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Citing this Article

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Published on 24.02.14 in Vol 16, No 2 (2014): February

This paper is in the following e-collection/theme issue:

Works citing "Effect of a Kinect-Based Exercise Game on Improving Executive Cognitive Performance in Community-Dwelling Elderly: Case Control Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.3108):

(note that this is only a small subset of citations)

  1. Rajagopalan R, Litvan I, Jung T. Fall Prediction and Prevention Systems: Recent Trends, Challenges, and Future Research Directions. Sensors 2017;17(11):2509
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  3. Lauenroth A, Ioannidis AE, Teichmann B. Influence of combined physical and cognitive training on cognition: a systematic review. BMC Geriatrics 2016;16(1)
    CrossRef
  4. Guo W, Zang M, Klich S, Kawczyński A, Smoter M, Wang B. Effect of Combined Physical and Cognitive Interventions on Executive Functions in Older Adults: A Meta-Analysis of Outcomes. International Journal of Environmental Research and Public Health 2020;17(17):6166
    CrossRef
  5. Wang Y, Hou H, Tsai C. A systematic literature review of the impacts of digital games designed for older adults. Educational Gerontology 2020;46(1):1
    CrossRef
  6. Costa CR, Anido-Rifon LE, Fernandez-Iglesias MJ. An Open Architecture to Support Social and Health Services in a Smart TV Environment. IEEE Journal of Biomedical and Health Informatics 2017;21(2):549
    CrossRef
  7. Morrison C, D'Souza M, Huckvale K, Dorn JF, Burggraaff J, Kamm CP, Steinheimer SM, Kontschieder P, Criminisi A, Uitdehaag B, Dahlke F, Kappos L, Sellen A. Usability and Acceptability of ASSESS MS: Assessment of Motor Dysfunction in Multiple Sclerosis Using Depth-Sensing Computer Vision. JMIR Human Factors 2015;2(1):e11
    CrossRef
  8. Buckley J, Cohen JD, Kramer AF, McAuley E, Mullen SP. Cognitive control in the self-regulation of physical activity and sedentary behavior. Frontiers in Human Neuroscience 2014;8
    CrossRef
  9. Varghese R, Hui-Chan CWY, Bhatt T. Reduced Cognitive-Motor Interference on Voluntary Balance Control in Older Tai Chi Practitioners. Journal of Geriatric Physical Therapy 2016;39(4):190
    CrossRef
  10. Cho Y, Park KS. The Chongchong Step Master Game for Gait and Balance Training. Multimodal Technologies and Interaction 2020;4(3):56
    CrossRef
  11. OGAWA EF, HUANG H, YU L, GONA PN, FLEMING RK, LEVEILLE SG, YOU T. Effects of Exergaming on Cognition and Gait in Older Adults at Risk for Falling. Medicine & Science in Sports & Exercise 2020;52(3):754
    CrossRef
  12. Bacha JMR, Gomes GCV, de Freitas TB, Viveiro LAP, da Silva KG, Bueno GC, Varise EM, Torriani-Pasin C, Alonso AC, Luna NMS, D'Andrea Greve JM, Pompeu JE. Effects of Kinect Adventures Games Versus Conventional Physical Therapy on Postural Control in Elderly People: A Randomized Controlled Trial. Games for Health Journal 2018;7(1):24
    CrossRef
  13. Wiloth S, Lemke N, Werner C, Hauer K. Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia. JMIR Serious Games 2016;4(2):e12
    CrossRef
  14. Stojan R, Voelcker-Rehage C. A Systematic Review on the Cognitive Benefits and Neurophysiological Correlates of Exergaming in Healthy Older Adults. Journal of Clinical Medicine 2019;8(5):734
    CrossRef
  15. Santos LH, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults. Journal of Rehabilitation and Assistive Technologies Engineering 2019;6:205566831984444
    CrossRef
  16. Rolle CE, Voytek B, Gazzaley A. Exploring the Potential of the iPad and Xbox Kinect for Cognitive Science Research. Games for Health Journal 2015;4(3):221
    CrossRef
  17. de Boissieu P, Denormandie P, Armaingaud D, Sanchez S, Jeandel C. Exergames and elderly: A non-systematic review of the literature. European Geriatric Medicine 2017;8(2):111
    CrossRef
  18. Hirano K, Shoda K, Kitamura K, Miyazaki Y, Nishida Y. Method for Behavior Normalization to Enable Comparative Understanding of Interactions of Elderly Persons with Consumer Products using a Behavior Video Database. Procedia Computer Science 2019;160:409
    CrossRef
  19. Orsega-Smith EM, Kalksma PJ, Harris W, Drazich B. Older Adults and Exergames Olympics: Feasibility and Fun. Activities, Adaptation & Aging 2021;45(2):118
    CrossRef
  20. Wall K, Stark J, Schillaci A, Saulnier E, McLaren E, Striegnitz K, Cohen B, Arciero P, Kramer A, Anderson-Hanley C. The Enhanced Interactive Physical and Cognitive Exercise System (iPACESTM v2.0): Pilot Clinical Trial of an In-Home iPad-Based Neuro-Exergame for Mild Cognitive Impairment (MCI). Journal of Clinical Medicine 2018;7(9):249
    CrossRef
  21. Santos LHDO, Okamoto K, Funghetto SS, Cavalli AS, Hiragi S, Yamamoto G, Sugiyama O, Castanho CD, Aoyama T, Kuroda T. Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study. JMIR Serious Games 2019;7(3):e13962
    CrossRef
  22. Morrison C, Huckvale K, Corish B, Dorn J, Kontschieder P, O’Hara K, Team AM, Criminisi A, Sellen A. Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use. Human–Computer Interaction 2016;31(3-4):191
    CrossRef
  23. Ogawa E, Huang H, Yu L, You T. Physiological responses and enjoyment of Kinect-based exergames in older adults at risk for falls: A feasibility study. Technology and Health Care 2019;27(4):353
    CrossRef
  24. Ning H, Li R, Ye X, Zhang Y, Liu L. A Review on Serious Games for Dementia Care in Ageing Societies. IEEE Journal of Translational Engineering in Health and Medicine 2020;8:1
    CrossRef
  25. Patel M, Dasgupta I, Tadros G, Baharani J. Cognitive impairment in hemodialysis patients: What can slow this decline?. Hong Kong Journal of Nephrology 2016;18:4
    CrossRef
  26. Wollesen B, Wildbredt A, van Schooten KS, Lim ML, Delbaere K. The effects of cognitive-motor training interventions on executive functions in older people: a systematic review and meta-analysis. European Review of Aging and Physical Activity 2020;17(1)
    CrossRef
  27. Oliveira J, Gamito P, Alghazzawi DM, Fardoun HM, Rosa PJ, Sousa T, Picareli LF, Morais D, Lopes P. Performance on naturalistic virtual reality tasks depends on global cognitive functioning as assessed via traditional neurocognitive tests. Applied Neuropsychology: Adult 2018;25(6):555
    CrossRef
  28. Huang N, Li W, Rong X, Champ M, Wei L, Li M, Mu H, Hu Y, Ma Z, Lyu J, Khalsa DS. Effects of a Modified Tai Chi Program on Older People with Mild Dementia: A Randomized Controlled Trial. Journal of Alzheimer's Disease 2019;72(3):947
    CrossRef
  29. Ishida A, Koyama M, Okahashi S, Takahashi H, Lin M, Ogawa M, Futaki T. Screening Test of Body Motion Ability during Making Tea Task Performance in Elderly People Using Kinect--A Preliminary Study. Transactions of the Institute of Systems, Control and Information Engineers 2015;28(6):287
    CrossRef
  30. Sanchez S, De Boissieu P, Gueyraud C, Armingaud D, Guerrier M, Denormandie P. Technologies de l’information et de la communication et santé des seniors. Soins Gérontologie 2016;21(121):10
    CrossRef
  31. Sápi M, Domján A, Fehérné Kiss A, Pintér S. Is Kinect Training Superior to Conventional Balance Training for Healthy Older Adults to Improve Postural Control?. Games for Health Journal 2019;8(1):41
    CrossRef
  32. Wayne PM, Hausdorff JM, Lough M, Gow BJ, Lipsitz L, Novak V, Macklin EA, Peng C, Manor B. Tai Chi Training may Reduce Dual Task Gait Variability, a Potential Mediator of Fall Risk, in Healthy Older Adults: Cross-Sectional and Randomized Trial Studies. Frontiers in Human Neuroscience 2015;9
    CrossRef
  33. Viaje S, Crombez G, Lord SR, Close JCT, Sachdev P, Brodaty H, Delbaere K. The role of concern about falling on stepping performance during complex activities. BMC Geriatrics 2019;19(1)
    CrossRef
  34. Tait JL, Duckham RL, Milte CM, Main LC, Daly RM. Influence of Sequential vs. Simultaneous Dual-Task Exercise Training on Cognitive Function in Older Adults. Frontiers in Aging Neuroscience 2017;9
    CrossRef
  35. Zhu X, Yin S, Lang M, He R, Li J. The more the better? A meta-analysis on effects of combined cognitive and physical intervention on cognition in healthy older adults. Ageing Research Reviews 2016;31:67
    CrossRef
  36. Carrasco M, Ortiz-Maqués N, Martínez-Rodríguez S. Playing with Nintendo Wii Sports: Impact on Physical Activity, Perceived Health and Cognitive Functioning of a Group of Community-Dwelling Older Adults. Activities, Adaptation & Aging 2020;44(2):119
    CrossRef
  37. Schoene D, Valenzuela T, Toson B, Delbaere K, Severino C, Garcia J, Davies TA, Russell F, Smith ST, Lord SR, Glasauer S. Interactive Cognitive-Motor Step Training Improves Cognitive Risk Factors of Falling in Older Adults – A Randomized Controlled Trial. PLOS ONE 2015;10(12):e0145161
    CrossRef
  38. Li X, Niksirat KS, Chen S, Weng D, Sarcar S, Ren X. The Impact of a Multitasking-Based Virtual Reality Motion Video Game on the Cognitive and Physical Abilities of Older Adults. Sustainability 2020;12(21):9106
    CrossRef
  39. Santos LHDO, Okamoto K, Otsuki R, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial. JMIR Serious Games 2021;9(1):e16458
    CrossRef
  40. Chen B, Shin S. Bibliometric Analysis on Research Trend of Accidental Falls in Older Adults by Using Citespace—Focused on Web of Science Core Collection (2010–2020). International Journal of Environmental Research and Public Health 2021;18(4):1663
    CrossRef
  41. Kang S, Kim B, Lee H, Wang J. The Beneficial Effects of Cognitive Walking Program on Improving Cognitive Function and Physical Fitness in Older Adults. Healthcare 2021;9(4):419
    CrossRef
  42. Yu RWL, Chan AHS. Meta-analysis of the effects of game types and devices on older adults-video game interaction: Implications for video game training on cognition. Applied Ergonomics 2021;96:103477
    CrossRef
  43. Gouveia R, Smailagic A, Ihle A, Marques A, Gouveia BR, Cameirão M, Sousa H, Kliegel M, Siewiorek D. The Efficacy of a Multicomponent Functional Fitness Program Based on Exergaming on Cognitive Functioning of Healthy Older Adults: A Randomized Controlled Trial. Journal of Aging and Physical Activity 2021;29(4):586
    CrossRef
  44. Parial LL, Lam SC, Sumile EF, Leung AYM. Mix-and-Match or Mismatch? Exploring the Perspectives of Older Adults About Zumba Dance and Its Potential Utilization for Dual-Task Training. Journal of Aging and Physical Activity 2022;30(5):893
    CrossRef
  45. Kolovelonis A, Papastergiou M, Samara E, Goudas M. Acute Effects of Exergaming on Students’ Executive Functions and Situational Interest in Elementary Physical Education. International Journal of Environmental Research and Public Health 2023;20(3):1902
    CrossRef
  46. Rieker JA, Reales JM, Muiños M, Ballesteros S. The Effects of Combined Cognitive-Physical Interventions on Cognitive Functioning in Healthy Older Adults: A Systematic Review and Multilevel Meta-Analysis. Frontiers in Human Neuroscience 2022;16
    CrossRef
  47. Miyazaki Y, Hirano K, Kitamura K, Nishida Y. Analysis of Relationship between Natural Standing Behavior of Elderly People and a Class of Standing Aids in a Living Space. Sensors 2022;22(3):1178
    CrossRef
  48. Wang R, Huang Y, Zhou J, Cheng S, Yang Y. Effects of Exergame-Based Dual-Task Training on Executive Function and Dual-Task Performance in Community-Dwelling Older People: A Randomized-Controlled Trial. Games for Health Journal 2021;
    CrossRef
  49. Parial LL, Leung AYM, Sumile EF, Lam SC. Pilot testing of Dual-task Zumba Gold (DTZ) for community-dwelling people with mild cognitive impairment: A mixed-methods study. Geriatric Nursing 2021;42(6):1397
    CrossRef
  50. da Silva DJF, Torres JL, Ericeira LP, Jardim NYV, da Costa VO, Carvalho JPR, Corrêa PGR, Bento-Torres J, Picanço-Diniz CW, Bento-Torres NVO. Pilates and Cognitive Stimulation in Dual Task an Intervention Protocol to Improve Functional Abilities and Minimize the Rate of Age-Related Cognitive Decline in Postmenopausal Women. International Journal of Environmental Research and Public Health 2022;19(20):13333
    CrossRef
  51. Torre MM, Temprado J. Effects of Exergames on Brain and Cognition in Older Adults: A Review Based on a New Categorization of Combined Training Intervention. Frontiers in Aging Neuroscience 2022;14
    CrossRef
  52. Temprado J, Torre MM. Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint. JMIR Serious Games 2022;10(4):e38192
    CrossRef
  53. Câmara J, Ferreira L, Faria AL, Vilar M, Bermúdez i Badia S. Feasibility, Acceptability, and Preliminary Impact of Full-Body Interaction on Computerized Cognitive Training Based on Instrumental Activities of Daily Living: A Pilot Randomized Controlled Trial with Chronic Psychiatric Inpatients. Games for Health Journal 2022;11(6):435
    CrossRef
  54. Parial LL, Kor PPK, Sumile EF, Leung AYM, Meeks S. Dual-Task Zumba Gold for Improving the Cognition of People With Mild Cognitive Impairment: A Pilot Randomized Controlled Trial. The Gerontologist 2023;63(7):1248
    CrossRef
  55. Tanwar R, Nandal N, Zamani M, Manaf AA. Pathway of Trends and Technologies in Fall Detection: A Systematic Review. Healthcare 2022;10(1):172
    CrossRef
  56. Lucia S, Bianco V, Boccacci L, Di Russo F. Effects of a Cognitive-Motor Training on Anticipatory Brain Functions and Sport Performance in Semi-Elite Basketball Players. Brain Sciences 2021;12(1):68
    CrossRef
  57. Moret B, Kolasinska AB, Nucci M, Campana G, Zini F, Gaspari M, Stablum F. Cognitive benefits of the attentional vs exergame training in older adults. Aging & Mental Health 2024;28(3):531
    CrossRef
  58. Kim J, Kim C, Xiang Y, Park J, Kang H, Song W, Lee H, Lee C, Ahn Y, Seo D. Effect of a Kinect-Based Exercise on Improving Job-Related Physical Fitness Tests for Korean Firefighters. The Asian Journal of Kinesiology 2023;25(3):30
    CrossRef
  59. Nath K, Ferguson I, Puleio A, Wall K, Stark J, Clark S, Story C, Cohen B, Anderson-Hanley C. Brain Health Indicators Following Acute Neuro-Exergaming: Biomarker and Cognition in Mild Cognitive Impairment (MCI) after Pedal-n-Play (iPACES). Brain Sciences 2023;13(6):844
    CrossRef
  60. Yang Y, Wang K, Liu S, Liu H, Zhang T, Luo J. Exergames improve cognitive function in older adults and their possible mechanisms: A systematic review. Journal of Global Health 2023;13
    CrossRef
  61. Ferreira S, Raimundo A, Pozo-Cruz JD, Bernardino A, Leite N, Yoshida HM, Marmeleira J. Effects of Multimodal Exercise With Augmented Reality on Cognition in Community-Dwelling Older Adults. Journal of the American Medical Directors Association 2024;
    CrossRef
  62. Ribeiro da Silva D, Blujus dos Santos Rohde C, Tavares H. Tai Chi Chuan evidence related to impulsivity and impulse related disorders: A scoping review. Journal of Bodywork and Movement Therapies 2024;38:583
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.3108):

  1. Santos LHO, Okamoto K, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments. 2019. Chapter 16:204
    CrossRef
  2. Jeremic J, Zhang F, Kaufman D. Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance. 2019. Chapter 14:181
    CrossRef
  3. Holzinger A, Malle B, Bloice M, Wiltgen M, Ferri M, Stanganelli I, Hofmann-Wellenhof R. Interactive Knowledge Discovery and Data Mining in Biomedical Informatics. 2014. Chapter 4:57
    CrossRef
  4. Basak C, Qin S. Aging, Technology and Health. 2018. :215
    CrossRef
  5. Gardner P, Surlin S, Akinyemi A, Rauchberg J, McArthur C, Hao Y, Zheng R, Papaioannou A. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. 2021. Chapter 4:58
    CrossRef