Published on in Vol 16, No 2 (2014): February

Social Media: A Review and Tutorial of Applications in Medicine and Health Care

Social Media: A Review and Tutorial of Applications in Medicine and Health Care

Social Media: A Review and Tutorial of Applications in Medicine and Health Care

Journals

  1. Rasche P, Schlomann A, Mertens A. Who Is Still Playing Pokémon Go? A Web-Based Survey. JMIR Serious Games 2017;5(2):e7 View
  2. Jiang R, McKanna J, Calabrese S, Seif El-Nasr M. Iterative Design and Testing for the Development of a Game-Based Chlamydia Awareness Intervention: A Pilot Study. Games for Health Journal 2017;6(4):205 View
  3. Schneider K, Carter J, Putnam C, Keeney J, DeCator D, Kern D, Aylward L. Correlates of Active Videogame Use in Children. Games for Health Journal 2018;7(2):100 View
  4. Pham Q, Khatib Y, Stansfeld S, Fox S, Green T. Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation. Games for Health Journal 2016;5(1):50 View
  5. Keeney J, Schneider K, Moller A. Lessons learned during formative phase development of an asynchronous, active video game intervention: Making sedentary fantasy sports active. Psychology of Sport and Exercise 2019;41:200 View
  6. Guo Y, Bian J, Leavitt T, Vincent H, Vander Zalm L, Teurlings T, Smith M, Modave F. Assessing the Quality of Mobile Exercise Apps Based on the American College of Sports Medicine Guidelines: A Reliable and Valid Scoring Instrument. Journal of Medical Internet Research 2017;19(3):e67 View
  7. Shiyko M, Hallinan S, Seif El-Nasr M, Subramanian S, Castaneda-Sceppa C. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women. JMIR Serious Games 2016;4(1):e8 View
  8. Giunti G. 3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study. JMIR Serious Games 2018;6(3):e11631 View

Books/Policy Documents

  1. Wright K. The Handbook of Applied Communication Research. View