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Citing this Article

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Published on 08.05.12 in Vol 14, No 3 (2012): May-Jun

This paper is in the following e-collection/theme issue:

Works citing "Design of an mHealth App for the Self-management of Adolescent Type 1 Diabetes: A Pilot Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.2058):

(note that this is only a small subset of citations)

  1. Christmann CA, Hoffmann A, Bleser G. Stress Management Apps With Regard to Emotion-Focused Coping and Behavior Change Techniques: A Content Analysis. JMIR mHealth and uHealth 2017;5(2):e22
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  2. Goyal S, Nunn CA, Rotondi M, Couperthwaite AB, Reiser S, Simone A, Katzman DK, Cafazzo JA, Palmert MR. A Mobile App for the Self-Management of Type 1 Diabetes Among Adolescents: A Randomized Controlled Trial. JMIR mHealth and uHealth 2017;5(6):e82
    CrossRef
  3. Fitz-Walter Z, Johnson D, Wyeth P, Tjondronegoro D, Scott-Parker B. Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. Computers in Human Behavior 2017;71:586
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  4. Albuquerque J, Bittencourt II, Coelho JA, Silva AP. Does gender stereotype threat in gamified educational environments cause anxiety? An experimental study. Computers & Education 2017;115:161
    CrossRef
  5. Holtz BE, Murray KM, Hershey DD, Dunneback JK, Cotten SR, Holmstrom AJ, Vyas A, Kaiser MK, Wood MA. Developing a Patient-Centered mHealth App: A Tool for Adolescents With Type 1 Diabetes and Their Parents. JMIR mHealth and uHealth 2017;5(4):e53
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  6. AlMarshedi A, Wills G, Ranchhod A. Guidelines for the Gamification of Self-Management of Chronic illnesses: Multimethod Study. JMIR Serious Games 2017;5(2):e12
    CrossRef
  7. del Río Carral M, Roux P, Bruchez C, Santiago-Delefosse M. Santé digitale : promesses, défis et craintes. Une revue de la littérature. Pratiques Psychologiques 2017;23(1):61
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  8. de Ridder M, Kim J, Jing Y, Khadra M, Nanan R. A systematic review on incentive-driven mobile health technology: As used in diabetes management. Journal of Telemedicine and Telecare 2017;23(1):26
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  9. Cai RA, Beste D, Chaplin H, Varakliotis S, Suffield L, Josephs F, Sen D, Wedderburn LR, Ioannou Y, Hailes S, Eleftheriou D. Developing and Evaluating JIApp: Acceptability and Usability of a Smartphone App System to Improve Self-Management in Young People With Juvenile Idiopathic Arthritis. JMIR mHealth and uHealth 2017;5(8):e121
    CrossRef
  10. Vincent CJ, Blandford A. Bags, batteries and boxes: A qualitative interview study to understand how syringe drivers are adapted and used by healthcare staff. Applied Ergonomics 2017;63:115
    CrossRef
  11. Seifert AM, Stotz N, Metz AE. Apps in therapy: occupational therapists’ use and opinions. Disability and Rehabilitation: Assistive Technology 2017;12(8):772
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  12. Xu F, Buhalis D, Weber J. Serious games and the gamification of tourism. Tourism Management 2017;60:244
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  13. Clements MA, Staggs VS. A Mobile App for Synchronizing Glucometer Data: Impact on Adherence and Glycemic Control Among Youths With Type 1 Diabetes in Routine Care. Journal of Diabetes Science and Technology 2017;11(3):461
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  15. Sardi L, Idri A, Fernández-Alemán JL. A systematic review of gamification in e-Health. Journal of Biomedical Informatics 2017;71:31
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  16. Steinberg EA, Moss M, Buchanan CL, Goebel J. Adherence in pediatric kidney transplant recipients: solutions for the system. Pediatric Nephrology 2017;
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  17. Bodduluri L, Boon MY, Ryan M, Dain SJ. Impact of Gamification of Vision Tests on the User Experience. Games for Health Journal 2017;6(4):229
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  18. Dayer LE, Shilling R, Van Valkenburg M, Martin BC, Gubbins PO, Hadden K, Heldenbrand S. Assessing the Medication Adherence App Marketplace From the Health Professional and Consumer Vantage Points. JMIR mHealth and uHealth 2017;5(4):e45
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  19. Milward J, Deluca P, Drummond C, Watson R, Dunne J, Kimergård A. Usability Testing of the BRANCH Smartphone App Designed to Reduce Harmful Drinking in Young Adults. JMIR mHealth and uHealth 2017;5(8):e109
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  20. Abedtash H, Holden RJ. Systematic review of the effectiveness of health-related behavioral interventions using portable activity sensing devices (PASDs). Journal of the American Medical Informatics Association 2017;24(5):1002
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  21. Anglada-Martínez H, Martin-Conde M, Rovira-Illamola M, Sotoca-Momblona JM, Sequeira E, Aragunde V, Codina-Jané C. An Interactive Mobile Phone–Website Platform to Facilitate Real-Time Management of Medication in Chronically ill Patients. Journal of Medical Systems 2017;41(8)
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  22. Martinez M, Park SB, Maison I, Mody V, Soh LS, Parihar HS. iOS Appstore-Based Phone Apps for Diabetes Management: Potential for Use in Medication Adherence. JMIR Diabetes 2017;2(2):e12
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  23. Badawy SM, Barrera L, Sinno MG, Kaviany S, O’Dwyer LC, Kuhns LM. Text Messaging and Mobile Phone Apps as Interventions to Improve Adherence in Adolescents With Chronic Health Conditions: A Systematic Review. JMIR mHealth and uHealth 2017;5(5):e66
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  24. Rapp A. From Games to Gamification: A Classification of Rewards in World of Warcraft for the Design of Gamified Systems. Simulation & Gaming 2017;48(3):381
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  25. Ashurst EJ, Jones RB. Is the Health App Challenge approach of patient-led application conception, development, and review worthwhile?. Health Policy and Technology 2017;6(1):83
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  26. Gildersleeve R, Riggs SL, Cherñavvsky DR, Breton MD, DeBoer MD. Improving the Safety and Functionality of an Artificial Pancreas System for Use in Younger Children: Input from Parents and Physicians. Diabetes Technology & Therapeutics 2017;
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  27. Kitsiou S, Paré G, Jaana M, Gerber B, Li D. Effectiveness of mHealth interventions for patients with diabetes: An overview of systematic reviews. PLOS ONE 2017;12(3):e0173160
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  28. Gabrielli S, Dianti M, Maimone R, Betta M, Filippi L, Ghezzi M, Forti S. Design of a Mobile App for Nutrition Education (TreC-LifeStyle) and Formative Evaluation With Families of Overweight Children. JMIR mHealth and uHealth 2017;5(4):e48
    CrossRef
  29. Abaza H, Marschollek M. mHealth Application Areas and Technology Combinations*. Methods of Information in Medicine 2017;56(7):e105
    CrossRef
  30. Osborn CY, van Ginkel JR, Rodbard D, Heyman M, Marrero DG, Huddleston B, Dachis J. One Drop | Mobile: An Evaluation of Hemoglobin A1c Improvement Linked to App Engagement. JMIR Diabetes 2017;2(2):e21
    CrossRef
  31. Jibb LA, Cafazzo JA, Nathan PC, Seto E, Stevens BJ, Nguyen C, Stinson JN. Development of a mHealth Real-Time Pain Self-Management App for Adolescents With Cancer: An Iterative Usability Testing Study . Journal of Pediatric Oncology Nursing 2017;34(4):283
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  32. Asimakopoulos S, Asimakopoulos G, Spillers F. Motivation and User Engagement in Fitness Tracking: Heuristics for Mobile Healthcare Wearables. Informatics 2017;4(1):5
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  33. McCulloch V, Hope S, Loranger B, Rea P. How to effectively design and create a concept mobile application to aid in the management of type 1 diabetes in adolescents. Journal of Visual Communication in Medicine 2017;:1
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  34. Hoffmann A, Christmann CA, Bleser G. Gamification in Stress Management Apps: A Critical App Review. JMIR Serious Games 2017;5(2):e13
    CrossRef
  35. Kaplan HC, Thakkar SN, Burns L, Chini B, Dykes DM, McPhail GL, Moore E, Saeed SA, Eslick I, Margolis PA, Opipari-Arrigan L. Protocol of a Pilot Study of Technology-Enabled Coproduction in Pediatric Chronic Illness Care. JMIR Research Protocols 2017;6(4):e71
    CrossRef
  36. Crane D, Garnett C, Brown J, West R, Michie S. Factors Influencing Usability of a Smartphone App to Reduce Excessive Alcohol Consumption: Think Aloud and Interview Studies. Frontiers in Public Health 2017;5
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  37. Hammedi W, Leclerq T, Van Riel AC. The use of gamification mechanics to increase employee and user engagement in participative healthcare services. Journal of Service Management 2017;28(4):640
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  38. Badawy SM, Thompson AA, Liem RI. Technology Access and Smartphone App Preferences for Medication Adherence in Adolescents and Young Adults With Sickle Cell Disease. Pediatric Blood & Cancer 2016;63(5):848
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  39. Pham Q, Khatib Y, Stansfeld S, Fox S, Green T. Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation. Games for Health Journal 2016;5(1):50
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  40. Ong SW, Jassal SV, Miller JA, Porter EC, Cafazzo JA, Seto E, Thorpe KE, Logan AG. Integrating a Smartphone-Based Self-Management System into Usual Care of Advanced CKD. Clinical Journal of the American Society of Nephrology 2016;11(6):1054
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  41. Hopkins IG, Dunn K, Bourgeois F, Rogers J, Chiang VW. From development to implementation—A smartphone and email-based discharge follow-up program for pediatric patients after hospital discharge. Healthcare 2016;4(2):109
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  42. Lewis ZH, Swartz MC, Lyons EJ. What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions. Games for Health Journal 2016;5(2):93
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  43. Benarous X, Edel Y, Consoli A, Brunelle J, Etter J, Cohen D, Khazaal Y. Ecological Momentary Assessment and Smartphone Application Intervention in Adolescents with Substance Use and Comorbid Severe Psychiatric Disorders: Study Protocol. Frontiers in Psychiatry 2016;7
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  44. Lazem S, Webster M, Holmes W, Wolf M. Games and Diabetes. Journal of Diabetes Science and Technology 2016;10(2):447
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  45. Caballero-Ruiz E, García-Sáez G, Rigla M, Villaplana M, Pons B, Hernando ME. Automatic classification of glycaemia measurements to enhance data interpretation in an expert system for gestational diabetes. Expert Systems with Applications 2016;63:386
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  46. St. George SM, Delamater AM, Pulgaron ER, Daigre A, Sanchez J. Access to and Interest in Using Smartphone Technology for the Management of Type 1 Diabetes in Ethnic Minority Adolescents and Their Parents. Diabetes Technology & Therapeutics 2016;18(2):104
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  47. Molina Recio G, García-Hernández L, Molina Luque R, Salas-Morera L. The role of interdisciplinary research team in the impact of health apps in health and computer science publications: a systematic review. BioMedical Engineering OnLine 2016;15(S1)
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  48. Hood M, Wilson R, Corsica J, Bradley L, Chirinos D, Vivo A. What do we know about mobile applications for diabetes self-management? A review of reviews. Journal of Behavioral Medicine 2016;39(6):981
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  50. Goyal S, Morita PP, Picton P, Seto E, Zbib A, Cafazzo JA. Uptake of a Consumer-Focused mHealth Application for the Assessment and Prevention of Heart Disease: The <30 Days Study. JMIR mHealth and uHealth 2016;4(1):e32
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  51. Nwolise CH, Carey N, Shawe J. Preconception Care Education for Women With Diabetes: A Systematic Review of Conventional and Digital Health Interventions. Journal of Medical Internet Research 2016;18(11):e291
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  52. Goodwin J, Cummins J, Behan L, O’Brien SM. Development of a mental health smartphone app: perspectives of mental health service users. Journal of Mental Health 2016;25(5):434
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  53. Peng W, Yuan S, Holtz BE. Exploring the Challenges and Opportunities of Health Mobile Apps for Individuals with Type 2 Diabetes Living in Rural Communities. Telemedicine and e-Health 2016;22(9):733
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  54. Gopinath Bharathi AKB, Singh A, Tucker CS, Nembhard HB. Knowledge discovery of game design features by mining user-generated feedback. Computers in Human Behavior 2016;60:361
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  56. Pham Q, Wiljer D, Cafazzo JA. Beyond the Randomized Controlled Trial: A Review of Alternatives in mHealth Clinical Trial Methods. JMIR mHealth and uHealth 2016;4(3):e107
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  57. O’Kane AA, Park SY, Mentis H, Blandford A, Chen Y. Turning to Peers: Integrating Understanding of the Self, the Condition, and Others’ Experiences in Making Sense of Complex Chronic Conditions. Computer Supported Cooperative Work (CSCW) 2016;25(6):477
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  58. Trawley S, Browne JL, Hagger VL, Hendrieckx C, Holmes-Truscott E, Pouwer F, Skinner TC, Speight J. The Use of Mobile Applications Among Adolescents with Type 1 Diabetes: Results from Diabetes MILES Youth—Australia. Diabetes Technology & Therapeutics 2016;18(12):813
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  59. Vaks Y, Bensen R, Steidtmann D, Wang TD, Platchek TS, Zulman DM, Malcolm E, Milstein A. Better health, less spending: Redesigning the transition from pediatric to adult healthcare for youth with chronic illness. Healthcare 2016;4(1):57
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  61. Geuens J, Swinnen TW, Westhovens R, de Vlam K, Geurts L, Vanden Abeele V. A Review of Persuasive Principles in Mobile Apps for Chronic Arthritis Patients: Opportunities for Improvement. JMIR mHealth and uHealth 2016;4(4):e118
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  62. Milward J, Khadjesari Z, Fincham-Campbell S, Deluca P, Watson R, Drummond C. User Preferences for Content, Features, and Style for an App to Reduce Harmful Drinking in Young Adults: Analysis of User Feedback in App Stores and Focus Group Interviews. JMIR mHealth and uHealth 2016;4(2):e47
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  63. Goyal S, Morita P, Lewis GF, Yu C, Seto E, Cafazzo JA. The Systematic Design of a Behavioural Mobile Health Application for the Self-Management of Type 2 Diabetes. Canadian Journal of Diabetes 2016;40(1):95
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  84. Vaala SE, Hood KK, Laffel L, Kumah-Crystal YA, Lybarger CK, Mulvaney SA. Use of Commonly Available Technologies for Diabetes Information and Self-Management Among Adolescents With Type 1 Diabetes and Their Parents: A Web-Based Survey Study. interactive Journal of Medical Research 2015;4(4):e24
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  96. Firth J, Torous J. Smartphone Apps for Schizophrenia: A Systematic Review. JMIR mHealth and uHealth 2015;3(4):e102
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  123. Jibb LA, Stevens BJ, Nathan PC, Seto E, Cafazzo JA, Stinson JN. A Smartphone-Based Pain Management App for Adolescents With Cancer: Establishing System Requirements and a Pain Care Algorithm Based on Literature Review, Interviews, and Consensus. JMIR Research Protocols 2014;3(1):e15
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