This paper is in the following e-collection/theme issue:

Games for Health 

Advertisement: Preregister now for the Medicine 2.0 Congress

Works citing "Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer"

Lindsey Reichlin, Nithya Mani, Kara McArthur, Amy Harris, Nithin Rajan, Clifford Dacso
J Med Internet Res 2011 (Jan 12); 13(1):e4 

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1519):

(note that this is only a small subset of citations)

1. Ricciardi F, De Paolis LT. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology 2014;2014:1 [CrossRef]
2. Groeben C, Streuli J, Krones T, Keck B, Wirth M, Huber J. Therapie des nichtmetastasierten Prostatakarzinoms. Der Urologe 2014;53(6):854 [CrossRef]
3. Yuan Q, Liu S, Tang S, Zhang D. Happy@Work: protocol for a web-based randomized controlled trial to improve mental well-being among an Asian working population. BMC Public Health 2014;14(1):685 [CrossRef]
4. Mayer I, Bekebrede G, Harteveld C, Warmelink H, Zhou Q, van Ruijven T, Lo J, Kortmann R, Wenzler I. The research and evaluation of serious games: Toward a comprehensive methodology. British Journal of Educational Technology 2014;45(3):502 [CrossRef]
5. Li LC, Adam PM, Townsend AF, Lacaille D, Yousefi C, Stacey D, Gromala D, Shaw CD, Tugwell P, Backman CL. Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis. BMC Medical Informatics and Decision Making 2013;13(1):131 [CrossRef]
6. Baranowski MT, Lieberman PD, Buday R, Peng W, Zimmerli L, Wiederhold B, Kato PM. Videogame Mechanics in Games for Health. Games for Health Journal 2013;2(4):194 [CrossRef]
7. Amicizia D, Domnich A, Gasparini R, Bragazzi NL, Lai PL, Panatto D. An overview of current and potential use of information and communication technologies for immunization promotion among adolescents. Human vaccines & immunotherapeutics 2013;9(12):2634 [CrossRef]
8. Krebs P, Burkhalter JE, Snow B, Fiske J, Ostroff JS. Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges. JMIR Research Protocols 2013;2(2):e35 [CrossRef]
9. Oberjé E, de Bruin M, Evers S, Viechtbauer W, Nobel H, Schaalma H, McCambridge J, Gras L, Tousset E, Prins J. Cost-effectiveness of a nurse-based intervention (AIMS) to improve adherence among HIV-infected patients: design of a multi-centre randomised controlled trial. BMC Health Services Research 2013;13(1):274 [CrossRef]
10. Buday R. Architecture and Imagery: A Profile of Serious Game Developer Archimage, Inc.. Games for Health Journal 2013;:131212070440006 [CrossRef]
11. Mayer I. Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games. Procedia Computer Science 2012;15:233 [CrossRef]
12. Faddoul B, Kelemen A, Connerney I, Grover B, Hoffman J. Patients' Perceptions of a Game About Warfarin and Vitamin K: A Pilot Study. Games for Health Journal 2012;1(5):362 [CrossRef]
13. Wolpin S, Stewart M. A Deliberate and Rigorous Approach to Development of Patient-Centered Technologies. Seminars in Oncology Nursing 2011;27(3):183 [CrossRef]
14. Hall V, Conboy-Hill S, Taylor D. Using Virtual Reality to Provide Health Care Information to People With Intellectual Disabilities: Acceptability, Usability, and Potential Utility. Journal of Medical Internet Research 2011;13(4):e91 [CrossRef]

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1519):

1. Griffiths M, Kuss DJ, Ortiz de Gortari AB. Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care. 2013. chapter 3:43 [CrossRef]
2. Mayer I, Bekebrede G, Warmelink H, Zhou Q. Psychology, Pedagogy, and Assessment in Serious Games. 2013. chapter 17:357 [CrossRef]