Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 22.05.09 in Vol 11, No 2 (2009): Apr-Jun

This paper is in the following e-collection/theme issue:

Works citing "A Survey of Health-Related Activities on Second Life"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1192):

(note that this is only a small subset of citations)

  1. Pereira MM, Artemiou E, McGonigle D, Köster L, Conan A, Sithole F. Second Life and Classroom Environments: Comparing Small Group Teaching and Learning in Developing Clinical Reasoning Process Skills. Medical Science Educator 2019;29(2):431
    CrossRef
  2. Smith CE, Fontana-Chow K, Boateng BA, Azzie G, Pietrolungo L, Cheng-Tsallis A, Golding F, Tallett S. Tele-Education: Linking Educators with Learners via Distance Technology. Pediatric Annals 2009;38(10):550
    CrossRef
  3. Bould MD, Naik VN, Hamstra SJ. Review article: New directions in medical education related to anesthesiology and perioperative medicine. Canadian Journal of Anesthesia/Journal canadien d'anesthésie 2012;59(2):136
    CrossRef
  4. . Health promotion in the digital era: a critical commentary. Health Promotion International 2015;30(1):174
    CrossRef
  5. Baker PM, Bricout JC, Moon NW, Coughlan B, Pater J. Communities of participation: A comparison of disability and aging identified groups on Facebook and LinkedIn. Telematics and Informatics 2013;30(1):22
    CrossRef
  6. Östlund M, Dahlbäck N, Petersson GI. 3D Visualization as a Communicative Aid in Pharmaceutical Advice-Giving over Distance. Journal of Medical Internet Research 2011;13(3):e50
    CrossRef
  7. Hall V, Conboy-Hill S, Taylor D. Using Virtual Reality to Provide Health Care Information to People With Intellectual Disabilities: Acceptability, Usability, and Potential Utility. Journal of Medical Internet Research 2011;13(4):e91
    CrossRef
  8. Radomski AD, Wozney L, McGrath P, Huguet A, Hartling L, Dyson MP, Bennett KJ, Newton AS. Potential Reduction of Symptoms With the Use of Persuasive Systems Design Features in Internet-Based Cognitive Behavioral Therapy Programs for Children and Adolescents With Anxiety: A Realist Synthesis. JMIR Mental Health 2019;6(10):e13807
    CrossRef
  9. Wilson E, Kenny A, Dickson-Swift V. Using Blogs as a Qualitative Health Research Tool. International Journal of Qualitative Methods 2015;14(5):160940691561804
    CrossRef
  10. Robichaud P, Hawken S, Beard L, Morra D, Tomlinson G, Wilson K, Keelan J. Vaccine-critical videos on YouTube and their impact on medical students’ attitudes about seasonal influenza immunization: A pre and post study. Vaccine 2012;30(25):3763
    CrossRef
  11. . Immersive Virtual Reality Environments for Perioperative Nursing. Perioperative Nursing Clinics 2012;7(2):251
    CrossRef
  12. Cowdery J, Majeske P, Frank R, Brown D. Exergame Apps and Physical Activity: The Results of the ZOMBIE Trial. American Journal of Health Education 2015;46(4):216
    CrossRef
  13. Tschannen D, Yaksich JD, Aebersold M, Villarruel A. Fidelity After SECOND LIFE Facilitator Training in a Sexual Risk Behavior Intervention. Simulation & Gaming 2016;47(1):130
    CrossRef
  14. Hoch DB, Watson AJ, Linton DA, Bello HE, Senelly M, Milik MT, Baim MA, Jethwani K, Fricchione GL, Benson H, Kvedar JC, Miles J. The Feasibility and Impact of Delivering a Mind-Body Intervention in a Virtual World. PLoS ONE 2012;7(3):e33843
    CrossRef
  15. Wilson K, Keelan J. Social Media and the Empowering of Opponents of Medical Technologies: The Case of Anti-Vaccinationism. Journal of Medical Internet Research 2013;15(5):e103
    CrossRef
  16. Suomi R, Mäntymäki M, Söderlund S. Promoting Health in Virtual Worlds: Lessons From Second Life. Journal of Medical Internet Research 2014;16(10):e229
    CrossRef
  17. Forman AE, Baker PM, Pater J, Smith K. Beautiful to Me. International Journal of E-Politics 2011;2(2):1
    CrossRef
  18. Bodaghi NB, Cheong LS, Zainab A. Librarians Empathy: Visually Impaired Students' Experiences Towards Inclusion and Sense of Belonging in an Academic Library. The Journal of Academic Librarianship 2016;42(1):87
    CrossRef
  19. Johnson C, Feenan K, Setliff G, Pereira K, Hassell N, Beresford HF, Epps S, Nicollerat J, Tatum W, Feinglos M, Vorderstrasse A. Building a Virtual Environment for Diabetes Self-Management Education and Support. International Journal of Virtual Communities and Social Networking 2013;5(3):68
    CrossRef
  20. Wilson K, Atkinson K, Deeks S. Opportunities for utilizing new technologies to increase vaccine confidence. Expert Review of Vaccines 2014;13(8):969
    CrossRef
  21. . A ciência social digitalizada: avanços, oportunidades e desafios. Sociologias 2012;14(31):52
    CrossRef
  22. Mohr DC, Burns MN, Schueller SM, Clarke G, Klinkman M. Behavioral Intervention Technologies: Evidence review and recommendations for future research in mental health. General Hospital Psychiatry 2013;35(4):332
    CrossRef
  23. Zahedi FM, Walia N, Jain H. Augmented Virtual Doctor Office: Theory-based Design and Assessment. Journal of Management Information Systems 2016;33(3):776
    CrossRef
  24. Valladares AF, Aebersold M, Tschannen D, Villarruel AM. Preparing Facilitators From Community-Based Organizations for Evidence-Based Intervention Training in Second Life. Journal of Medical Internet Research 2014;16(9):e220
    CrossRef
  25. Oakley M, Spallek H. Social Media in Dental Education: A Call for Research and Action. Journal of Dental Education 2012;76(3):279
    CrossRef
  26. Cook DA, Garside S, Levinson AJ, Dupras DM, Montori VM. What do we mean by web-based learning? A systematic review of the variability of interventions. Medical Education 2010;44(8):765
    CrossRef
  27. Gibbons MC, Fleisher L, Slamon RE, Bass S, Kandadai V, Beck JR. Exploring the Potential of Web 2.0 to Address Health Disparities. Journal of Health Communication 2011;16(sup1):77
    CrossRef
  28. Nisar S, Shafiq M. Framework for efficient utilisation of social media in Pakistan's healthcare sector. Technology in Society 2019;56:31
    CrossRef
  29. Maderuelo C, Martin-Suarez A, Pérez-Blanco JS, Zazo H, Cruz-Benito J, Domínguez-Gil A. Facility-based inspection training in a virtual 3D laboratory. Accreditation and Quality Assurance 2014;19(5):403
    CrossRef
  30. Lewinski AA, Anderson RA, Vorderstrasse AA, Johnson CM. Developing Methods That Facilitate Coding and Analysis of Synchronous Conversations via Virtual Environments. International Journal of Qualitative Methods 2019;18:160940691984244
    CrossRef
  31. Mukherjee SK, Kumar J, Jha AK, Rani JR. Role of Social Media Promotion of Prescription Drugs on Patient Belief-system and Behaviour. International Journal of e-Collaboration 2019;15(2):23
    CrossRef
  32. Keelan J, Beard Ashley L, Morra D, Busch V, Atkinson K, Wilson K. Using virtual worlds to conduct health-related research: Lessons from two pilot studies in Second Life. Health Policy and Technology 2015;4(3):232
    CrossRef
  33. Høybye MT, Olsen PR, Hansson HE, Spiegel D, Bennetsen H, Cheslack-Postava E. Virtual environments in cancer care: Pilot-testing a three-dimensional web-based platform as a tool for support in young cancer patients. Health Informatics Journal 2018;24(4):419
    CrossRef
  34. Melús-Palazón E, Bartolomé-Moreno C, Palacín-Arbués JC, Lafuente-Lafuente A, García IG, Guillen S, Esteban AB, Clemente S, Marco M, Gargallo PM, López C, Magallón-Botaya R. Experience with using second life for medical education in a family and community medicine education unit. BMC Medical Education 2012;12(1)
    CrossRef
  35. Owens OL, Felder T, Tavakoli AS, Revels AA, Friedman DB, Hughes-Halbert C, Hébert JR. Evaluation of a Computer-Based Decision Aid for Promoting Informed Prostate Cancer Screening Decisions Among African American Men: iDecide. American Journal of Health Promotion 2019;33(2):267
    CrossRef
  36. Magalhães LVB, Li LM. Web-Based Undergraduate Medical Education in a Virtual Learning Environment Using an Original Pedagogical Approach: an Observational Longitudinal Study. Revista Brasileira de Educação Médica 2019;43(1):97
    CrossRef
  37. Lomanowska AM, Guitton MJ. My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world. Computers in Human Behavior 2014;31:322
    CrossRef
  38. Richardson-Hatcher A, Hazzard M, Brueckner-Collins J. Using a Three-Dimensional Virtual Platform to Teach the Pterygopalatine Fossa. Medical Science Educator 2013;23(3):308
    CrossRef
  39. . Health communication research in the digital age: A systematic review. Journal of Communication in Healthcare 2015;8(4):260
    CrossRef
  40. Khanal P, Vankipuram A, Ashby A, Vankipuram M, Gupta A, Drumm-Gurnee D, Josey K, Tinker L, Smith M. Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles. Journal of Biomedical Informatics 2014;51:49
    CrossRef
  41. Hook AD, Bodell SJ, Griffiths L. A pilot project of the learning experience of undergraduate occupational therapy students in a three-dimensional virtual environment in the United Kingdom. British Journal of Occupational Therapy 2015;78(9):576
    CrossRef
  42. Beard L, Schein R, Morra D, Wilson K, Keelan J. The challenges in making electronic health records accessible to patients: Table 1. Journal of the American Medical Informatics Association 2012;19(1):116
    CrossRef
  43. Mayer M, Leis . Concepto y aplicaciones de la Web 3.0: una introducción para médicos. Atención Primaria 2010;42(5):292
    CrossRef
  44. Singh H, Kalani M, Acosta-Torres S, El Ahmadieh TY, Loya J, Ganju A. History of Simulation in Medicine. Neurosurgery 2013;73(supplement 1):S9
    CrossRef
  45. Martin-Suarez A, Benito JC, Pérez-Blanco JS, Millan MDCG, Castañeda AZ, Gomez HZ, Martin CM. Scientific Knowledge Transfer Training Through a Virtual World. Journal of Information Technology Research 2014;7(2):24
    CrossRef
  46. Sharma P, Kaur PD. Effectiveness of web-based social sensing in health information dissemination—A review. Telematics and Informatics 2017;34(1):194
    CrossRef
  47. Wiecha J, Heyden R, Sternthal E, Merialdi M. Learning in a Virtual World: Experience With Using Second Life for Medical Education. Journal of Medical Internet Research 2010;12(1):e1
    CrossRef
  48. Warland J, Smith M. Using online roleplay in undergraduate midwifery education: A case-study. Nurse Education in Practice 2012;12(5):279
    CrossRef
  49. Walia N, Zahedi FM, Jain H. The theory of organic emergence of systems: the case of virtual worlds. Journal of Information Technology Case and Application Research 2018;20(3-4):95
    CrossRef
  50. Cook N, Winkler SL. Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study. JMIR Research Protocols 2016;5(2):e81
    CrossRef
  51. Moorhead SA, Hazlett DE, Harrison L, Carroll JK, Irwin A, Hoving C. A New Dimension of Health Care: Systematic Review of the Uses, Benefits, and Limitations of Social Media for Health Communication. Journal of Medical Internet Research 2013;15(4):e85
    CrossRef
  52. Lorenzo-Alvarez R, Pavia-Molina J, Sendra-Portero F. Exploring the Potential of Undergraduate Radiology Education in the Virtual World Second Life with First-cycle and Second-cycle Medical Students. Academic Radiology 2018;25(8):1087
    CrossRef
  53. García-Peñalvo FJ, Cruz-Benito J, Maderuelo C, Pérez-Blanco JS, Martín-Suárez A. Usalpharma: A Cloud-Based Architecture to Support Quality Assurance Training Processes in Health Area Using Virtual Worlds. The Scientific World Journal 2014;2014:1
    CrossRef
  54. Graber MA, Graber AD. Get Your Paws off of My Pixels: Personal Identity and Avatars as Self. Journal of Medical Internet Research 2010;12(3):e28
    CrossRef
  55. Høybye MT, Vesterby M, Jørgensen LB. Producing patient–avatar identification in animation video information on spinal anesthesia by different narrative strategies. Health Informatics Journal 2016;22(2):370
    CrossRef
  56. Lorenzo-Alvarez R, Rudolphi-Solero T, Ruiz-Gomez MJ, Sendra-Portero F. Medical Student Education for Abdominal Radiographs in a 3D Virtual Classroom Versus Traditional Classroom: A Randomized Controlled Trial. American Journal of Roentgenology 2019;213(3):644
    CrossRef
  57. Johnston JD, Massey AP, DeVaneaux CA. Innovation in Weight Loss Programs: A 3-Dimensional Virtual-World Approach. Journal of Medical Internet Research 2012;14(5):e120
    CrossRef
  58. Lorenzo Álvarez R, Pavía Molina J, Sendra Portero F. Posibilidades del entorno virtual tridimensional Second Life® para la formación en radiología. Radiología 2018;60(4):273
    CrossRef
  59. Lehto T, Oinas-Kukkonen H. Persuasive Features in Web-Based Alcohol and Smoking Interventions: A Systematic Review of the Literature. Journal of Medical Internet Research 2011;13(3):e46
    CrossRef
  60. Brown R, Rasmussen R, Baldwin I, Wyeth P. Design and implementation of a virtual world training simulation of ICU first hour handover processes. Australian Critical Care 2012;25(3):178
    CrossRef
  61. Hudson K, Taylor LA, Kozachik SL, Shaefer SJ, Wilson ML. Second Life simulation as a strategy to enhance decision‐making in diabetes care: a case study. Journal of Clinical Nursing 2015;24(5-6):797
    CrossRef
  62. Meggs SM, Greer A, Collins S. Virtual Reality in Interior Design Education. International Journal of Web-Based Learning and Teaching Technologies 2012;7(1):19
    CrossRef
  63. Grajales III FJ, Sheps S, Ho K, Novak-Lauscher H, Eysenbach G. Social Media: A Review and Tutorial of Applications in Medicine and Health Care. Journal of Medical Internet Research 2014;16(2):e13
    CrossRef
  64. Parvinen P, Oinas-Kukkonen H, Kaptein M. E-selling: A new avenue of research for service design and online engagement. Electronic Commerce Research and Applications 2015;14(4):214
    CrossRef
  65. Richardson‐Hatcher A, Hazzard M, Ramirez‐Yanez G. The cranial nerve skywalk: A 3D tutorial of cranial nerves in a virtual platform. Anatomical Sciences Education 2014;7(6):469
    CrossRef
  66. Culbertson C, Nicolas S, Zaharovits I, London ED, La Garza, RD, Brody AL, Newton TF. Methamphetamine craving induced in an online virtual reality environment. Pharmacology Biochemistry and Behavior 2010;96(4):454
    CrossRef
  67. Andreas K, Tsiatsos T, Terzidou T, Pomportsis A. Fostering collaborative learning in Second Life: Metaphors and affordances. Computers & Education 2010;55(2):603
    CrossRef
  68. Jerdan SW, Grindle M, van Woerden HC, Kamel Boulos MN. Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research. JMIR Serious Games 2018;6(3):e14
    CrossRef
  69. de Ziegler D, de Ziegler N, Sean S, Bajouh O, Meldrum DR. Training in reproductive endocrinology and infertility and assisted reproductive technologies: options and worldwide needs. Fertility and Sterility 2015;104(1):16
    CrossRef
  70. Sanborn H, Cole J, Kennedy T, Saewert KJ. Practicing interprofessional communication competencies with health profession learners in a palliative care virtual simulation: A curricular short report. Journal of Interprofessional Education & Practice 2019;15:48
    CrossRef
  71. Alqithami S, Alzahrani M, Alzahrani A, Mustafa A. AR-Therapist: Design and Simulation of an AR-Game Environment as a CBT for Patients with ADHD. Healthcare 2019;7(4):146
    CrossRef
  72. Andrade EL, Evans WD, Barrett N, Edberg MC, Cleary SD. Strategies to Increase Latino Immigrant Youth Engagement in Health Promotion Using Social Media: Mixed-Methods Study. JMIR Public Health and Surveillance 2018;4(4):e71
    CrossRef
  73. Ghanbarzadeh R, Ghapanchi AH, Blumenstein M, Talaei-Khoei A. A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review. Journal of Medical Internet Research 2014;16(2):e47
    CrossRef
  74. Lelutiu-Weinberger C, English D, Sandanapitchai P. The Roles of Gender Affirmation and Discrimination in the Resilience of Transgender Individuals in the US. Behavioral Medicine 2020;46(3-4):175
    CrossRef
  75. Rehm IC, Foenander E, Wallace K, Abbott JM, Kyrios M, Thomas N. What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction. Frontiers in Psychiatry 2016;7
    CrossRef
  76. Nadolny L, Woolfrey J, Pierlott M, Kahn S. SciEthics Interactive: science and ethics learning in a virtual environment. Educational Technology Research and Development 2013;61(6):979
    CrossRef
  77. Goodman W, McFerran E, Purves R, Redpath I, Beeken RJ. The Untapped Potential of the Gaming Community: Narrative Review. JMIR Serious Games 2018;6(3):e10161
    CrossRef
  78. Sullivan D, Goetz J, Gibson C, Mayo M, Washburn R, Lee Y, Ptomey L, Donnelly J. A virtual reality intervention (Second Life) to improve weight maintenance: Rationale and design for an 18-month randomized trial. Contemporary Clinical Trials 2016;46:77
    CrossRef
  79. O’Leary K, Murphy S. Moving beyond Goffman: the performativity of anonymity on SNS. European Journal of Marketing 2019;53(1):83
    CrossRef
  80. De Gagnea JC, Oh J. Health Promotion Education In A Virtual World: A Concept Analysis. The Journal of Korean Academic Society of Nursing Education 2012;18(1):81
    CrossRef
  81. . A serious-gamification blueprint towards a normalized attention. Brain Informatics 2021;8(1)
    CrossRef
  82. Ong T, Wilczewski H, Soni H, Nisbet Q, Paige SR, Barrera JF, Welch BM, Bunnell BE. The Symbiosis of Virtual Reality Exposure Therapy and Telemental Health: A Review. Frontiers in Virtual Reality 2022;3
    CrossRef
  83. Lévy J, Dumas J, Thoër C, Ryan B, Léobon A. Internet et santé des minorités sexuelles au Canada : une étude exploratoire. Santé Publique 2010;Vol. 21(hs2):53
    CrossRef
  84. Magill M, Mastroleo NR, Martino S. Technology-Based Methods for Training Counseling Skills in Behavioral Health: a Scoping Review. Journal of Technology in Behavioral Science 2022;7(3):325
    CrossRef
  85. Mavridis A, Konstantinidis A, Tsiatsos T. A Comparison of 3D Collaborative Virtual Learning Environments. International Journal of e-Collaboration 2012;8(4):8
    CrossRef
  86. Qiu CS, Majeed A, Khan S, Watson M. Transforming health through the metaverse. Journal of the Royal Society of Medicine 2022;115(12):484
    CrossRef
  87. Lozano-Durán A, Rudolphi-Solero T, Nava-Baro E, Ruiz-Gómez M, Sendra-Portero F. Training Scientific Communication Skills on Medical Imaging within the Virtual World Second Life: Perception of Biomedical Engineering Students. International Journal of Environmental Research and Public Health 2023;20(3):1697
    CrossRef
  88. . Étude ethnographique virtuelle de l’expérience des HARSAH interagissant avec l’organisme communautaire de santé RÉZO sur Facebook. Revue internationale de communication sociale et publique 2013;(10):107
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1192):

  1. Crow J, Murray J. Biomedical Visualisation. 2020. Chapter 10:165
    CrossRef
  2. . Information Technology Essentials for Behavioral Health Clinicians. 2010. Chapter 5:65
    CrossRef
  3. Kirby SD, Sellers DM. Constructing Self-Discovery Learning Spaces Online. 2012. chapter 3:25
    CrossRef
  4. Triberti S, Chirico A. Health Care Delivery and Clinical Science. 2018. chapter 57:1147
    CrossRef
  5. Mavridis A, Konstantinidis A, Tsiatsos T. Open Source Technology. 2015. chapter 23:392
    CrossRef
  6. Greer A, Meggs SM, Kibbe S. Virtual and Augmented Reality. 2018. chapter 57:1200
    CrossRef
  7. Adamo-Villani N, Clase KL, Heyden RJ, Wiecha J. Constructing Self-Discovery Learning Spaces Online. 2012. chapter 6:95
    CrossRef
  8. Ghanbarzadeh R, Ghapanchi AH, Blumenstein M. Health Information Science. 2015. Chapter 22:213
    CrossRef
  9. Konstantinidis A, Tsiatsos T, Demetriadis S, Pomportsis AS. Multi-User Virtual Environments for the Classroom. 2011. chapter 8:101
    CrossRef
  10. Greer A, Meggs SM, Kibbe S. Teacher Education for Ethical Professional Practice in the 21st Century. 2017. chapter 13:289
    CrossRef
  11. Alqithami S, Alzahrani M, Alzahrani A, Mostafa A. Brain Informatics. 2019. Chapter 18:179
    CrossRef
  12. . Encyclopedia of Gerontology and Population Aging. 2019. Chapter 445-1:1
    CrossRef
  13. . Virtual, Augmented Reality and Serious Games for Healthcare 1. 2014. Chapter 10:175
    CrossRef
  14. Triberti S, Chirico A. Virtual and Augmented Reality. 2018. chapter 69:1451
    CrossRef
  15. Konstantinidis A, Tsiatsos T, Demetriadis S, Pomportsis AS. Virtual Learning Environments. 2012. chapter 56:900
    CrossRef
  16. Triberti S, Chirico A. Transformative Healthcare Practice through Patient Engagement. 2017. chapter 10:247
    CrossRef
  17. Pensieri C, Pennacchini M. Handbook on 3D3C Platforms. 2016. Chapter 14:353
    CrossRef
  18. LaRue EM, Karimi HA, Mitchell AM, Zang JY. Information Systems and Technologies for Enhancing Health and Social Care. 2013. chapter 2:20
    CrossRef
  19. Heller B, Procter M. Intelligent and Adaptive Learning Systems. 2012. chapter 18:280
    CrossRef
  20. Mavridis A, Konstantinidis A, Tsiatsos T. Knowledge Discovery, Transfer, and Management in the Information Age. 2014. chapter 7:141
    CrossRef
  21. Campise RL, Kinn JT, Cooper D. Handbook of Military Psychology. 2017. Chapter 26:437
    CrossRef
  22. Kirby SD, Sellers DM. Assistive Technologies. 2014. chapter 86:1626
    CrossRef
  23. Meggs SM, Kibbe S, Greer A. Educational Technology Use and Design for Improved Learning Opportunities. 2014. chapter 13:233
    CrossRef
  24. . Production and Manufacturing System Management. 2013. chapter 13:242
    CrossRef
  25. Good A, Sambhanthan A. Research and Development in E-Business through Service-Oriented Solutions. 2013. chapter 13:267
    CrossRef
  26. Kobayashi Y, Hasegawa D, Shirakawa S, Sakuta H, Nakayama E. Pervasive Computing Paradigms for Mental Health. 2016. Chapter 13:131
    CrossRef
  27. Heinrichs WL, Davies D, Davies J. Serious Games for Healthcare. 2013. chapter 1:1
    CrossRef
  28. Forman AE, Baker PM, Pater J, Smith K. Gender and Social Computing. 2012. chapter 9:144
    CrossRef
  29. Davis DZ, Calitz W. Handbook on 3D3C Platforms. 2016. Chapter 17:475
    CrossRef
  30. Burns MN, Mohr DC. Encyclopedia of Behavioral Medicine. 2020. Chapter 182:729
    CrossRef
  31. Mukherjee SK, Kumar JK, Jha AK, Pandey JR. E-Collaboration Technologies and Strategies for Competitive Advantage Amid Challenging Times. 2021. chapter 5:144
    CrossRef
  32. Mukherjee SK, Kumar J, Jha AK, Rani JR. Research Anthology on Improving Health Literacy Through Patient Communication and Mass Media. 2022. chapter 19:330
    CrossRef
  33. . Blockchain in Life Sciences. 2022. Chapter 14:315
    CrossRef
  34. . Encyclopedia of Gerontology and Population Aging. 2021. Chapter 445:2251
    CrossRef
  35. Colombo D, Ventura S, Baños RM. Advancing Interpersonal Emotion Regulation and Social Regulation. 2022. chapter 10:243
    CrossRef
  36. Ulrich F, Geyer K. Entwicklungstendenzen im Sportmanagement. 2024. Chapter 16:339
    CrossRef