JMIR Publications

Journal of Medical Internet Research

Citing this Article

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Published on 15.05.13 in Vol 15, No 5 (2013): May

This paper is in the following e-collection/theme issue:

Works citing "Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.2316):

(note that this is only a small subset of citations)

  1. Epstein J, Noel J, Finnegan M, Watkins K. Bacon Brains: Video Games for Teaching the Science of Addiction. Journal of Child & Adolescent Substance Abuse 2016;:1
    CrossRef
  2. Maher C, Ryan J, Kernot J, Podsiadly J, Keenihan S. Social media and applications to health behavior. Current Opinion in Psychology 2016;9:50
    CrossRef
  3. Brijnath B, Protheroe J, Mahtani KR, Antoniades J. Do Web-based Mental Health Literacy Interventions Improve the Mental Health Literacy of Adult Consumers? Results From a Systematic Review. Journal of Medical Internet Research 2016;18(6):e165
    CrossRef
  4. Zhu S, Tse S, Tang J, Wong P. Knowledge, attitudes and behaviors associated with mental illness among the working population in Hong Kong: a cross-sectional telephone survey. International Journal of Culture and Mental Health 2016;9(3):313
    CrossRef
  5. Yonker LM, Zan S, Scirica CV, Jethwani K, Kinane TB. “Friending” Teens: Systematic Review of Social Media in Adolescent and Young Adult Health Care. Journal of Medical Internet Research 2015;17(1):e4
    CrossRef
  6. Merritt CJ, Tharp IJ, Furnham A. Trauma type affects recognition of Post-Traumatic Stress Disorder among online respondents in the UK and Ireland. Journal of Affective Disorders 2014;164:123
    CrossRef
  7. Chau M, Wong A, Wang M, Lai S, Chan KW, Li TM, Chu D, Chan IK, Sung W. Using 3D virtual environments to facilitate students in constructivist learning. Decision Support Systems 2013;56:115
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.2316)

:
  1. Hanusová J, Štěpánková T, Tomanová J, Dočkalová S, Papežová H. Gaming and Technology Addiction: Breakthroughs in Research and Practice. 2017. chapter 12:230
    CrossRef
  2. Hanusová J, Štěpánková T, Tomanová J, Dočkalová S, Papežová H. Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. 2016. chapter 17:358
    CrossRef
  3. Janßen D, Tummel C, Richert A, Isenhardt I. Immersive Learning Research Network. 2016. Chapter 4:45
    CrossRef
  4. Seçkin G. Emotions, Technology, and Health. 2016. :41
    CrossRef
  5. Bamidis P, Gabarron E, Hors-Fraile S, Konstantinidis E, Konstantinidis S, Rivera O. Participatory Health Through Social Media. 2016. :112
    CrossRef