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Citing this Article

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Published on 03.09.10 in Vol 12, No 3 (2010): Jul-Sep

This paper is in the following e-collection/theme issue:

Works citing "Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1426):

(note that this is only a small subset of citations)

  1. Liaw SY, Carpio GAC, Lau Y, Tan SC, Lim WS, Goh PS. Multiuser virtual worlds in healthcare education: A systematic review. Nurse Education Today 2018;65:136
    CrossRef
  2. Gorbanev I, Agudelo-Londoño S, González RA, Cortes A, Pomares A, Delgadillo V, Yepes FJ, Muñoz . A systematic review of serious games in medical education: quality of evidence and pedagogical strategy. Medical Education Online 2018;23(1):1438718
    CrossRef
  3. Safdari R, Charkhsaz N, Montaseri MA, Montaseri N. Survey the effect of CPR simulation training software on the satisfaction of operating room and medical emergency students in Tehran University of Medical Sciences. Journal of Nursing Education 2017;5(6):1
    CrossRef
  4. Olszewski AE, Wolbrink TA. Serious Gaming in Medical Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2017;12(4):240
    CrossRef
  5. Verkuyl M, Hughes M, Tsui J, Betts L, St-Amant O, Lapum JL. Virtual Gaming Simulation in Nursing Education: A Focus Group Study. Journal of Nursing Education 2017;56(5):274
    CrossRef
  6. Rudinsky J, Hvannberg ET. Transferability of Voice Communication in Games to Virtual Teams Training for Crisis Management. International Journal of Sociotechnology and Knowledge Development 2017;9(1):1
    CrossRef
  7. Cooper V, Forino G, Kanjanabootra S, von Meding J. Critical dimensions for the effective design and use of simulation exercises for emergency management in higher education. Journal of Applied Research in Higher Education 2017;9(4):530
    CrossRef
  8. Yeung J, Kovic I, Vidacic M, Skilton E, Higgins D, Melody T, Lockey A. The school Lifesavers study—A randomised controlled trial comparing the impact of Lifesaver only, face-to-face training only, and Lifesaver with face-to-face training on CPR knowledge, skills and attitudes in UK school children. Resuscitation 2017;120:138
    CrossRef
  9. Bozanta A, Kutlu B, Nowlan N, Shirmohammadi S. Effects of serious games on perceived team cohesiveness in a multi-user virtual environment. Computers in Human Behavior 2016;59:380
    CrossRef
  10. Creutzfeldt J, Hedman L, Felländer-Tsai L. Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World. JMIR Serious Games 2016;4(2):e22
    CrossRef
  11. Chang TP, Weiner D. Screen-Based Simulation and Virtual Reality for Pediatric Emergency Medicine. Clinical Pediatric Emergency Medicine 2016;17(3):224
    CrossRef
  12. Kleinert R, Wahba R, Chang D, Plum P, Hölscher AH, Stippel DL. 3D Immersive Patient Simulators and Their Impact on Learning Success: A Thematic Review. Journal of Medical Internet Research 2015;17(4):e91
    CrossRef
  13. Antoniades A, Nicolaidou I, Spachos D, Mylläri J, Giordano D, Dafli E, Mitsopoulou E, Schizas CN, Pattichis C, Nikolaidou M, Bamidis P. Medical Content Searching, Retrieving, and Sharing Over the Internet: Lessons Learned From the mEducator Through a Scenario-Based Evaluation. Journal of Medical Internet Research 2015;17(10):e229
    CrossRef
  14. Umoren R, Stadler DJ, Gasior SL, Al-Sheikhly D, Truman B, Lowe C. Global collaboration and team-building through 3D virtual environments. Innovations in Global Medical and Health Education 2014;2014(1):1
    CrossRef
  15. Ghanbarzadeh R, Ghapanchi AH, Blumenstein M, Talaei-Khoei A. A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review. Journal of Medical Internet Research 2014;16(2):e47
    CrossRef
  16. Hedman L, Fahlstedt M, Schlickum M, Möller H, von Holst H, Felländer-Tsai L. A pilot evaluation of an educational program that offers visualizations of cervical spine injuries: medical students’ self-efficacy increases by training. Informatics for Health and Social Care 2014;39(1):33
    CrossRef
  17. Richardson-Hatcher A, Hazzard M, Ramirez-Yanez G. The cranial nerve skywalk: A 3D tutorial of cranial nerves in a virtual platform. Anatomical Sciences Education 2014;7(6):469
    CrossRef
  18. Antoniou PE, Athanasopoulou CA, Dafli E, Bamidis PD. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study. Journal of Medical Internet Research 2014;16(6):e151
    CrossRef
  19. Wong JH, Wright H, Ogren L. Cognitive Dynamics of Distributed Teams Performing Dynamic, Complex Tasks. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2014;58(1):2383
    CrossRef
  20. Cohen D, Sevdalis N, Taylor D, Kerr K, Heys M, Willett K, Batrick N, Darzi A. Emergency preparedness in the 21st century: Training and preparation modules in virtual environments. Resuscitation 2013;84(1):78
    CrossRef
  21. Ibáñez LAH, Naya VB. Vitruvius in Cyberspace. International Journal of Art, Culture and Design Technologies 2013;3(1):36
    CrossRef
  22. Papadopoulos L, Pentzou A, Louloudiadis K, Tsiatsos T. Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds. Journal of Medical Internet Research 2013;15(10):e240
    CrossRef
  23. Billingsley L, Rice K, Bennett M, Thibeau S. Using a Multiuser Virtual Environment to Facilitate Nursing Journal Clubs. Clinical Nurse Specialist 2013;27(3):146
    CrossRef
  24. Kuypers MI. Emergency and Wilderness Medicine Training for Physician Astronauts on Exploration Class Missions. Wilderness & Environmental Medicine 2013;24(4):445
    CrossRef
  25. Creutzfeldt J, Hedman L, Heinrichs L, Youngblood P, Felländer-Tsai L. Cardiopulmonary Resuscitation Training in High School Using Avatars in Virtual Worlds: An International Feasibility Study. Journal of Medical Internet Research 2013;15(1):e9
    CrossRef
  26. Patel V, Aggarwal R, Cohen D, Taylor D, Darzi A. Implementation of an Interactive Virtual-World Simulation for Structured Surgeon Assessment of Clinical Scenarios. Journal of the American College of Surgeons 2013;217(2):270
    CrossRef
  27. Connor K. Immersive Virtual Reality Environments for Perioperative Nursing. Perioperative Nursing Clinics 2012;7(2):251
    CrossRef
  28. Ahlborg L, Hedman L, Rasmussen C, Felländer-Tsai L, Enochsson L. Non-technical factors influence laparoscopic simulator performance among OBGYN residents. Gynecological Surgery 2012;9(4):415
    CrossRef
  29. Creutzfeldt J, Hedman L, Felländer-Tsai L. Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study. Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine 2012;20(1):79
    CrossRef
  30. Cook NF, McAloon T, O'Neill P, Beggs R. Impact of a web based interactive simulation game (PULSE) on nursing students' experience and performance in life support training — A pilot study. Nurse Education Today 2012;32(6):714
    CrossRef
  31. Graafland M, Schraagen JM, Schijven MP. Systematic review of serious games for medical education and surgical skills training. British Journal of Surgery 2012;99(10):1322
    CrossRef
  32. Cohen DC, Sevdalis N, Patel V, Taylor D, Batrick N, Darzi AW. Major Incident Preparation for Acute Hospitals: Current State-of-the-Art, Training Needs Analysis, and the Role of Novel Virtual Worlds Simulation Technologies. The Journal of Emergency Medicine 2012;43(6):1029
    CrossRef
  33. Lui T, Goel L. A Framework for Conceptualizing the Current Role and Future Trends of Information Systems in Medical Training. International Journal of Healthcare Information Systems and Informatics 2012;7(1):1
    CrossRef
  34. Chapman DD, Stone SJ. Measurement of Outcomes in Virtual Environments. Advances in Developing Human Resources 2010;12(6):665
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1426)

:
  1. Barneche-Naya V, Hernández-Ibáñez LA. Enhancing Art, Culture, and Design With Technological Integration. 2018. chapter 8:152
    CrossRef
  2. Flores CD, Respício A, Coelho H, Bez MR, Fonseca JM. Encyclopedia of E-Health and Telemedicine. 2016. chapter 64:827
    CrossRef
  3. Heinrichs L, Fellander-Tsai L, Davies D. Professional Development and Workplace Learning. 2016. chapter 46:817
    CrossRef
  4. Heinrichs L, Fellander-Tsai L, Davies D. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. 2013. chapter 14:221
    CrossRef
  5. Xu Y, Ramanathan J, Ramnath R. Handbook of Research on Serious Games as Educational, Business and Research Tools. 2012. chapter 18:337
    CrossRef
  6. Fonseca B, Paredes H, Rafael LJ, Morgado L, Martins P. Collaboration and Technology. 2011. Chapter 9:102
    CrossRef
  7. Khanal P, Kahol K. Ambient Media and Systems. 2011. Chapter 10:70
    CrossRef