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Published on 12.01.11 in Vol 13, No 1 (2011): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "Assessing the Acceptability and Usability of an Interactive Serious Game in Aiding Treatment Decisions for Patients with Localized Prostate Cancer"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1519):

(note that this is only a small subset of citations)

  1. Ricciardi F, De Paolis LT. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology 2014;2014:1
    CrossRef
  2. Groeben C, Streuli J, Krones T, Keck B, Wirth M, Huber J. Therapie des nichtmetastasierten Prostatakarzinoms. Der Urologe 2014;53(6):854
    CrossRef
  3. Yuan Q, Liu S, Tang S, Zhang D. Happy@Work: protocol for a web-based randomized controlled trial to improve mental well-being among an Asian working population. BMC Public Health 2014;14(1):685
    CrossRef
  4. Mayer I, Bekebrede G, Harteveld C, Warmelink H, Zhou Q, van Ruijven T, Lo J, Kortmann R, Wenzler I. The research and evaluation of serious games: Toward a comprehensive methodology. British Journal of Educational Technology 2014;45(3):502
    CrossRef
  5. Li LC, Adam PM, Townsend AF, Lacaille D, Yousefi C, Stacey D, Gromala D, Shaw CD, Tugwell P, Backman CL. Usability testing of ANSWER: a web-based methotrexate decision aid for patients with rheumatoid arthritis. BMC Medical Informatics and Decision Making 2013;13(1):131
    CrossRef
  6. Baranowski MT, Lieberman PD, Buday R, Peng W, Zimmerli L, Wiederhold B, Kato PM. Videogame Mechanics in Games for Health. Games for Health Journal 2013;2(4):194
    CrossRef
  7. Amicizia D, Domnich A, Gasparini R, Bragazzi NL, Lai PL, Panatto D. An overview of current and potential use of information and communication technologies for immunization promotion among adolescents. Human vaccines & immunotherapeutics 2013;9(12):2634
    CrossRef
  8. Krebs P, Burkhalter JE, Snow B, Fiske J, Ostroff JS. Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges. JMIR Research Protocols 2013;2(2):e35
    CrossRef
  9. Oberjé E, de Bruin M, Evers S, Viechtbauer W, Nobel H, Schaalma H, McCambridge J, Gras L, Tousset E, Prins J. Cost-effectiveness of a nurse-based intervention (AIMS) to improve adherence among HIV-infected patients: design of a multi-centre randomised controlled trial. BMC Health Services Research 2013;13(1):274
    CrossRef
  10. Buday R. Architecture and Imagery: A Profile of Serious Game Developer Archimage, Inc.. Games for Health Journal 2013;:131212070440006
    CrossRef
  11. Mayer I. Towards a Comprehensive Methodology for the Research and Evaluation of Serious Games. Procedia Computer Science 2012;15:233
    CrossRef
  12. Faddoul B, Kelemen A, Connerney I, Grover B, Hoffman J. Patients' Perceptions of a Game About Warfarin and Vitamin K: A Pilot Study. Games for Health Journal 2012;1(5):362
    CrossRef
  13. Wolpin S, Stewart M. A Deliberate and Rigorous Approach to Development of Patient-Centered Technologies. Seminars in Oncology Nursing 2011;27(3):183
    CrossRef
  14. Hall V, Conboy-Hill S, Taylor D. Using Virtual Reality to Provide Health Care Information to People With Intellectual Disabilities: Acceptability, Usability, and Potential Utility. Journal of Medical Internet Research 2011;13(4):e91
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1519)

:
  1. Griffiths M, Kuss DJ, Ortiz de Gortari AB. Handbook of Research on ICTs and Management Systems for Improving Efficiency in Healthcare and Social Care. 2013. chapter 3:43
    CrossRef
  2. Mayer I, Bekebrede G, Warmelink H, Zhou Q. Psychology, Pedagogy, and Assessment in Serious Games. 2013. chapter 17:357
    CrossRef