Games and Gamification for Health
Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
Articles published in this theme: 846 (scroll down to load remaining articles)
2026
Association Between Task Difficulty Regulation in Game-Based Digital Therapeutics and Attention-Deficit/Hyperactivity Disorder Symptoms in Children: Secondary Analysis of a Randomized Controlled Trial
JMIR Serious Games 2026 (Jun 11); 14:e83932
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Serious Games in Nursing Education: Scoping Review of Applications, Effectiveness, and Future Directions
JMIR Serious Games 2026 (Jun 11); 14:e86092
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Cardiac Telerehabilitation Using a Smartwatch and a Gamified Smartphone App: Single-Arm Pre-Post Feasibility Study
JMIR Cardio 2026 (Jun 11); 10:e85808
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The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study
JMIR Serious Games 2026 (Jun 10); 14:e85947
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Improving Health-Related Symptoms and Behaviors in Children and Adolescents Diagnosed With Diabetes by Using a Virtual Reality–Gamified Self-Care Method: Randomized Controlled Trial
JMIR XR Spatial Comput 2026 (Jun 10); 3:e81402
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Virtual Reality for Pain Management During Repeated Pediatric Laser Procedures: Protocol for a Pilot Randomized Clinical Trial
JMIR Res Protoc 2026 (Jun 09); 15:e87207
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Serious Game Aimed at Assessing Executive Planning Skills in Children With Autism: Cross-Sectional Design and Formative Evaluation of ShopAutiPlan
JMIR Serious Games 2026 (Jun 08); 14:e90444
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Nintendo Switch–Based Exergaming for Subthreshold Depression: Mixed Methods Randomized Controlled Trial
JMIR Serious Games 2026 (Jun 05); 14:e80937
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Gamified Assessment of Cognitive Impulsivity in Eating Disorders and Mental Ill-Health: Mixed Methods Study Incorporating Lived Experience Co-Design and Evaluation
JMIR Serious Games 2026 (Jun 03); 14:e79784
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Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives
J Med Internet Res 2026 (Jun 02); 28:e84013
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Cognitive Load Across Interaction Formats in Digital Attention Assessment for Children: Within-Subject Neuroimaging and Behavioral Comparison Study
JMIR Serious Games 2026 (May 26); 14:e93468
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Mobile Learning in Medical Education: Quasi-Experimental Realist Evaluation of Usage, Context, and Examination Performance in a Curricular Setting
JMIR Med Educ 2026 (May 21); 12:e85892
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Multigesture Electromyographic Control Complexity in Upper Limb Prostheses Actuated via Single Sensor Input Contraction Magnitude: Qualitative Study for Evaluating Performance and Cognitive Load
JMIR Rehabil Assist Technol 2026 (May 20); 13:e88528
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Cognitive Function Assessment Using a Virtual Reality Serious Game System in Patients With Stable Schizophrenia: Prospective Cohort Study
JMIR Serious Games 2026 (May 08); 14:e83001
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Long-Term Effectiveness of a Game-Based Mobile App for Training in Cardiopulmonary Resuscitation and Automated External Defibrillator Use: Nonrandomized Controlled Trial
JMIR Mhealth Uhealth 2026 (May 06); 14:e78689
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Brain Structural Covariance Networks in Long-Term First-Person Shooter and Multiplayer Online Battle Arena Players: Cross-Sectional Study
JMIR Serious Games 2026 (May 04); 14:e79976
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Curiosity in a Novel Virtual Reality Scenario and Its Association With Symptoms of Depression: Observational Pilot Investigation
JMIR Form Res 2026 (May 04); 10:e80120
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Gamified Feedback-Based Training System for Pediatric Asthma Inhaler Use: Mixed Methods Randomized Crossover Study
JMIR Serious Games 2026 (May 04); 14:e85673
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mHealth-Based Gamification Interventions to Promote Health Among Older Adults: Scoping Review
JMIR Mhealth Uhealth 2026 (May 04); 14:e82368
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Virtual Reality–Based Social Musical Exergame Guided by Self-Determination Theory for Young Adults With Depression and Anxiety: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2026 (May 01); 15:e83737
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