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Citing this Article

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Published on 06.12.16 in Vol 18, No 12 (2016): December

This paper is in the following e-collection/theme issue:

Works citing "Influence of Pokémon Go on Physical Activity: Study and Implications"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.6759):

(note that this is only a small subset of citations)

  1. Ruiz-Ariza A, Casuso RA, Suarez-Manzano S, Martínez-López EJ. Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young. Computers & Education 2018;116:49
    CrossRef
  2. Barkley JE, Lepp A, Glickman EL. “Pokémon Go!” May Promote Walking, Discourage Sedentary Behavior in College Students. Games for Health Journal 2017;6(3):165
    CrossRef
  3. Liu W, Ligmann-Zielinska A. A Pilot Study of Pokémon Go and Players' Physical Activity. Games for Health Journal 2017;
    CrossRef
  4. Kaczmarek LD, Misiak M, Behnke M, Dziekan M, Guzik P. The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use. Computers in Human Behavior 2017;75:356
    CrossRef
  5. Rauschnabel PA, Rossmann A, tom Dieck MC. An adoption framework for mobile augmented reality games: The case of Pokémon Go. Computers in Human Behavior 2017;76:276
    CrossRef
  6. Barbieri S, Vettore G, Pietrantonio V, Snenghi R, Tredese A, Bergamini M, Previato S, Stefanati A, Gaudio RM, Feltracco P. Pedestrian Inattention Blindness While Playing Pokémon Go as an Emerging Health-Risk Behavior: A Case Report. Journal of Medical Internet Research 2017;19(4):e86
    CrossRef
  7. Lalot F, Zerhouni O, Pinelli M. “I Wanna Be the Very Best!” Agreeableness and Perseverance Predict Sustained Playing to Pokémon Go: A Longitudinal Study. Games for Health Journal 2017;6(5):271
    CrossRef
  8. Janko V, Cvetković B, Gradišek A, Luštrek M, Štrumbelj B, Kajtna T, Falomir Z, Ortega JA, Martínez N, Guesguen H. e-Gibalec: Mobile application to monitor and encourage physical activity in schoolchildren. Journal of Ambient Intelligence and Smart Environments 2017;9(5):595
    CrossRef
  9. Wong FY. Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study. International Journal of Health Geographics 2017;16(1)
    CrossRef
  10. Paul MJ, Dredze M. Social Monitoring for Public Health. Synthesis Lectures on Information Concepts, Retrieval, and Services 2017;9(5):1
    CrossRef
  11. Adlakha D, Marquet O, Hipp JA, Tully MA. Pokémon GO or Pokémon Gone: How can cities respond to trends in technology linking people and space?. Cities & Health 2017;:1
    CrossRef
  12. Reisch LA, Sunstein CR, Gwozdz W. Viewpoint: Beyond carrots and sticks: Europeans support health nudges. Food Policy 2017;69:1
    CrossRef
  13. Kamel Boulos MN, Lu Z, Guerrero P, Jennett C, Steed A. From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health. International Journal of Health Geographics 2017;16(1)
    CrossRef
  14. Frumkin H, Bratman GN, Breslow SJ, Cochran B, Kahn Jr PH, Lawler JJ, Levin PS, Tandon PS, Varanasi U, Wolf KL, Wood SA. Nature Contact and Human Health: A Research Agenda. Environmental Health Perspectives 2017;125(7)
    CrossRef
  15. Cushing AL, Cowan BR. Walk1916. Journal of Documentation 2017;73(5):917
    CrossRef
  16. Chen P, Pai C. Smartphone gaming is associated with pedestrians' head-turning performances: An observational study of street-crossing behaviors at uncontrolled intersection in Taipei. International Journal of Sustainable Transportation 2017;:1
    CrossRef
  17. Michard F. Smartphones and e-tablets in perioperative medicine. Korean Journal of Anesthesiology 2017;70(5):493
    CrossRef
  18. Kogan L, Hellyer P, Duncan C, Schoenfeld-Tacher R. A pilot investigation of the physical and psychological benefits of playing Pokémon GO for dog owners. Computers in Human Behavior 2017;76:431
    CrossRef
  19. Moller AC, Merchant G, Conroy DE, West R, Hekler E, Kugler KC, Michie S. Applying and advancing behavior change theories and techniques in the context of a digital health revolution: proposals for more effectively realizing untapped potential. Journal of Behavioral Medicine 2017;40(1):85
    CrossRef
  20. Baumel A, Faber K, Mathur N, Kane JM, Muench F. Enlight: A Comprehensive Quality and Therapeutic Potential Evaluation Tool for Mobile and Web-Based eHealth Interventions. Journal of Medical Internet Research 2017;19(3):e82
    CrossRef
  21. Watanabe K, Kawakami N, Imamura K, Inoue A, Shimazu A, Yoshikawa T, Hiro H, Asai Y, Odagiri Y, Yoshikawa E, Tsutsumi A. Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study. Scientific Reports 2017;7(1)
    CrossRef
  22. Hightow-Weidman LB, Muessig KE, Bauermeister JA, LeGrand S, Fiellin LE. The future of digital games for HIV prevention and care. Current Opinion in HIV and AIDS 2017;12(5):501
    CrossRef
  23. Sablatura J, Karabiyik U. Pokémon GO Forensics: An Android Application Analysis. Information 2017;8(3):71
    CrossRef
  24. Patten JW, Iarocci G, Bojin N. A pilot study of children’s physical activity levels during imagination-based mobile games. Journal of Child Health Care 2017;21(3):292
    CrossRef
  25. Gushima K, Nakajima T. A Design Space for Virtuality-Introduced Internet of Things. Future Internet 2017;9(4):60
    CrossRef
  26. Rasche P, Schlomann A, Mertens A. Who Is Still Playing Pokémon Go? A Web-Based Survey. JMIR Serious Games 2017;5(2):e7
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.6759)

:
  1. Meschtscherjakov A, Trösterer S, Lupp A, Tscheligi M. Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors. 2017. Chapter 19:241
    CrossRef
  2. Tong X, Gupta A, Gromala D, Shaw CD. Distributed, Ambient and Pervasive Interactions. 2017. Chapter 50:675
    CrossRef