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Journal of Medical Internet Research

Citing this Article

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Published on 08.07.14 in Vol 16, No 7 (2014): July

This paper is in the following e-collection/theme issue:

Works citing "Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.3235):

(note that this is only a small subset of citations)

  1. Villani D, Carissoli C, Triberti S, Marchetti A, Gilli G, Riva G. Videogames for Emotion Regulation: A Systematic Review. Games for Health Journal 2018;
    CrossRef
  2. Furberg RD, Taniguchi T, Aagaard B, Ortiz AM, Hegarty-Craver M, Gilchrist KH, Ridenour TA. Biometrics and Policing: A Protocol for Multichannel Sensor Data Collection and Exploratory Analysis of Contextualized Psychophysiological Response During Law Enforcement Operations. JMIR Research Protocols 2017;6(3):e44
    CrossRef
  3. Pernek I, Ferscha A. A survey of context recognition in surgery. Medical & Biological Engineering & Computing 2017;55(10):1719
    CrossRef
  4. Kobak KA, Lipsitz JD, Markowitz JC, Bleiberg KL. Web-Based Therapist Training in Interpersonal Psychotherapy for Depression: Pilot Study. Journal of Medical Internet Research 2017;19(7):e257
    CrossRef
  5. Sellers E, Romach MK, Leiderman DB. Studies with psychedelic drugs in human volunteers. Neuropharmacology 2017;
    CrossRef
  6. Hill C, Martin JL, Thomson S, Scott-Ram N, Penfold H, Creswell C. Navigating the challenges of digital health innovation: considerations and solutions in developing online and smartphone-application-based interventions for mental health disorders. British Journal of Psychiatry 2017;211(02):65
    CrossRef
  7. Riva G, Baños RM, Botella C, Mantovani F, Gaggioli A. Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change. Frontiers in Psychiatry 2016;7
    CrossRef
  8. Valmaggia LR, Latif L, Kempton MJ, Rus-Calafell M. Virtual reality in the psychological treatment for mental health problems: An systematic review of recent evidence. Psychiatry Research 2016;236:189
    CrossRef
  9. Veling W, Pot-Kolder R, Counotte J, van Os J, van der Gaag M. Environmental Social Stress, Paranoia and Psychosis Liability: A Virtual Reality Study. Schizophrenia Bulletin 2016;42(6):1363
    CrossRef
  10. Teo W, Muthalib M, Yamin S, Hendy AM, Bramstedt K, Kotsopoulos E, Perrey S, Ayaz H. Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? – A Narrative Review of the Literature. Frontiers in Human Neuroscience 2016;10
    CrossRef
  11. Tartarisco G, Carbonaro N, Tonacci A, Bernava G, Arnao A, Crifaci G, Cipresso P, Riva G, Gaggioli A, De Rossi D, Tognetti A, Pioggia G. Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy. Interacting with Computers 2015;27(5):521
    CrossRef
  12. Mihajlović , Popović S, Ćosić K. Interactive scenario control in virtual environments. International Journal of Computers and Applications 2015;37(2):53
    CrossRef
  13. Repetto C. The use of virtual reality for language investigation and learning. Frontiers in Psychology 2014;5
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.3235)

:
  1. Pallavicini F, Morganti L, Diana B, Realdon O, Zurloni V, Mantovani F. Encyclopedia of Information Science and Technology, Fourth Edition. 2018. chapter 541:6223
    CrossRef
  2. Wiederhold BK, Miller I, Wiederhold MD. Digital Health. 2018. Chapter 9:123
    CrossRef
  3. Schek EJ, Mantovani F, Realdon O, Dias J, Paiva A, Schramm-Yavin S, Pat-Horenczyk R. eHealth 360°. 2017. Chapter 23:169
    CrossRef
  4. Gaggioli A, Riva G, Peters D, Calvo RA. Emotions and Affect in Human Factors and Human-Computer Interaction. 2017. :477
    CrossRef
  5. Xue M, Liang R, Hu J, Feijs L. Proceedings of the Conference on Design and Semantics of Form and Movement - Sense and Sensitivity, DeSForM 2017. 2017. Chapter 5
    CrossRef
  6. Pereira AS, Moreira AA, Chaló P, Sancho L, Varela A, Oliveira C. Gaming and Technology Addiction. 2017. chapter 7:117
    CrossRef
  7. Villani D, Cipresso P, Gaggioli A, Riva G. Integrating Technology in Positive Psychology Practice. 2016. chapter 14:316
    CrossRef
  8. Pereira AS, Moreira AA, Chaló P, Sancho L, Varela A, Oliveira C. Handbook of Research on Mobile Devices and Applications in Higher Education Settings. 2016. chapter 1:1
    CrossRef