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Journal of Medical Internet Research

Citing this Article

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Published on 18.02.14 in Vol 16, No 2 (2014): February

This paper is in the following e-collection/theme issue:

Works citing "A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.3097):

(note that this is only a small subset of citations)

  1. Girvan C. What is a virtual world? Definition and classification. Educational Technology Research and Development 2018;
    CrossRef
  2. Lorenzo-Alvarez R, Pavia-Molina J, Sendra-Portero F. Exploring the Potential of Undergraduate Radiology Education in the Virtual World Second Life with First-cycle and Second-cycle Medical Students. Academic Radiology 2018;
    CrossRef
  3. Lorenzo Álvarez R, Pavía Molina J, Sendra Portero F. Posibilidades del entorno virtual tridimensional Second Life® para la formación en radiología. Radiología 2018;
    CrossRef
  4. Knowles LM, Stelzer E, Jovel KS, O'Connor M. A pilot study of virtual support for grief: Feasibility, acceptability, and preliminary outcomes. Computers in Human Behavior 2017;73:650
    CrossRef
  5. Dubovi I, Levy ST, Dagan E. Now I know how! The learning process of medication administration among nursing students with non-immersive desktop virtual reality simulation. Computers & Education 2017;113:16
    CrossRef
  6. Englund C, Gustafsson M, Gallego G. Pharmacy Students’ Attitudes and Perceptions of “Virtual Worlds” as an Instructional Tool for Clinical Pharmacy Teaching. Pharmacy 2017;5(4):5
    CrossRef
  7. Brewer LC, Kaihoi B, Schaepe K, Zarling K, Squires RW, Thomas RJ, Kopecky S. Patient-perceived acceptability of a virtual world-based cardiac rehabilitation program. DIGITAL HEALTH 2017;3:205520761770554
    CrossRef
  8. Stavropoulos V, Wilson P, Kuss D, Griffiths M, Gentile D. A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom. Behaviour & Information Technology 2017;36(5):524
    CrossRef
  9. Morgado L, Paredes H, Fonseca B, Martins P, Almeida , Vilela A, Pires B, Cardoso M, Peixinho F, Santos A. Integration scenarios of virtual worlds in learning management systems using the MULTIS approach. Personal and Ubiquitous Computing 2017;21(6):965
    CrossRef
  10. Chesney T, Chuah S, Hoffmann R, Hui W, Larner J. How user personality and social value orientation influence avatar-mediated friendship. Information Technology & People 2016;29(4):688
    CrossRef
  11. Hack CJ. The benefits and barriers of using virtual worlds to engage healthcare professionals on distance learning programmes. Interactive Learning Environments 2016;24(8):1836
    CrossRef
  12. Khosravi P, Ghapanchi AH. Investigating the effectiveness of technologies applied to assist seniors: A systematic literature review. International Journal of Medical Informatics 2016;85(1):17
    CrossRef
  13. Cook N, Winkler SL. Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study. JMIR Research Protocols 2016;5(2):e81
    CrossRef
  14. Vaughan N, Gabrys B, Dubey VN. An overview of self-adaptive technologies within virtual reality training. Computer Science Review 2016;22:65
    CrossRef
  15. Tschannen D, Yaksich JD, Aebersold M, Villarruel A. Fidelity After SECOND LIFE Facilitator Training in a Sexual Risk Behavior Intervention. Simulation & Gaming 2016;47(1):130
    CrossRef
  16. Brewer LC, Kaihoi B, Zarling KK, Squires RW, Thomas R, Kopecky S. The Use of Virtual World-Based Cardiac Rehabilitation to Encourage Healthy Lifestyle Choices Among Cardiac Patients: Intervention Development and Pilot Study Protocol. JMIR Research Protocols 2015;4(2):e39
    CrossRef
  17. Richards D, Taylor M. A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value Theorem. Computers & Education 2015;86:157
    CrossRef
  18. Vichitvanichphong S, Talaei-Khoei A, Kerr D, Ghapanchi AH. What Does Happen to Our Driving When We Get Older?. Transport Reviews 2015;35(1):56
    CrossRef
  19. Lupton D. Health promotion in the digital era: a critical commentary. Health Promotion International 2015;30(1):174
    CrossRef
  20. Ghapanchi AH. Predicting software future sustainability: A longitudinal perspective. Information Systems 2015;49:40
    CrossRef
  21. Nicolaidou I, Antoniades A, Constantinou R, Marangos C, Kyriacou E, Bamidis P, Dafli E, Pattichis CS. A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study. Journal of Medical Internet Research 2015;17(6):e150
    CrossRef
  22. Wayment HA, Collier AF, Birkett M, Traustadóttir T, Till RE. Brief quiet ego contemplation reduces oxidative stress and mind-wandering. Frontiers in Psychology 2015;6
    CrossRef
  23. Ghapanchi AH, Tavana M. A Longitudinal Study of the Impact of Open Source Software Project Characteristics on Positive Outcomes. Information Systems Management 2015;32(4):285
    CrossRef
  24. Aebersold M, Villarruel A, Tschannen D, Valladares A, Yaksich J, Yeagley E, Hawes A. Using a Virtual Environment to Deliver Evidence-Based Interventions: The Facilitator's Experience. JMIR Serious Games 2015;3(2):e5
    CrossRef
  25. Valladares AF, Aebersold M, Tschannen D, Villarruel AM. Preparing Facilitators From Community-Based Organizations for Evidence-Based Intervention Training in Second Life. Journal of Medical Internet Research 2014;16(9):e220
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.3097)

:
  1. Heinrichs L, Dev P, Davies D. Healthcare Simulation Education. 2017. :69
    CrossRef
  2. Manzoor A. Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments. 2017. chapter 8:146
    CrossRef
  3. Almajano P, Lopez-Sanchez M, Rodriguez I, Puig A, Llorente MS, Ribera M. Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning. 2016. chapter 8:192
    CrossRef
  4. Martin-Moncunill D, Gaona-García PA, Gordillo-Orjuela K, Montenegro-Marin CE. Applied Computer Sciences in Engineering. 2016. Chapter 4:39
    CrossRef
  5. Namle S, Ghapanchi AH, Amrollahi A. Encyclopedia of E-Health and Telemedicine. 2016. chapter 47:606
    CrossRef
  6. Ghanbarzadeh R, Ghapanchi AH. Emerging Tools and Applications of Virtual Reality in Education. 2016. chapter 2:26
    CrossRef
  7. Resilient Health Care. 2016. :179
    CrossRef