognitive Interventions. 2019. Chapter 11:247
    CrossRef
  15. Jones K, Woollard J, Bhugra D. Principles of Social Psychiatry. 2010. :477
    CrossRef
  16. Maxwell D, Griffith T, Finkelstein N. Handbook of Virtual Environments. 2014. :959
    CrossRef
  17. . Design, Implementation, and Evaluation of Virtual Learning Environments. 2012. chapter 11:153
    CrossRef
  18. Villani D, Cipresso P, Gaggioli A, Riva G. Integrating Technology in Positive Psychology Practice. 2016. chapter 14:316
    CrossRef
  19. Riva G, Botella C, Baños R, Mantovani F, García-Palacios A, Quero S, Serino S, Triberti S, Repetto C, Dakanalis A, Villani D, Gaggioli A. Immersed in Media. 2015. Chapter 12:283
    CrossRef
  20. Rice VJ, Overby C. Advances in Human Error, Reliability, Resilience, and Performance. 2020. Chapter 17:184
    CrossRef
  21. Chawla S, Foreman N. Universal Access in Human-Computer Interaction. Applications and Services. 2011. Chapter 33:313
    CrossRef
  22. Good A, Sambhanthan A. Research and Development in E-Business through Service-Oriented Solutions. 2013. chapter 13:267
    CrossRef
  23. Wiederhold BK, Bouchard S. Advances in Virtual Reality and Anxiety Disorders. 2014. Chapter 13:265
    CrossRef
  24. . Technologies of Inclusive Well-Being. 2014. Chapter 7:121
    CrossRef
  25. Alqithami S, Alzahrani M, Alzahrani A, Mostafa A. Brain Informatics. 2019. Chapter 18:179
    CrossRef
  26. . Virtual Worlds and Metaverse Platforms. 2012. chapter 17:251
    CrossRef
  27. Heinrichs WL, Davies D, Davies J. Serious Games for Healthcare. 2013. chapter 1:1
    CrossRef
  28. Pravettoni G, Triberti S. P5 eHealth: An Agenda for the Health Technologies of the Future. 2020. Chapter 1:3
    CrossRef
  29. Haque SN, Swicegood J. Social Media, Sociality, and Survey Research. 2013. :231
    CrossRef
  30. . Design, Implementation, and Evaluation of Virtual Learning Environments. 2012. chapter 5:58
    CrossRef
  31. . Human-Computer Interaction. Theories, Methods, and Tools. 2014. Chapter 26:273
    CrossRef
  32. . Human-Centered Design of E-Health Technologies. 2011. chapter 3:41
    CrossRef
  33. John B, Wickramasinghe N. Delivering Superior Health and Wellness Management with IoT and Analytics. 2020. Chapter 18:375
    CrossRef
  34. Elgendi M, Dauwels J, Rebsamen B, Shukla R, Putra Y, Gamez J, ZePing N, Ho B, Prasad N, Aggarwal D, Nair A, Mishuhina V, Vialatte F, Constable M, Cichocki A, Latchoumane C, Jeong J, Thalmann D, Magnenat-Thalmann N. Neural Computation, Neural Devices, and Neural Prosthesis. 2014. Chapter 4:63
    CrossRef
  35. Jaeger B, Helgheim B. Multi-User Virtual Environments for the Classroom. 2011. chapter 20:316
    CrossRef
  36. . Virtual Worlds and Metaverse Platforms. 2012. chapter 16:234
    CrossRef
  37. . Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds. 2011. Chapter 3:33
    CrossRef
  38. Jones M, Berhie G. Research Anthology on Mental Health Stigma, Education, and Treatment. 2021. chapter 23:390
    CrossRef
  39. Jones M, Berhie G. Research Anthology on Telemedicine Efficacy, Adoption, and Impact on Healthcare Delivery. 2021. chapter 27:513
    CrossRef
  40. Miniati F, Palomba SG, Di Lernia D, Riva G. Comprehensive Clinical Psychology. 2022. :139
    CrossRef
  41. Gul A, Tokel ST. Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0. 2022. chapter 5:96
    CrossRef
  42. Nurgalieva L, Doherty G. Digital Therapeutics for Mental Health and Addiction. 2023. :189
    CrossRef
  43. Levin-Zamir D, Bertschi IC, McElhinney E, Rowlands G. Handbook of Settings-Based Health Promotion. 2022. Chapter 12:205
    CrossRef
  44. . Blockchain in Life Sciences. 2022. Chapter 14:315
    CrossRef
  45. Colombo D, Ventura S, Baños RM. Advancing Interpersonal Emotion Regulation and Social Regulation. 2022. chapter 10:243
    CrossRef