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Citing this Article

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Published on 11.01.17 in Vol 19, No 1 (2017): January

This paper is in the following e-collection/theme issue:

Works citing "The Use of Motion-Based Technology for People Living With Dementia or Mild Cognitive Impairment: A Literature Review"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.6518):

(note that this is only a small subset of citations)

  1. Rocheleau JN, Cobigo V, Chalghoumi H, Jahan A, Jutai J, Lake J, Farrell S, Lachapelle Y. Factors affecting information technology use from the perspective of aging persons with cognitive disabilities: A scoping review of qualitative research. Technology and Disability 2020;32(1):1
    CrossRef
  2. Fabricatore C, Radovic D, Lopez X, Grasso-Cladera A, Salas CE. When technology cares for people with dementia: A critical review using neuropsychological rehabilitation as a conceptual framework. Neuropsychological Rehabilitation 2020;30(8):1558
    CrossRef
  3. Li J, Li Y, Li P. Perceived Grief Among Caregivers of Patients With Dementia in China. Clinical Nursing Research 2021;30(1):70
    CrossRef
  4. Astell AJ, Czarnuch S, Dove E. System Development Guidelines From a Review of Motion-Based Technology for People With Dementia or MCI. Frontiers in Psychiatry 2018;9
    CrossRef
  5. Unbehaun D, Taugerbeck S, Aal K, Vaziri DD, Lehmann J, Tolmie P, Wieching R, Wulf V. Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers. Human–Computer Interaction 2021;36(5-6):439
    CrossRef
  6. Dove E, Astell A. The Kinect Project: Group motion-based gaming for people living with dementia. Dementia 2019;18(6):2189
    CrossRef
  7. Dove E, Wang R, Zabjek K, Astell A. Impacts of Motion-Based Technology on Balance, Movement Confidence, and Cognitive Function Among People With Dementia or Mild Cognitive Impairment: Protocol for a Quasi-Experimental Pre- and Posttest Study. JMIR Research Protocols 2020;9(9):e18209
    CrossRef
  8. . AN APPROACH TO DEVELOP A MOTION-SENSITIVE, LOCALLY MULTIPLAYER-HYBRID (MULTIPID) 3D VIDEO GAME. Mugla Journal of Science and Technology 2019;5(1):105
    CrossRef
  9. Dove E, Astell AJ. Kinect Project: People with dementia or mild cognitive impairment learning to play group motion‐based games. Alzheimer's & Dementia: Translational Research & Clinical Interventions 2019;5(1):475
    CrossRef
  10. Petersen JD, Larsen EL, la Cour K, von Bülow C, Skouboe M, Christensen JR, Waldorff FB. Motion-Based Technology for People With Dementia Training at Home: Three-Phase Pilot Study Assessing Feasibility and Efficacy. JMIR Mental Health 2020;7(8):e19495
    CrossRef
  11. Astell AJ, McGrath C, Dove E. ‘That's for old so and so's!’: does identity influence older adults’ technology adoption decisions?. Ageing and Society 2020;40(7):1550
    CrossRef
  12. Talaei-Khoei A, Daniel J. How younger elderly realize usefulness of cognitive training video games to maintain their independent living. International Journal of Information Management 2018;42:1
    CrossRef
  13. Chiu C, Liu C. Understanding Older Adult's Technology Adoption and Withdrawal for Elderly Care and Education: Mixed Method Analysis from National Survey. Journal of Medical Internet Research 2017;19(11):e374
    CrossRef
  14. Hicks B, Innes A, Nyman SR. Exploring the ‘active mechanisms’ for engaging rural-dwelling older men with dementia in a community technological initiative. Ageing and Society 2020;40(9):1906
    CrossRef
  15. Soufian M, Nefti-Mezian S, Drake J. Toward Kinecting cognition by behaviour recognition-based deep learning and big data. Universal Access in the Information Society 2022;21(1):33
    CrossRef
  16. Swinnen N, Vandenbulcke M, de Bruin ED, Akkerman R, Stubbs B, Vancampfort D. Exergaming for people with major neurocognitive disorder: a qualitative study. Disability and Rehabilitation 2022;44(10):2044
    CrossRef
  17. Pappadà A, Chattat R, Chirico I, Valente M, Ottoboni G. Assistive Technologies in Dementia Care: An Updated Analysis of the Literature. Frontiers in Psychology 2021;12
    CrossRef
  18. Li J, Gao G, Zeng Y, Wu Y, Zhu X, Xu H. Perceived social support in Chinese family caregivers of patients with dementia. International Journal of Nursing Practice 2022;28(3)
    CrossRef
  19. Swinnen N, Vandenbulcke M, de Bruin ED, Akkerman R, Stubbs B, Firth J, Vancampfort D. The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities: a pilot randomized controlled trial. Alzheimer's Research & Therapy 2021;13(1)
    CrossRef
  20. Ladekjær Larsen E, Waldorff FB, Hansen HP, la Cour K. Home-based training technology for persons with dementia: a qualitative study of barriers and facilitators for mobility-based training at home. BMC Geriatrics 2022;22(1)
    CrossRef
  21. Willems EMG, Vermeulen J, van Haastregt JCM, Zijlstra GAR. Technologies to improve the participation of stroke patients in their home environment. Disability and Rehabilitation 2022;44(23):7116
    CrossRef
  22. Wu Y, Wang W, Chan T, Chiu Y, Lin H, Chang Y, Wu H, Liu T, Chuang Y, Wu J, Chang W, Sun C, Lin M, Tseng VS, Hu J, Li Y, Hsiao P, Chen C, Kao H, Lee C, Hsieh C, Wang C, Chu C. Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial. JMIR Serious Games 2022;10(1):e35040
    CrossRef
  23. Hicks B, Karim A, Jones E, Burgin M, Cutler C, Tang W, Thomas S, Nyman SR. Care home practitioners’ perceptions of the barriers and facilitators for using off-the-shelf gaming technology with people with dementia. Dementia 2022;21(5):1532
    CrossRef
  24. Swinnen N, de Bruin ED, Guimarães V, Dumoulin C, De Jong J, Akkerman R, Vandenbulcke M, Stubbs B, Vancampfort D. The feasibility of a stepping exergame prototype for older adults with major neurocognitive disorder residing in a long-term care facility: a mixed methods pilot study. Disability and Rehabilitation 2024;46(5):896
    CrossRef
  25. Lin Y, Liu MF, Ho M, Lin Y, Hsiao Y, Wang M, Chang C, Montayre J. A Pilot Study of Interactive-Video Games in People with Mild Cognitive Impairment. International Journal of Environmental Research and Public Health 2022;19(6):3536
    CrossRef
  26. Swinnen N, de Bruin ED, Dumoulin C, Thalmann M, Guimarães V, De Jong J, Vandenbulcke M, Vancampfort D. The VITAAL Stepping Exergame Prototype for Older Adults With Major Neurocognitive Disorder: A Usability Study. Frontiers in Aging Neuroscience 2021;13
    CrossRef
  27. Innamuri R, Deshbandhu A, Kattula D. Developing a ludic framework for counteracting interventions for dementia: A narrative and analytic review. Annals of Geriatric Education and Medical Sciences 2022;9(1):1
    CrossRef
  28. Manser P, Michels L, Schmidt A, Barinka F, de Bruin ED. Effectiveness of an Individualized Exergame-Based Motor-Cognitive Training Concept Targeted to Improve Cognitive Functioning in Older Adults With Mild Neurocognitive Disorder: Study Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2023;12:e41173
    CrossRef
  29. Gadey N, Pataunia P, Chan A, Ríos Rincón A. Technologies for monitoring activities of daily living in older adults: a systematic review. Disability and Rehabilitation: Assistive Technology 2024;19(4):1424
    CrossRef
  30. Chen Y, Hou L, Li Y, Lou Y, Li W, Struble LM, Yang H. Barriers and motivators to promotion of physical activity participation for older adults with mild cognitive impairment or dementia: An umbrella review. International Journal of Nursing Studies 2023;143:104493
    CrossRef
  31. Manser P, Poikonen H, de Bruin ED. Feasibility, usability, and acceptance of “Brain-IT”—A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder: a pilot randomized controlled trial. Frontiers in Aging Neuroscience 2023;15
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.6518):

  1. . Perspectives on Human-Computer Interaction Research with Older People. 2019. Chapter 2:21
    CrossRef
  2. . Geriatrie in de fysiotherapie en kinesitherapie. 2022. Chapter 19:349
    CrossRef