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Citing this Article

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Published on 15.06.18 in Vol 20, No 6 (2018): June

This paper is in the following e-collection/theme issue:

Works citing "Pokémon GO and Physical Activity in Asia: Multilevel Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.9670):

(note that this is only a small subset of citations)

  1. Robinson J, Mills J, Breed M. Walking Ecosystems in Microbiome-Inspired Green Infrastructure: An Ecological Perspective on Enhancing Personal and Planetary Health. Challenges 2018;9(2):40
    CrossRef
  2. Wong RSM, Ho FKW, Tung KTS, Fu KW, Ip P. Association between Pokémon Go and self-harm: A population-based interrupted time-series analysis (Preprint). JMIR Serious Games 2019;
    CrossRef
  3. Baranowski T, Lyons EJ. Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change. Games for Health Journal 2020;9(2):71
    CrossRef
  4. Faric N, Yorke E, Varnes L, Newby K, Potts HW, Smith L, Hon A, Steptoe A, Fisher A. Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study. JMIR Serious Games 2019;7(2):e11960
    CrossRef
  5. Khamzina M, Parab KV, An R, Bullard T, Grigsby-Toussaint DS. Impact of Pokémon Go on Physical Activity: A Systematic Review and Meta-Analysis. American Journal of Preventive Medicine 2020;58(2):270
    CrossRef
  6. Richardson PA, Harrison LE, Heathcote LC, Rush G, Shear D, Lalloo C, Hood K, Wicksell RK, Stinson J, Simons LE. mHealth for pediatric chronic pain: state of the art and future directions. Expert Review of Neurotherapeutics 2020;20(11):1177
    CrossRef
  7. Birtchnell T, McGuirk P, Moore C, Vettoretto L. Pay to play? Subverting the digital economy of Pokémon Go in the smart city. Digital Geography and Society 2020;1:100004
    CrossRef
  8. . Systematic literature review on health effects of playing Pokémon Go. Entertainment Computing 2021;38:100411
    CrossRef
  9. Turrisi TB, Bittel KM, West AB, Hojjatinia S, Hojjatinia S, Mama SK, Lagoa CM, Conroy DE. Seasons, weather, and device-measured movement behaviors: a scoping review from 2006 to 2020. International Journal of Behavioral Nutrition and Physical Activity 2021;18(1)
    CrossRef
  10. Mclaughlin M, Delaney T, Hall A, Byaruhanga J, Mackie P, Grady A, Reilly K, Campbell E, Sutherland R, Wiggers J, Wolfenden L. Associations Between Digital Health Intervention Engagement, Physical Activity, and Sedentary Behavior: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2021;23(2):e23180
    CrossRef
  11. Van Houwelingen-Snippe J, Ben Allouch S, Van Rompay TJL. Virtual Reality Representations of Nature to Improve Well-Being amongst Older Adults: a Rapid Review. Journal of Technology in Behavioral Science 2021;6(3):464
    CrossRef
  12. Lee JE, Zeng N, Oh Y, Lee D, Gao Z. Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review. Journal of Clinical Medicine 2021;10(9):1860
    CrossRef
  13. Kuo P, Shen C, Chiu C. The impact of large-scale events: A difference-in-difference model for a Pokémon go safari zone event in Tainan and its effect on bikeshare systems. Transportation Research Part A: Policy and Practice 2021;149:283
    CrossRef
  14. Sdravopoulou K, Muñoz González JM, Hidalgo-Ariza MD. Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach. Mathematics 2021;9(17):2071
    CrossRef
  15. Edney S, Chua XH, Müller AM, Kui KY, Müller‐Riemenschneider F. mHealth interventions targeting movement behaviors in Asia: A scoping review. Obesity Reviews 2022;23(4)
    CrossRef
  16. Ho JY, Goggins WB, Mo PKH, Chan EYY. The effect of temperature on physical activity: an aggregated timeseries analysis of smartphone users in five major Chinese cities. International Journal of Behavioral Nutrition and Physical Activity 2022;19(1)
    CrossRef
  17. Fang I, Liu Y, Fang P, Chow H, Chao P, Ho H. Does Pokémon GO increase leisure-time physical activity according to World Health Organization physical activity guidelines?. Sport Sciences for Health 2023;19(1):167
    CrossRef
  18. Saraiva LB, Santos BRDC, Santos AVDO, Silva EJLAD, Dias LV, Ruschival CB, Kuwahara N. A Realidade aumentada na prática de exercícios físicos. DAT Journal 2021;6(4):338
    CrossRef
  19. Jumareng H, Setiawan E, Németh Z. Augmented Pokemon Go in Times of Covid-19: Does it Have any Effect on Promoting Teenagers’ Physical Activity?. Physical Education Theory and Methodology 2022;22(3):360
    CrossRef
  20. Liang H, Wang X, An R. Influence of Pokémon GO on Physical Activity and Psychosocial Well-Being in Children and Adolescents: Systematic Review. Journal of Medical Internet Research 2023;25:e49019
    CrossRef
  21. Lin Z, Wang M, Ma J, Liu Y, Lawrence WR, Chen S, Zhang W, Hu J, He G, Liu T, Zhang M, Ma W. The joint effects of mixture exposure to multiple meteorological factors on step count: A panel study in China. Environmental Pollution 2024;346:123469
    CrossRef
  22. Velmovitsky PE, Kirolos M, Alencar P, Leatherdale S, Cowan D, Morita PP. Leveraging Mobile Health Technologies for Public Health: A Viewpoint (Preprint). JMIR Public Health and Surveillance 2023;
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.9670):

  1. Lu C, Koskinen E, Leorke D, Nummenmaa T, Peltonen J. Interactivity and Game Creation. 2021. Chapter 9:160
    CrossRef
  2. Parry KD, Richards J, McAuliffe C. Applied Pedagogies for Higher Education. 2021. Chapter 16:371
    CrossRef
  3. Nery Filho J, Veloso AI. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. 2021. Chapter 7:106
    CrossRef
  4. Adetunji RO, Strydom MA, Herselman ME, Botha A. Recent Innovations in Artificial Intelligence and Smart Applications. 2022. Chapter 3:47
    CrossRef
  5. Fenton A, Parry KD, Chadwick S, Guimarães G, Aeron V. Entrepreneurial Innovation. 2022. Chapter 3:25
    CrossRef
  6. Krah V, Frank D, Dadaczynski K. Gesundheitskompetenz. 2022. Chapter 47-1:1
    CrossRef