Published on 17.01.17 in Vol 19, No 1 (2017): January
Works citing "“Happiness Inventors”: Informing Positive Computing Technologies Through Participatory Design With Children"
According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.6822):
(note that this is only a small subset of citations)
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Choubisa R, Singh K, Tommasi M. Development and validation of a web-delivered positive psychological intervention in an Indian Milieu: Lessons from a limited pilot randomized controlled trial. Cogent Psychology 2018;5(1):1488512
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Calvo RA, Dinakar K, Picard R, Christensen H, Torous J. Toward Impactful Collaborations on Computing and Mental Health. Journal of Medical Internet Research 2018;20(2):e49
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Vichta R, Gwinner K, Collyer B. What would we use and how would we use it? Can digital technology be used to both enhance and evaluate well-being outcomes with highly vulnerable and disadvantaged young people?. Evaluation Journal of Australasia 2018;18(4):222
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Weisz JR, Kuppens S, Ng MY, Vaughn-Coaxum RA, Ugueto AM, Eckshtain D, Corteselli KA. Are Psychotherapies for Young People Growing Stronger? Tracking Trends Over Time for Youth Anxiety, Depression, Attention-Deficit/Hyperactivity Disorder, and Conduct Problems. Perspectives on Psychological Science 2019;14(2):216
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Day J, Freiberg K, Hayes A, Homel R. Towards Scalable, Integrative Assessment of Children’s Self-Regulatory Capabilities: New Applications of Digital Technology. Clinical Child and Family Psychology Review 2019;22(1):90
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Nunes A, Castro SL, Limpo T. A Review of Mindfulness-Based Apps for Children. Mindfulness 2020;11(9):2089
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Schmitt Z, Yarosh S. Participatory Design of Technologies to Support Recovery from Substance Use Disorders. Proceedings of the ACM on Human-Computer Interaction 2018;2(CSCW):1
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Parra-González ME, López Belmonte J, Segura-Robles A, Fuentes Cabrera A. Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification. Sustainability 2020;12(2):602
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Baumann AA, Cabassa LJ. Reframing implementation science to address inequities in healthcare delivery. BMC Health Services Research 2020;20(1)
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Bauer NS, Ofner S, Moore C, Lynch D, Wiehe SE, Downs SM, Carroll AE, Kronenberger WG. Assessment of the Effects of Pediatric Attention Deficit Hyperactivity Disorder on Family Stress and Well-Being: Development of the IMPACT 1.0 Scale. Global Pediatric Health 2019;6:2333794X1983564
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Cheng VWS, Piper SE, Ottavio A, Davenport TA, Hickie IB. Recommendations for Designing Health Information Technologies for Mental Health Drawn From Self-Determination Theory and Co-design With Culturally Diverse Populations: Template Analysis. Journal of Medical Internet Research 2021;23(2):e23502
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. Recommendations for Implementing Gamification for Mental Health and Wellbeing. Frontiers in Psychology 2020;11
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Zieschank K, Day J, Ireland MJ, March S. Co-design and qualitative validation of animated assessment item content for a child-reported digital distress screener. Internet Interventions 2021;24:100381
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Wang J, Wang Q, Bao Z, Peng Y, Liu S, Yu T, Wang L, Yang G, Gao M, Sun G. The Combined Effects of Patient Activation and Relational Aspects on the Quality of Life in Atrial Fibrillation Patients. Frontiers in Psychology 2021;12
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Agapie E, Chang K, Patrachari S, Neary M, Schueller SM. Understanding Mental Health Apps for Youth: Focus Group Study With Latinx Youth. JMIR Formative Research 2022;6(10):e40726
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Schueller SM, Parks AC. Increasing the total tonnage of human happiness through digital positive psychological interventions: The legacies of MEPS in digital health. The Journal of Positive Psychology 2022;17(2):198
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Till S, Mkhize M, Farao J, Shandu LD, Muthelo L, Coleman TL, Mbombi M, Bopape M, Klingberg S, van Heerden A, Mothiba T, Densmore M, Verdezoto Dias NX. Digital Health Technologies for Maternal and Child Health in Africa and Other Low- and Middle-Income Countries: Cross-disciplinary Scoping Review With Stakeholder Consultation. Journal of Medical Internet Research 2023;25:e42161
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Freire K, Pope R, Jeffrey K, Andrews K, Nott M, Bowman T. Engaging with Children and Adolescents: A Systematic Review of Participatory Methods and Approaches in Research Informing the Development of Health Resources and Interventions. Adolescent Research Review 2022;7(3):335
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Nguyễn S, Moran RE, Nguyen T, Bui L. “We Never Really Talked About politics”: Race and Ethnicity as Foundational Forces Structuring Information Disorder Within the Vietnamese Diaspora. Political Communication 2023;40(4):415
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Birch HJS, Demmans Epp C. Diverse stakeholders on educational technology development teams: supporting software developers and children. Educational technology research and development 2023;71(5):2021
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Prachayanant P, Kraiwanit T, Chutipat V. Cryptocurrency gamification: Having fun or making money. Journal of Governance and Regulation 2023;12(2):184
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Priporas CV, Hussain S, Khaneja S, Rahman H. Technology distraction in Generation Z: The effects on consumer responses, sensory overload, and discomfort. International Journal of Information Management 2024;75:102751
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According to Crossref, the following books are citing this article (DOI 10.2196/jmir.6822):
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Palaigeorgiou G, Sidiropoulou V. Internet of Things, Infrastructures and Mobile Applications. 2021. Chapter 20:202
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Charmaraman L, Delcourt CG, Ben-Joseph EP, Smucker R. Encyclopedia of Child and Adolescent Health. 2023. :337
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Chen K, Falla D, Patterson D. Design, Learning, and Innovation. 2023. Chapter 6:68
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