Published on in Vol 24, No 9 (2022): September

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/37753, first published .
Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials

Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials

Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials

Authors of this article:

Yesol Kim1 Author Orcid Image ;   Soomin Hong1 Author Orcid Image ;   Mona Choi2, 3 Author Orcid Image

Journals

  1. Park D, Kim H. Determinants of Intentions to Use Digital Mental Healthcare Content among University Students, Faculty, and Staff: Motivation, Perceived Usefulness, Perceived Ease of Use, and Parasocial Interaction with AI Chatbot. Sustainability 2023;15(1):872 View
  2. Hu Y, Yuan X, Ye P, Chang C, Hu Y, Zhang W, Li K. Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses. JMIR Serious Games 2023;11:e52022 View
  3. Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View
  4. Chua J, Choolani M, Chee C, Yi H, Chan Y, Lalor J, Chong Y, Shorey S. Parents’ Perceptions of Their Parenting Journeys and a Mobile App Intervention (Parentbot—A Digital Healthcare Assistant): Qualitative Process Evaluation. Journal of Medical Internet Research 2024;26:e56894 View
  5. Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
  6. Shi X, Zhang J, Wang H, Luximon Y. The Effectiveness of Digital Interactive Intervention on Reducing Older Adults’ Depressive and Anxiety Symptoms: A Systematic Review and Meta-Analysis. Gerontology 2024;70(9):991 View
  7. Kim H, O’Sullivan D. Effect of a smartphone-based physical intervention on depression, fitness factors and movement characteristics in adults. BMC Public Health 2024;24(1) View
  8. Yatziv S, Pedrelli P, Baror S, DeCaro S, Shachar N, Sofer B, Hull S, Curtiss J, Bar M. Facilitating Thought Progression to Reduce Depressive Symptoms: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e56201 View
  9. Diviani N, Chadha S, Mulas P, Rubinelli S. Safe Listening Beliefs, Attitudes, and Practices Among Gamers and Esports Participants: An International Online Survey (Preprint). JMIR Formative Research 2024 View
  10. Yang J, Li Y, Gao D, Xie X, Ji W, Gao J. Effects of virtual reality technology on anxiety and depression in older adults with chronic diseases: A systematic review and meta‐analysis of randomized controlled trials. Worldviews on Evidence-Based Nursing 2025;22(1) View
  11. Sertel M, Gündoğan M, Bostanoğlu B, Çolak M. The Effect of Virtual Intelligence Games Applied to Older Adults on Cognitive Skills. Topics in Geriatric Rehabilitation 2025;41(1):65 View

Books/Policy Documents

  1. Khalili-Mahani N, Yaacoub J, Calcagnotto A, Leclair J, Timm-Bottos J. Human Aspects of IT for the Aged Population. View