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Citing this Article

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Published on 09.03.17 in Vol 19, No 3 (2017): March

This paper is in the following e-collection/theme issue:

Works citing "InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.6944):

(note that this is only a small subset of citations)

  1. Huang Z, Semwal M, Lee SY, Tee M, Ong W, Tan WS, Bajpai R, Tudor Car L. Digital Health Professions Education on Diabetes Management: Systematic Review by the Digital Health Education Collaboration. Journal of Medical Internet Research 2019;21(2):e12997
    CrossRef
  2. Gentry SV, Gauthier A, L’Estrade Ehrstrom B, Wortley D, Lilienthal A, Tudor Car L, Dauwels-Okutsu S, Nikolaou CK, Zary N, Campbell J, Car J. Serious Gaming and Gamification Education in Health Professions: Systematic Review. Journal of Medical Internet Research 2019;21(3):e12994
    CrossRef
  3. Benda NC, Kellogg KM, Hoffman DJ, Fairbanks RJ, Auguste T. Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial. JMIR Serious Games 2020;8(3):e21123
    CrossRef
  4. Wolfe J, Safdar B, Sethuraman KN, Greenberg MR, Madsen TE, Jarman AF, McGregor AJ, Chan T. Engaging Emergency Medicine Influencers in Sex‐ and Gender‐based Medicine: Lessons Learned from the Sex and Gender Interest Group in Emergency Medicine and the SAEM Jeopardy Game. AEM Education and Training 2020;4(2):161
    CrossRef
  5. Zand A, Ibrahim K, Sadhu AR. Innovations in Professional Inpatient Diabetes Education. Current Diabetes Reports 2018;18(12)
    CrossRef
  6. Sharifzadeh N, Kharrazi H, Nazari E, Tabesh H, Edalati Khodabandeh M, Heidari S, Tara M. Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review. JMIR Serious Games 2020;8(1):e13459
    CrossRef
  7. Blevins AE, Kiscaden E, Bengtson J. Courting Apocalypse: Creating a Zombie-Themed Evidence-Based Medicine Game. Medical Reference Services Quarterly 2017;36(4):313
    CrossRef
  8. . Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study. Archives of Physiotherapy 2019;9(1)
    CrossRef
  9. . Toward digital-based interventions for medication adherence and safety. Expert Opinion on Drug Safety 2020;19(6):735
    CrossRef
  10. Agudelo-Londoño S, Gorbanev I, Delgadillo V, Muñoz , Cortes A, González RA, Pomares-Quimbaya A. Development and Evaluation of a Serious Game for Teaching ICD-10 Diagnosis Coding to Medical Students. Games for Health Journal 2019;8(5):349
    CrossRef
  11. Jaunay L, Zerr P, Peguin L, Renouard L, Ivanoff A, Picard H, Griffith J, Chassany O, Duracinsky M. Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial. Journal of Medical Internet Research 2019;21(11):e12669
    CrossRef
  12. Zhao J, Zhou K, Ding Y. Digital Games-Based Learning Pedagogy Enhances the Quality of Medical Education: A Systematic Review and Meta-Analysis. The Asia-Pacific Education Researcher 2022;31(4):451
    CrossRef
  13. Maheu-Cadotte M, Cossette S, Dubé V, Fontaine G, Lavallée A, Lavoie P, Mailhot T, Deschênes M. Efficacy of Serious Games in Healthcare Professions Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2021;16(3):199
    CrossRef
  14. Mehrotra D, Markus A. Emerging simulation technologies in global craniofacial surgical training. Journal of Oral Biology and Craniofacial Research 2021;11(4):486
    CrossRef
  15. Rao KD, Mehta A, Kautsar H, Kak M, Karem G, Misra M, Joshi H, Herbst CH, Perry HB. Improving quality of non-communicable disease services at primary care facilities in middle-income countries: A scoping review. Social Science & Medicine 2023;320:115679
    CrossRef
  16. Blonde L, Umpierrez GE, Reddy SS, McGill JB, Berga SL, Bush M, Chandrasekaran S, DeFronzo RA, Einhorn D, Galindo RJ, Gardner TW, Garg R, Garvey WT, Hirsch IB, Hurley DL, Izuora K, Kosiborod M, Olson D, Patel SB, Pop-Busui R, Sadhu AR, Samson SL, Stec C, Tamborlane WV, Tuttle KR, Twining C, Vella A, Vellanki P, Weber SL. American Association of Clinical Endocrinology Clinical Practice Guideline: Developing a Diabetes Mellitus Comprehensive Care Plan—2022 Update. Endocrine Practice 2022;28(10):923
    CrossRef
  17. Calik A, Kapucu S. The Effect of Serious Games for Nursing Students in Clinical Decision-Making Process: A Pilot Randomized Controlled Trial. Games for Health Journal 2022;11(1):30
    CrossRef
  18. Harris SB, Idzik S, Boasso A, Neunie SQ, Noble AD, Such HE, Van J. The Educational Impact of Web-Based, Faculty-Led Continuing Medical Education Programs in Type 2 Diabetes: A Survey Study to Analyze Changes in Knowledge, Competence, and Performance of Health Care Professionals. JMIR Medical Education 2022;8(4):e40520
    CrossRef
  19. Chugh R, Turnbull D. Gamification in education: A citation network analysis using CitNetExplorer. Contemporary Educational Technology 2023;15(2):ep405
    CrossRef
  20. Lewinski AA, Jazowski SA, Goldstein KM, Whitney C, Bosworth HB, Zullig LL. Intensifying approaches to address clinical inertia among cardiovascular disease risk factors: A narrative review. Patient Education and Counseling 2022;105(12):3381
    CrossRef
  21. Hartstein AJ, Verkuyl M, Zimney K, Yockey J, Berg-Poppe P. Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Mixed-Methods Usability Test. Simulation & Gaming 2022;53(2):111
    CrossRef
  22. Xiong S, Lu H, Peoples N, Duman EK, Najarro A, Ni Z, Gong E, Yin R, Ostbye T, Palileo-Villanueva LM, Doma R, Kafle S, Tian M, Yan LL. Digital health interventions for non-communicable disease management in primary health care in low-and middle-income countries. npj Digital Medicine 2023;6(1)
    CrossRef
  23. Zairi I, Ben Dhiab M, Mzoughi K, Ben Mrad I. The Effect of Serious Games on Medical Students’ Motivation, Flow and Learning. Simulation & Gaming 2022;53(6):581
    CrossRef
  24. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
    CrossRef
  25. Amir LR, Leonardy IC, Dewatmoko SN, Yanuar R, Suniarti DF, Idrus E, Sipiyaruk K, Puspitawati R. Serious game as oral histology learning strategy for undergraduate dental students; crossover randomized controlled trial. BMC Oral Health 2023;23(1)
    CrossRef
  26. Çakar V, Karadağ A. Development and Evaluation of a Serious Game on Pressure Injury Prevention for the Training of Patient Relatives: A Quasi-Experimental Study. Simulation & Gaming 2024;
    CrossRef
  27. Gnant M, Abdullah KL, Boyle F, Huang C, Bickford K, Neunie S, Noble A, Nunn A, Sproat C, Harbeck N, Barrios C. Assessing Knowledge, Competence, and Performance Following Web-Based Education on Early Breast Cancer Management: Health Care Professional Questionnaire Study and Anonymized Patient Records Analysis. JMIR Formative Research 2024;8:e50931
    CrossRef
  28. Aster A, Laupichler MC, Zimmer S, Raupach T. Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness. Advances in Health Sciences Education 2024;
    CrossRef
  29. Bijl A, Veldkamp BP, Wools S, de Klerk S. Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment. Educational technology research and development 2024;
    CrossRef