e.g. mhealth
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As barriers to accessing personal information about biological age are reduced, the field needs a series of rigorous studies to assess the feasibility and acceptability of apps that leverage the appeal of biological age to drive and maintain engagement in wellness programs, ultimately leading to positive changes in wellness behavior.
Our study aimed to address several key questions. First, we explored who uses the app by examining participants’ characteristics.
JMIR Form Res 2025;9:e63471
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Specifically, we aimed to (1) compare the feasibility and acceptability of different wearable devices to assess mobility for long-term continuous monitoring during inpatient hospital stays among older hospitalized patients, and (2) for the selected device from aim 1, determine its concurrent validity for detecting body posture and step count. To fulfill the study aims we performed 2 experiments with 2 independent samples.
JMIR Aging 2025;8:e64372
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The acceptability and uptake of apps in people with BD are high, with 77% expressing interest in receiving mental health treatment via their mobile device [10], and 42% reporting use of an app to support mood or sleep self-management [11].
There are drawbacks to consider in regard to the safety, efficacy, and feasibility of apps for BD.
J Particip Med 2025;17:e59806
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The evaluation of the platform’s usability, acceptability, and feasibility followed a mixed methods approach, combining target user experience evaluation facilitated through Zoom (Zoom Communications) videoconference and a validated measure of acceptability.
JMIR Hum Factors 2025;12:e67685
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Still, limited research has been conducted on the use of VR exergames among young adults with overweight and obesity and their willingness and acceptability remain unclear. Consequently, in this study, the aim was to evaluate the willingness and acceptability to use VR exergames by young adults with overweight or obesity in weight loss settings through focus group interviews.
This study adopted a qualitative approach using semistructured interviews to elucidate the viewpoints of the participants.
JMIR Serious Games 2025;13:e66998
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This pilot feasibility and acceptability study was designed with the intention of generating data and hypotheses to inform a full-scale study; therefore, no formal sample size calculation was performed. Instead, we chose a pragmatic sample size of 40 participants, based on the financial resources available to provide rent subsidies and coaching over a 12-month period.
JMIR Res Protoc 2025;14:e66210
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This study addresses this gap by assessing the acceptability of a web-based, individualized BAI among military cadets. e CHECKUP TO GO (alcohol-specific version; San Diego State University) is an evidence-based, theoretically driven web-based intervention originally developed for civilian adolescents and young adults.
JMIR Form Res 2025;9:e67637
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Therefore, the objective of this study was to evaluate the acceptability, usability, and cybersickness levels of this pilot virtual environment.
The aim of the study was to assess the acceptability, usability, and cybersickness levels of a pilot VR environment designed to aid and enrich the assessment of DSs.
JMIR Form Res 2025;9:e68132
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Acceptability was assessed via an acceptability questionnaire designed for this study by a team of clinical psychologists with expertise in measure development. The items were adapted from a validated questionnaire (ie, Acceptability of Intervention Measure) that is commonly used to assess the acceptability of an intervention [32].
JMIR Rehabil Assist Technol 2025;12:e66352
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Qualitative and descriptive data were collected to determine the acceptability and feasibility of the MI-Coach: ED app.
Given the focus of this study on the acceptability and feasibility, rather than the efficacy, of the MI-Coach: ED app, formal analytic methods were not used to estimate the prehoc sample size.
JMIR Res Protoc 2025;14:e66298
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