Published on in Vol 15, No 1 (2013): January

Mobile Phone Applications for the Care and Prevention of HIV and Other Sexually Transmitted Diseases: A Review

Mobile Phone Applications for the Care and Prevention of HIV and Other Sexually Transmitted Diseases: A Review

Mobile Phone Applications for the Care and Prevention of HIV and Other Sexually Transmitted Diseases: A Review

Journals

  1. Rosetti M, Gómez-Tello M, Victoria G, Apiquian R. A video game for the neuropsychological screening of children. Entertainment Computing 2017;20:1 View
  2. Lindbergh C, Dishman R, Miller L. Functional Disability in Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. Neuropsychology Review 2016;26(2):129 View
  3. Manera V, Ben-Sadoun G, Aalbers T, Agopyan H, Askenazy F, Benoit M, Bensamoun D, Bourgeois J, Bredin J, Bremond F, Crispim-Junior C, David R, De Schutter B, Ettore E, Fairchild J, Foulon P, Gazzaley A, Gros A, Hun S, Knoefel F, Olde Rikkert M, Phan Tran M, Politis A, Rigaud A, Sacco G, Serret S, Thümmler S, Welter M, Robert P. Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel. Frontiers in Psychology 2017;8 View
  4. Valladares-Rodriguez S, Fernández-Iglesias M, Anido-Rifón L, Facal D, Pérez-Rodríguez R. Episodix: a serious game to detect cognitive impairment in senior adults. A psychometric study. PeerJ 2018;6:e5478 View
  5. Abd Razak M, Ahmad N, Chan Y, Mohamad Kasim N, Yusof M, Abdul Ghani M, Omar M, Abd Aziz F, Jamaluddin R. Validity of screening tools for dementia and mild cognitive impairment among the elderly in primary health care: a systematic review. Public Health 2019;169:84 View
  6. Bayahya A, AlHalabi W, Al-Amri S, Albeshri A, El-Missiry A. Computer Generated Environment Utilizing Machine Learning Algorithms to Evaluate Dementia Patients. Procedia Computer Science 2019;163:275 View
  7. Sobral M, Pestana M. Virtual reality and dementia: A bibliometric analysis. The European Journal of Psychiatry 2020;34(3):120 View
  8. Ip E, Barnard R, Marshall S, Lu L, Sink K, Wilson V, Chamberlain D, Rapp S. Development of a video-simulation instrument for assessing cognition in older adults. BMC Medical Informatics and Decision Making 2017;17(1) View
  9. Wang S, Yin H, Li G, Jia Y, Leng M, Meng Q, Wang C, Chen L. Detection of Mild Cognitive Impairment Based on Virtual Reality: A Scoping Review. Current Alzheimer Research 2020;17(2):126 View
  10. Patrick K, Azar M, Bosenbark D, Schultheis M. Reliability of a virtual reality driving simulator for individuals with neurological disorders. Technology and Disability 2020;32(1):25 View
  11. Zhuang L, Yang Y, Gao J. Cognitive assessment tools for mild cognitive impairment screening. Journal of Neurology 2019 View
  12. Zygouris S, Ntovas K, Giakoumis D, Votis K, Doumpoulakis S, Segkouli S, Karagiannidis C, Tzovaras D, Tsolaki M, de Jager C. A Preliminary Study on the Feasibility of Using a Virtual Reality Cognitive Training Application for Remote Detection of Mild Cognitive Impairment. Journal of Alzheimer's Disease 2017;56(2):619 View
  13. Körber M, Gold C, Lechner D, Bengler K. The influence of age on the take-over of vehicle control in highly automated driving. Transportation Research Part F: Traffic Psychology and Behaviour 2016;39:19 View
  14. Valladares-Rodríguez S, Pérez-Rodríguez R, Anido-Rifón L, Fernández-Iglesias M. Trends on the application of serious games to neuropsychological evaluation: A scoping review. Journal of Biomedical Informatics 2016;64:296 View
  15. Cabinio M, Rossetto F, Isernia S, Saibene F, Di Cesare M, Borgnis F, Pazzi S, Migliazza T, Alberoni M, Blasi V, Baglio F. The Use of a Virtual Reality Platform for the Assessment of the Memory Decline and the Hippocampal Neural Injury in Subjects with Mild Cognitive Impairment: The Validity of Smart Aging Serious Game (SASG). Journal of Clinical Medicine 2020;9(5):1355 View
  16. Valladares-Rodriguez S, Fernández-Iglesias M, Anido-Rifón L, Facal D, Rivas-Costa C, Pérez-Rodríguez R. Touchscreen games to detect cognitive impairment in senior adults. A user-interaction pilot study. International Journal of Medical Informatics 2019;127:52 View
  17. Tziraki C, Berenbaum R, Gross D, Abikhzer J, Ben-David B. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. JMIR Serious Games 2017;5(3):e16 View
  18. Lazarou I, Stavropoulos T, Meditskos G, Andreadis S, Kompatsiaris I, Tsolaki M. Long-Term Impact of Intelligent Monitoring Technology on People with Cognitive Impairment: An Observational Study. Journal of Alzheimer's Disease 2019;70(3):757 View
  19. Manera V, Petit P, Derreumaux A, Orvieto I, Romagnoli M, Lyttle G, David R, Robert P. ‘Kitchen and cooking,’ a serious game for mild cognitive impairment and Alzheimer’s disease: a pilot study. Frontiers in Aging Neuroscience 2015;7 View
  20. Khan T, Nyholm D, Westin J, Dougherty M. A computer vision framework for finger-tapping evaluation in Parkinson's disease. Artificial Intelligence in Medicine 2014;60(1):27 View
  21. Oliveira C, Lopes Filho B, Sugarman M, Esteves C, Lima M, Moret-Tatay C, Irigaray T, Argimon I. Development and Feasibility of a Virtual Reality Task for the Cognitive Assessment of Older Adults: The ECO-VR. The Spanish Journal of Psychology 2016;19 View
  22. Tarnanas I, Tsolaki A, Wiederhold M, Wiederhold B, Tsolaki M. Five‐year biomarker progression variability for Alzheimer's disease dementia prediction: Can a complex instrumental activities of daily living marker fill in the gaps?. Alzheimer's & Dementia: Diagnosis, Assessment & Disease Monitoring 2015;1(4):521 View
  23. Vallejo V, Wyss P, Chesham A, Mitache A, Müri R, Mosimann U, Nef T. Evaluation of a new serious game based multitasking assessment tool for cognition and activities of daily living: Comparison with a real cooking task. Computers in Human Behavior 2017;70:500 View
  24. Vallejo V, Wyss P, Rampa L, Mitache A, Müri R, Mosimann U, Nef T, Fuh J. Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease. PLOS ONE 2017;12(5):e0175999 View
  25. Valladares-Rodriguez S, Perez-Rodriguez R, Facal D, Fernandez-Iglesias M, Anido-Rifon L, Mouriño-Garcia M. Design process and preliminary psychometric study of a video game to detect cognitive impairment in senior adults. PeerJ 2017;5:e3508 View
  26. Tarnanas I, Tsolaki M, Nef T, M. Müri R, Mosimann U. Can a novel computerized cognitive screening test provide additional information for early detection of Alzheimer's disease?. Alzheimer's & Dementia 2014;10(6):790 View
  27. Bamparopoulos G, Konstantinidis E, Bratsas C, Bamidis P. Towards exergaming commons: composing the exergame ontology for publishing open game data. Journal of Biomedical Semantics 2016;7(1) View
  28. Dove E, Astell A. The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review. Journal of Medical Internet Research 2017;19(1):e3 View
  29. Wen D, Lan X, Zhou Y, Li G, Hsu S, Jung T. The Study of Evaluation and Rehabilitation of Patients With Different Cognitive Impairment Phases Based on Virtual Reality and EEG. Frontiers in Aging Neuroscience 2018;10 View
  30. Aubin G, Béliveau M, Klinger E. An exploration of the ecological validity of the Virtual Action Planning–Supermarket (VAP-S) with people with schizophrenia. Neuropsychological Rehabilitation 2018;28(5):689 View
  31. Besnard J, Foloppe D, Banville F, Richard P, Allain P. Intérêts de la réalité virtuelle pour l’évaluation et la prise en charge des perturbations cognitives et comportementales associées au vieillissement pathologique. NPG Neurologie - Psychiatrie - Gériatrie 2016;16(96):313 View
  32. Strong J. Immersive Virtual Reality and Persons with Dementia: A Literature Review. Journal of Gerontological Social Work 2020;63(3):209 View
  33. Chua S, Tan N, Wong W, Allen Jr J, Quah J, Malhotra R, Østbye T. Virtual Reality for Screening of Cognitive Function in Older Persons: Comparative Study. Journal of Medical Internet Research 2019;21(8):e14821 View
  34. Romero-Ayuso D, Castillero-Perea Á, González P, Navarro E, Molina-Massó J, Funes M, Ariza-Vega P, Toledano-González A, Triviño-Juárez J. Assessment of cognitive instrumental activities of daily living: a systematic review. Disability and Rehabilitation 2019:1 View
  35. Gamito P, Oliveira J, Alghazzawi D, Fardoun H, Rosa P, Sousa T, Maia I, Morais D, Lopes P, Brito R. The Art Gallery Test: A Preliminary Comparison between Traditional Neuropsychological and Ecological VR-Based Tests. Frontiers in Psychology 2017;8 View
  36. Ouellet É, Boller B, Corriveau-Lecavalier N, Cloutier S, Belleville S. The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory. Journal of Neuroscience Methods 2018;303:126 View
  37. Bottiroli S, Tassorelli C, Lamonica M, Zucchella C, Cavallini E, Bernini S, Sinforiani E, Pazzi S, Cristiani P, Vecchi T, Tost D, Sandrini G. Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population. Frontiers in Aging Neuroscience 2017;9 View
  38. Soufian M, Nefti-Mezian S, Drake J. Toward Kinecting cognition by behaviour recognition-based deep learning and big data. Universal Access in the Information Society 2020 View
  39. Fernández Montenegro J, Villarini B, Angelopoulou A, Kapetanios E, Garcia-Rodriguez J, Argyriou V. A Survey of Alzheimer’s Disease Early Diagnosis Methods for Cognitive Assessment. Sensors 2020;20(24):7292 View
  40. Ferreira-Brito F, Alves S, Santos O, Guerreiro T, Caneiras C, Carriço L, Verdelho A. Photo-Realistic Interactive Virtual Environments for Neurorehabilitation in Mild Cognitive Impairment (NeuroVRehab.PT): A Participatory Design and Proof-of-Concept Study. Journal of Clinical Medicine 2020;9(12):3821 View
  41. Jin R, Pilozzi A, Huang X. Current Cognition Tests, Potential Virtual Reality Applications, and Serious Games in Cognitive Assessment and Non-Pharmacological Therapy for Neurocognitive Disorders. Journal of Clinical Medicine 2020;9(10):3287 View
  42. Iliadou P, Paliokas I, Zygouris S, Lazarou E, Votis K, Tzovaras D, Tsolaki M. A Comparison of Traditional and Serious Game-Based Digital Markers of Cognition in Older Adults with Mild Cognitive Impairment and Healthy Controls. Journal of Alzheimer's Disease 2021;79(4):1747 View
  43. Lim J, Wong W, Teh T, Lim S, Allen J, Quah J, Malhotra R, Tan N. A Fully-Immersive and Automated Virtual Reality System to Assess the Six Domains of Cognition: Protocol for a Feasibility Study. Frontiers in Aging Neuroscience 2021;12 View

Books/Policy Documents

  1. Xefteris S, Konstantinidis E, Billis A, Antoniou P, Styliadis C, Paraskevopoulos E, Kartsidis P, Frantzidιs C, Bamidis P. Data Analytics in Medicine. View
  2. Sahu A. Computational Methods and Algorithms for Medicine and Optimized Clinical Practice. View
  3. Groznik V, Sadikov A. Augmented Reality Games II. View
  4. Verhulst E, Banville F, Richard P, Tabet S, Lussier C, Massicotte É, Allain P. Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration. View
  5. Martis A, Bassano C, Solari F, Chessa M. New Trends in Image Analysis and Processing – ICIAP 2017. View
  6. Chessa M, Bassano C, Gusai E, Martis A, Solari F. Computer Vision – ECCV 2018 Workshops. View
  7. Banville F, Lussier C, Massicotte E, Verhulst E, Couture J, Allain P, Richard P. Human Interface and the Management of Information. Information in Applications and Services. View
  8. Loachamín-Valencia M, Juan M, Méndez-López M, Pérez-Hernández E. Advances in Computer Entertainment Technology. View
  9. Xefteris S, Konstantinidis E, Billis A, Antoniou P, Styliadis C, Paraskevopoulos E, Kartsidis P, Frantzidιs C, Bamidis P. Improving the Quality of Life for Dementia Patients through Progressive Detection, Treatment, and Care. View
  10. Paliokas I, Kalamaras E, Votis K, Doumpoulakis S, Lakka E, Kotsani M, Freminet A, Benetos A, Ellul I, Polycarpou M, Zygouris S, Megalooikonomou V, Tzovaras D. GeNeDis 2018. View
  11. Victoroff J, Bigler E. Concussion and Traumatic Encephalopathy. View