JMIR Publications

Journal of Medical Internet Research

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 12.01.11 in Vol 13, No 1 (2011): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1519):

(note that this is only a small subset of citations)

  1. BRITTAIN K, KINGSTON A, DAVIES K, COLLERTON J, ROBINSON LA, KIRKWOOD TBL, BOND J, JAGGER C. An investigation into the patterns of loneliness and loss in the oldest old – Newcastle 85+ Study. Ageing and Society 2017;37(01):39
    CrossRef
  2. Cosma G, Brown D, Shopland N, Battersby S, Seymour-Smith S, Archer M, Khan M, Pockley AG. PROCEE: a PROstate Cancer Evaluation and Education serious game for African Caribbean men. Journal of Assistive Technologies 2016;10(4):199
    CrossRef
  3. Yáñez-Gómez R, Cascado-Caballero D, Sevillano J. Academic methods for usability evaluation of serious games: a systematic review. Multimedia Tools and Applications 2016;
    CrossRef
  4. Marston HR, Freeman S, Bishop KA, Beech CL. A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older. Games for Health Journal 2016;5(3):157
    CrossRef
  5. Bozanta A, Kutlu B, Nowlan N, Shirmohammadi S. Effects of serious games on perceived team cohesiveness in a multi-user virtual environment. Computers in Human Behavior 2016;59:380
    CrossRef
  6. Ingadottir B, Blondal K, Jaarsma T, Thylen I. Perceptions about traditional and novel methods to learn about postoperative pain management: a qualitative study. Journal of Advanced Nursing 2016;72(11):2672
    CrossRef
  7. Kampmeijer R, Pavlova M, Tambor M, Golinowska S, Groot W. The use of e-health and m-health tools in health promotion and primary prevention among older adults: a systematic literature review. BMC Health Services Research 2016;16(S5)
    CrossRef
  8. He Y, Gewirtz A, Lee S, Morrell N, August G. A randomized preference trial to inform personalization of a parent training program implemented in community mental health clinics. Translational Behavioral Medicine 2016;6(1):73
    CrossRef
  9. Diehl LA, de Souza RM, Gordan PA, Esteves RZ, Coelho ICM. User Assessment of “InsuOnLine,” a Game to Fight Clinical Inertia in Diabetes: A Pilot Study. Games for Health Journal 2015;4(5):335
    CrossRef
  10. Brown-Johnson CG, Berrean B, Cataldo JK. Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): A virtual world health game for lung cancer patients. Patient Education and Counseling 2015;98(4):506
    CrossRef
  11. Berry DL, Halpenny B, Bosco JLF, Bruyere J, Sanda MG. Usability evaluation and adaptation of the e-health Personal Patient Profile-Prostate decision aid for Spanish-speaking Latino men. BMC Medical Informatics and Decision Making 2015;15(1)
    CrossRef
  12. Sänger S, Wiegel T, Stöckle M, Härter M, Bergelt C. Entwicklung von Aufklärungsmaterialien für die „Deutsche Prostatakrebsstudie PREFERE“. Zeitschrift für Evidenz, Fortbildung und Qualität im Gesundheitswesen 2015;109(1):28
    CrossRef
  13. Yuan Q, Liu S, Tang S, Zhang D. Happy@Work: protocol for a web-based randomized controlled trial to improve mental well-being among an Asian working population. BMC Public Health 2014;14(1)
    CrossRef
  14. Groeben C, Streuli J, Krones T, Keck B, Wirth M, Huber J. Therapie des nichtmetastasierten Prostatakarzinoms. Der Urologe 2014;53(6):854
    CrossRef
  15. Ricciardi F, De Paolis LT. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology 2014;2014:1
    CrossRef
  16. Mayer I, Bekebrede G, Harteveld C, Warmelink H, Zhou Q, van Ruijven T, Lo J, Kortmann R, Wenzler I. The research and evaluation of serious games: Toward a comprehensive methodology. British Journal of Educational Technology 2014;45(3):502
    CrossRef
  17. Krebs P, Burkhalter JE, Snow B, Fiske J, Ostroff JS. Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges. JMIR Research Protocols 2013;2(2):e35
    CrossRef
  18. Amicizia D, Domnich A, Gasparini R, Bragazzi NL, Lai PL, Panatto D. An overview of current and potential use of information and communication technologies for immunization promotion among adolescents. Human vaccines & immunotherapeutics 2013;9(12):2634
    CrossRef
  19. Baranowski MT, Lieberman PD, Buday R, Peng W, Zimmerli L, Wiederhold B, Kato PM. Videogame Mechanics in Games for Health. Games for Health Journal 2013;2(4):194
    CrossRef
  20. Buday R. Architecture and Imagery: A Profile of Serious Game Developer Archimage, Inc.. Games for Health Journal 2013;2(6):327
    CrossRef
  21. Li LC, Adam PM, Townsend AF, Lacaille D, Yousefi C, Stacey D, Gromala D, Shaw CD, Tugwell P, Backman CL. Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis. BMC Medical Informatics and Decision Making 2013;13(1)
    CrossRef
  22. Faddoul B, Kelemen A, Connerney I, Grover B, Hoffman J. Patients' Perceptions of a Game About Warfarin and Vitamin K: A Pilot Study. Games for Health Journal 2012;1(5):362
    CrossRef
  23. Mayer I. Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games. Procedia Computer Science 2012;15:233
    CrossRef
  24. Hall V, Conboy-Hill S, Taylor D. Using Virtual Reality to Provide Health Care Information to People With Intellectual Disabilities: Acceptability, Usability, and Potential Utility. Journal of Medical Internet Research 2011;13(4):e91
    CrossRef
  25. Wolpin S, Stewart M. A Deliberate and Rigorous Approach to Development of Patient-Centered Technologies. Seminars in Oncology Nursing 2011;27(3):183
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1519)

:
  1. Faddoul B. Medical Education and Ethics: Concepts, Methodologies, Tools, and Applications. 2017. chapter 3:51
    CrossRef
  2. Faddoul B. Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. 2016. chapter 3:35
    CrossRef
  3. Smith KH. Meeting Health Information Needs Outside of Healthcare. 2015. :191
    CrossRef
  4. Mayer I, Bekebrede G, Warmelink H, Zhou Q. Psychology, Pedagogy, and Assessment in Serious Games. 2014. chapter 17:357
    CrossRef
  5. Griffiths M, Kuss DJ, Ortiz de Gortari AB. Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care. 2013. chapter 3:43
    CrossRef