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Journal of Medical Internet Research

Citing this Article

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Published on 06.12.16 in Vol 18, No 12 (2016): December

This paper is in the following e-collection/theme issue:

Works citing "Influence of Pokémon Go on Physical Activity: Study and Implications"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.6759):

(note that this is only a small subset of citations)

  1. Barkley JE, Lepp A, Glickman EL. “Pokémon Go!” May Promote Walking, Discourage Sedentary Behavior in College Students. Games for Health Journal 2017;6(3):165
    CrossRef
  2. Patten JW, Iarocci G, Bojin N. A pilot study of children’s physical activity levels during imagination-based mobile games. Journal of Child Health Care 2017;:136749351770847
    CrossRef
  3. Reisch LA, Sunstein CR, Gwozdz W. Viewpoint: Beyond carrots and sticks: Europeans support health nudges. Food Policy 2017;69:1
    CrossRef
  4. Wong FY. Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study. International Journal of Health Geographics 2017;16(1)
    CrossRef
  5. Baumel A, Faber K, Mathur N, Kane JM, Muench F. Enlight: A Comprehensive Quality and Therapeutic Potential Evaluation Tool for Mobile and Web-Based eHealth Interventions. Journal of Medical Internet Research 2017;19(3):e82
    CrossRef
  6. Chen P, Pai C. Smartphone gaming is associated with pedestrians' head-turning performances: An observational study of street-crossing behaviors at uncontrolled intersection in Taipei. International Journal of Sustainable Transportation 2017;:1
    CrossRef
  7. Kamel Boulos MN, Lu Z, Guerrero P, Jennett C, Steed A. From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health. International Journal of Health Geographics 2017;16(1)
    CrossRef
  8. Moller AC, Merchant G, Conroy DE, West R, Hekler E, Kugler KC, Michie S. Applying and advancing behavior change theories and techniques in the context of a digital health revolution: proposals for more effectively realizing untapped potential. Journal of Behavioral Medicine 2017;40(1):85
    CrossRef
  9. Barbieri S, Vettore G, Pietrantonio V, Snenghi R, Tredese A, Bergamini M, Previato S, Stefanati A, Gaudio RM, Feltracco P. Pedestrian Inattention Blindness While Playing Pokémon Go as an Emerging Health-Risk Behavior: A Case Report. Journal of Medical Internet Research 2017;19(4):e86
    CrossRef
  10. Kaczmarek LD, Misiak M, Behnke M, Dziekan M, Guzik P. The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use. Computers in Human Behavior 2017;75:356
    CrossRef
  11. Rasche P, Schlomann A, Mertens A. Who Is Still Playing Pokémon Go? A Web-Based Survey. JMIR Serious Games 2017;5(2):e7
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.6759)

:
  1. Meschtscherjakov A, Trösterer S, Lupp A, Tscheligi M. Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors. 2017. Chapter 19:241
    CrossRef
  2. Tong X, Gupta A, Gromala D, Shaw CD. Distributed, Ambient and Pervasive Interactions. 2017. Chapter 50:675
    CrossRef