Published on in Vol 25 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/49019, first published
.

Journals
- Pontes H, Rumpf H, Selak Š, Montag C. Investigating the interplay between gaming disorder and functional impairments in professional esports gaming. Scientific Reports 2024;14(1) View
- Liu H, Fu S. Optimizing sports performance in China: Investigating the influence of training, recovery, motivation, and environmental support within a moderation-mediation framework. Heliyon 2024;10(18):e37942 View
- Laato S, Rauti S, Kordyaka B, Papangelis K, Jung S, Nummenmaa T, Hamari J. Gamification of walking in nature: A field experiment with Pokémon GO Routes. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View
- Zhan M, Xu M, Lin W, He H, He C. Graphene Oxide Research: Current Developments and Future Directions. Nanomaterials 2025;15(7):507 View
- Hao Z, Cui J, Nadolu B. Assessing the relationship between digital technology use and physical health, fitness, and exercise levels among Chinese youth: The moderating effect of parental monitoring. PLOS One 2025;20(6):e0324705 View
- Wang Z, Hong S, Jia Z, Zhang Y, Ma S, Bu X, Wang W. Effects of technology-enhanced physical activity on brain and mental health in youth: An umbrella review of meta-analyses. World Journal of Psychiatry 2025;15(9) View
- Müller J, Spilski J, Lachmann T. Gamified Physical Activity App for Students at Universities: Results of Five Development Loops MHCI013. Proceedings of the ACM on Human-Computer Interaction 2025;9(5):1 View
- Giller M, Kowal T, Likus W, Brzęk A. Pokémon GO, Went, Gone…—Physical Activity Level, Health Behaviours, and Mental Well-Being of Game Users: A Cross-Sectional Study. Healthcare 2025;13(18):2334 View
- Frazer M, Charlesworth L, Wilson L, Hall J, Batool F, Subiza-Perez M, Burkhardt J, Daly-Smith A, Chalkley A. Active Play in a Digital Age, Exploring Children’s (Aged 8-13 Years) Views of a Physical Activity App: Qualitative Formative Study. JMIR Formative Research 2025;9:e76498 View
- Vera-Ponce V, Ballena-Caicedo J, Zuzunaga-Montoya F, Gutierrez De Carrillo C. Effectiveness of active video games for promoting physical activity: an umbrella review. Frontiers in Sports and Active Living 2025;7 View
Books/Policy Documents
- Mitra A, Pradeep S. Humanizing Technology With Emotional Intelligence. View
Conference Proceedings
- Joshi R, Kumari S, Pandey K. 2024 International Conference on Artificial Intelligence and Emerging Technology (Global AI Summit). From Gaming Online to Metaverse: VR's Growing Impact on Everyday Life View
- Shirai Y, Kishino Y, Fujita S, Kobayashi T, Higuchi H. 2025 IEEE Conference on Games (CoG). Gamifying the World Wide Web: Competitive and Interactive Play on Real Websites View
