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Citing this Article

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Published on 22.11.17 in Vol 19, No 11 (2017): November

This paper is in the following e-collection/theme issue:

Works citing "Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.8473):

(note that this is only a small subset of citations)

  1. Bernecker K, Ninaus M. No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks. Computers in Human Behavior 2021;114:106542
    CrossRef
  2. Thirkettle M, Lewis J, Langdridge D, Pike G. A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study. JMIR Serious Games 2018;6(4):e10519
    CrossRef
  3. Friehs MA, Dechant M, Vedress S, Frings C, Mandryk RL. Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments. JMIR Serious Games 2020;8(3):e17810
    CrossRef
  4. Anwyl-Irvine AL, Massonnié J, Flitton A, Kirkham N, Evershed JK. Gorilla in our midst: An online behavioral experiment builder. Behavior Research Methods 2020;52(1):388
    CrossRef
  5. Khaleghi A, Aghaei Z, Mahdavi MA. A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 2021;9(2):e21900
    CrossRef
  6. Schroeder PA, Lohmann J, Ninaus M. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity. JMIR Serious Games 2021;9(1):e25063
    CrossRef
  7. Wiley K, Robinson R, Mandryk RL. The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 2021;9(3):e26449
    CrossRef
  8. Hübner S, Haijen E, Kaelen M, Carhart-Harris RL, Kettner H. Turn on, Tune in, and Drop out: Predictors of Attrition in a Prospective Observational Cohort Study on Psychedelic Use. Journal of Medical Internet Research 2021;23(7):e25973
    CrossRef
  9. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
    CrossRef
  10. Raj K, Segrave R, Verdéjo-Garcia A, Yücel M. Cognitive inflexibility and repetitive habitual actions are associated with problematic use of the internet. Addictive Behaviors 2023;139:107600
    CrossRef
  11. Goh DH, Dan Y, Huang T, Zhang M, Lee CS. Is Gamification Effortful? A Study in the Crowdsourcing Context. Proceedings of the Association for Information Science and Technology 2021;58(1):725
    CrossRef
  12. Sáiz-Manzanares MC, Almeida LS, Martín-Antón LJ, Carbonero MA, Valdivieso-Burón JA. Teacher Training Effectiveness in Self-Regulation in Virtual Environments. Frontiers in Psychology 2022;13
    CrossRef
  13. Khaleghi A, Aghaei Z, Behnamghader M. Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal. Entertainment Computing 2022;42:100482
    CrossRef
  14. Rêgo TS, Pires DES, Melo EM, Aristizabal J, Pereira A. The association between trait anxiety and the fear of being laughed at in college: A preliminary study with a Brazilian sample. Brain and Behavior 2022;12(11)
    CrossRef
  15. Mantell R, Withall A, Radford K, Kasumovic M, Monds L, Hwang YIJ. Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. JMIR Serious Games 2023;11:e45467
    CrossRef
  16. Lynham AJ, Jones IR, Walters JTR. Web-Based Cognitive Testing in Psychiatric Research: Validation and Usability Study. Journal of Medical Internet Research 2022;24(2):e28233
    CrossRef
  17. Redlinger E, Glas B, Rong Y. Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment. JMIR Serious Games 2022;10(2):e35295
    CrossRef
  18. Gallagher R, Kessler K, Bramham J, Dechant M, Friehs MA. A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children. Frontiers in Psychology 2023;14
    CrossRef
  19. Gravesteijn E, Adam JJ, Mensink RP, Winkens B, Plat J. Effects of the egg protein hydrolysate NWT-03 on cognitive function in men and women with the metabolic syndrome: a randomized, double-blind, placebo-controlled study. Nutritional Neuroscience 2023;26(12):1212
    CrossRef
  20. Hans GH, Almeshal D, Vanlommel L, Roelant E, Verhaegen I, Smits E, Van Boxem K, Fontaine R, Investigators Team TP, Vittori A. Considerations on the Obstacles That Lead to Slow Recruitment in a Pain Management Clinical Trial: Experiences from the Belgian PELICAN (PrEgabalin Lidocaine Capsaicin Neuropathic Pain) Pragmatic Study. Pain Research and Management 2023;2023:1
    CrossRef
  21. Huber SE, Cortez R, Kiili K, Lindstedt A, Ninaus M. Game elements enhance engagement and mitigate attrition in online learning tasks. Computers in Human Behavior 2023;149:107948
    CrossRef
  22. Gajardo Sánchez AD, Murillo-Zamorano LR, López-Sánchez J, Bueno-Muñoz C. Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda. SAGE Open 2023;13(4)
    CrossRef
  23. Nicholas LH, Langa KM, Halpern SD, Macis M. How do surrogates make treatment decisions for patients with dementia: An experimental survey study. Health Economics 2024;
    CrossRef
  24. Khaleghi A, Narimani A, Aghaei Z, Khorrami Banaraki A, Hassani-Abharian P. A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study. JMIR Serious Games 2024;12:e34535
    CrossRef
  25. Wiley K, Berger P, Friehs MA, Mandryk RL. Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment. JMIR Serious Games 2024;12:e50315
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.8473):

  1. De Croon R, Geuens J, Verbert K, Vanden Abeele V. HCI in Games: Experience Design and Game Mechanics. 2021. Chapter 14:168
    CrossRef
  2. Yang J, Jiang R, Ding H, Au R, Chen J, Li C, An N. HCI International 2023 – Late Breaking Papers. 2023. Chapter 19:264
    CrossRef