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Citing this Article

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Published on 17.01.17 in Vol 19, No 1 (2017): January

This paper is in the following e-collection/theme issue:

Works citing "“Happiness Inventors”: Informing Positive Computing Technologies Through Participatory Design With Children"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.6822):

(note that this is only a small subset of citations)

  1. Choubisa R, Singh K, Tommasi M. Development and validation of a web-delivered positive psychological intervention in an Indian Milieu: Lessons from a limited pilot randomized controlled trial. Cogent Psychology 2018;5(1):1488512
    CrossRef
  2. Calvo RA, Dinakar K, Picard R, Christensen H, Torous J. Toward Impactful Collaborations on Computing and Mental Health. Journal of Medical Internet Research 2018;20(2):e49
    CrossRef
  3. Vichta R, Gwinner K, Collyer B. What would we use and how would we use it? Can digital technology be used to both enhance and evaluate well-being outcomes with highly vulnerable and disadvantaged young people?. Evaluation Journal of Australasia 2018;18(4):222
    CrossRef
  4. Weisz JR, Kuppens S, Ng MY, Vaughn-Coaxum RA, Ugueto AM, Eckshtain D, Corteselli KA. Are Psychotherapies for Young People Growing Stronger? Tracking Trends Over Time for Youth Anxiety, Depression, Attention-Deficit/Hyperactivity Disorder, and Conduct Problems. Perspectives on Psychological Science 2019;14(2):216
    CrossRef
  5. Day J, Freiberg K, Hayes A, Homel R. Towards Scalable, Integrative Assessment of Children’s Self-Regulatory Capabilities: New Applications of Digital Technology. Clinical Child and Family Psychology Review 2019;22(1):90
    CrossRef
  6. Nunes A, Castro SL, Limpo T. A Review of Mindfulness-Based Apps for Children. Mindfulness 2020;11(9):2089
    CrossRef
  7. Schmitt Z, Yarosh S. Participatory Design of Technologies to Support Recovery from Substance Use Disorders. Proceedings of the ACM on Human-Computer Interaction 2018;2(CSCW):1
    CrossRef
  8. Parra-González ME, López Belmonte J, Segura-Robles A, Fuentes Cabrera A. Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification. Sustainability 2020;12(2):602
    CrossRef
  9. Baumann AA, Cabassa LJ. Reframing implementation science to address inequities in healthcare delivery. BMC Health Services Research 2020;20(1)
    CrossRef
  10. Bauer NS, Ofner S, Moore C, Lynch D, Wiehe SE, Downs SM, Carroll AE, Kronenberger WG. Assessment of the Effects of Pediatric Attention Deficit Hyperactivity Disorder on Family Stress and Well-Being: Development of the IMPACT 1.0 Scale. Global Pediatric Health 2019;6:2333794X1983564
    CrossRef
  11. Cheng VWS, Piper SE, Ottavio A, Davenport TA, Hickie IB. Recommendations for Designing Health Information Technologies for Mental Health Drawn From Self-Determination Theory and Co-design With Culturally Diverse Populations: Template Analysis. Journal of Medical Internet Research 2021;23(2):e23502
    CrossRef
  12. . Recommendations for Implementing Gamification for Mental Health and Wellbeing. Frontiers in Psychology 2020;11
    CrossRef
  13. Zieschank K, Day J, Ireland MJ, March S. Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener. Internet Interventions 2021;24:100381
    CrossRef
  14. Wang J, Wang Q, Bao Z, Peng Y, Liu S, Yu T, Wang L, Yang G, Gao M, Sun G. The Combined Effects of Patient Activation and Relational Aspects on the Quality of Life in Atrial Fibrillation Patients. Frontiers in Psychology 2021;12
    CrossRef
  15. Agapie E, Chang K, Patrachari S, Neary M, Schueller SM. Understanding Mental Health Apps for Youth: Focus Group Study With Latinx Youth. JMIR Formative Research 2022;6(10):e40726
    CrossRef
  16. Schueller SM, Parks AC. Increasing the total tonnage of human happiness through digital positive psychological interventions: The legacies of MEPS in digital health. The Journal of Positive Psychology 2022;17(2):198
    CrossRef
  17. Till S, Mkhize M, Farao J, Shandu LD, Muthelo L, Coleman TL, Mbombi M, Bopape M, Klingberg S, van Heerden A, Mothiba T, Densmore M, Verdezoto Dias NX. Digital Health Technologies for Maternal and Child Health in Africa and Other Low- and Middle-Income Countries: Cross-disciplinary Scoping Review With Stakeholder Consultation. Journal of Medical Internet Research 2023;25:e42161
    CrossRef
  18. Freire K, Pope R, Jeffrey K, Andrews K, Nott M, Bowman T. Engaging with Children and Adolescents: A Systematic Review of Participatory Methods and Approaches in Research Informing the Development of Health Resources and Interventions. Adolescent Research Review 2022;7(3):335
    CrossRef
  19. Nguyễn S, Moran RE, Nguyen T, Bui L. “We Never Really Talked About politics”: Race and Ethnicity as Foundational Forces Structuring Information Disorder Within the Vietnamese Diaspora. Political Communication 2023;40(4):415
    CrossRef
  20. Birch HJS, Demmans Epp C. Diverse stakeholders on educational technology development teams: supporting software developers and children. Educational technology research and development 2023;71(5):2021
    CrossRef
  21. Prachayanant P, Kraiwanit T, Chutipat V. Cryptocurrency gamification: Having fun or making money. Journal of Governance and Regulation 2023;12(2):184
    CrossRef
  22. Priporas CV, Hussain S, Khaneja S, Rahman H. Technology distraction in Generation Z: The effects on consumer responses, sensory overload, and discomfort. International Journal of Information Management 2024;75:102751
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.6822):

  1. Palaigeorgiou G, Sidiropoulou V. Internet of Things, Infrastructures and Mobile Applications. 2021. Chapter 20:202
    CrossRef
  2. Charmaraman L, Delcourt CG, Ben-Joseph EP, Smucker R. Encyclopedia of Child and Adolescent Health. 2023. :337
    CrossRef
  3. Chen K, Falla D, Patterson D. Design, Learning, and Innovation. 2023. Chapter 6:68
    CrossRef