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Journal of Medical Internet Research

Citing this Article

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Published on 23.01.10 in Vol 12, No 1 (2010): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "Learning in a Virtual World: Experience With Using Second Life for Medical Education"

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1337):

(note that this is only a small subset of citations)

  1. Gu Y, Zou Z, Chen X. The Effects of vSIM for Nursing™ as a Teaching Strategy on Fundamentals of Nursing Education in Undergraduates. Clinical Simulation in Nursing 2017;13(4):194
    CrossRef
  2. Taylor MJ, Taylor D, Vlaev I, Elkin S. Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients. British Journal of Educational Technology 2017;48(2):451
    CrossRef
  3. Scamell M, Hanley T. Innovation in preregistration midwifery education: Web based interactive storytelling learning. Midwifery 2017;50:93
    CrossRef
  4. Potkonjak V, Gardner M, Callaghan V, Mattila P, Guetl C, Petrović VM, Jovanović K. Virtual laboratories for education in science, technology, and engineering: A review. Computers & Education 2016;95:309
    CrossRef
  5. Chang TP, Weiner D. Screen-Based Simulation and Virtual Reality for Pediatric Emergency Medicine. Clinical Pediatric Emergency Medicine 2016;17(3):224
    CrossRef
  6. Sweigart LI, Umoren RA, Scott PJ, Carlton KH, Jones JA, Truman B, Gossett EJ. Virtual TeamSTEPPS®Simulations Produce Teamwork Attitude Changes Among Health Professions Students. Journal of Nursing Education 2016;55(1):31
    CrossRef
  7. Peacock JG, Grande JP. An online app platform enhances collaborative medical student group learning and classroom management. Medical Teacher 2016;38(2):174
    CrossRef
  8. Hack CJ. The benefits and barriers of using virtual worlds to engage healthcare professionals on distance learning programmes. Interactive Learning Environments 2016;24(8):1836
    CrossRef
  9. Medema W, Furber A, Adamowski J, Zhou Q, Mayer I. Exploring the Potential Impact of Serious Games on Social Learning and Stakeholder Collaborations for Transboundary Watershed Management of the St. Lawrence River Basin. Water 2016;8(5):175
    CrossRef
  10. Creutzfeldt J, Hedman L, Felländer-Tsai L. Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World. JMIR Serious Games 2016;4(2):e22
    CrossRef
  11. Harman J, Brown R, Johnson D, Rinderle-Ma S, Kannengiesser U. Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes. Information Systems 2016;62:242
    CrossRef
  12. Sezer B. Faculty of medicine students' attitudes towards electronic learning and their opinion for an example of distance learning application. Computers in Human Behavior 2016;55:932
    CrossRef
  13. Pasquier P, Mérat S, Malgras B, Petit L, Queran X, Bay C, Boutonnet M, Jault P, Ausset S, Auroy Y, Perez JP, Tesnière A, Pons F, Mignon A. A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and Deployment. JMIR Serious Games 2016;4(1):e5
    CrossRef
  14. Farren CK, Milnes J, Lambe K, Ahern S. Computerised cognitive behavioural therapy for alcohol use disorder: a pilot randomised control trial. Irish Journal of Psychological Medicine 2015;32(03):237
    CrossRef
  15. Haga SB, Mills R, Aucoin J, Taekman J. Interprofessional education for personalized medicine through technology-based learning. Personalized Medicine 2015;12(3):237
    CrossRef
  16. Aristeidou M, Spyropoulou N. Building Technology and Science Experiences in 3D Virtual World. Procedia Computer Science 2015;65:259
    CrossRef
  17. Liu M, Curet M. A Review of Training Research and Virtual Reality Simulators for the da Vinci Surgical System. Teaching and Learning in Medicine 2015;27(1):12
    CrossRef
  18. Aebersold M, Villarruel A, Tschannen D, Valladares A, Yaksich J, Yeagley E, Hawes A. Using a Virtual Environment to Deliver Evidence-Based Interventions: The Facilitator's Experience. JMIR Serious Games 2015;3(2):e5
    CrossRef
  19. Nelson CK, Schwid HA. Screen-based Simulation for Anesthesiology. International Anesthesiology Clinics 2015;53(4):81
    CrossRef
  20. de Ziegler D, de Ziegler N, Sean S, Bajouh O, Meldrum DR. Training in reproductive endocrinology and infertility and assisted reproductive technologies: options and worldwide needs. Fertility and Sterility 2015;104(1):16
    CrossRef
  21. Juric S, Flis V, Debevc M, Holzinger A, Zalik B. Towards a Low-Cost Mobile Subcutaneous Vein Detection Solution Using Near-Infrared Spectroscopy. The Scientific World Journal 2014;2014:1
    CrossRef
  22. Schoonheim M, Heyden R, Wiecha JM. Use of a virtual world computer environment for international distance education: lessons from a pilot project using Second Life. BMC Medical Education 2014;14(1)
    CrossRef
  23. Villarruel AM, Aebersold M, Valladares AF, Yeagley E, Tschannen D. Avatars Travel for Free: Virtual Access to Evidence-Based Intervention Training and Capacity Building. AIDS Education and Prevention 2014;26(5):445
    CrossRef
  24. Antoniou PE, Athanasopoulou CA, Dafli E, Bamidis PD. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study. Journal of Medical Internet Research 2014;16(6):e151
    CrossRef
  25. Umoren R, Stadler DJ, Gasior SL, Al-Sheikhly D, Truman B, Lowe C. Global collaboration and team-building through 3D virtual environments. Innovations in Global Medical and Health Education 2014;2014(1):1
    CrossRef
  26. García-Peñalvo FJ, Cruz-Benito J, Maderuelo C, Pérez-Blanco JS, Martín-Suárez A. Usalpharma: A Cloud-Based Architecture to Support Quality Assurance Training Processes in Health Area Using Virtual Worlds. The Scientific World Journal 2014;2014:1
    CrossRef
  27. Khanal P, Vankipuram A, Ashby A, Vankipuram M, Gupta A, Drumm-Gurnee D, Josey K, Tinker L, Smith M. Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles. Journal of Biomedical Informatics 2014;51:49
    CrossRef
  28. Harry I, De Andrade V, Gagnayre R. Que nous enseignent les échanges textuels asynchrones entre internautes sur les forums consacrés au diabète de type 1, du point de vue des compétences des patients?. Education Thérapeutique du Patient - Therapeutic Patient Education 2014;6(1):10103
    CrossRef
  29. Lupton D. Critical Perspectives on Digital Health Technologies. Sociology Compass 2014;8(12):1344
    CrossRef
  30. Richardson-Hatcher A, Hazzard M, Ramirez-Yanez G. The cranial nerve skywalk: A 3D tutorial of cranial nerves in a virtual platform. Anatomical Sciences Education 2014;7(6):469
    CrossRef
  31. Liaw SY, Chan SW, Chen F, Hooi SC, Siau C. Comparison of Virtual Patient Simulation With Mannequin-Based Simulation for Improving Clinical Performances in Assessing and Managing Clinical Deterioration: Randomized Controlled Trial. Journal of Medical Internet Research 2014;16(9):e214
    CrossRef
  32. Valladares AF, Aebersold M, Tschannen D, Villarruel AM. Preparing Facilitators From Community-Based Organizations for Evidence-Based Intervention Training in Second Life. Journal of Medical Internet Research 2014;16(9):e220
    CrossRef
  33. Maderuelo C, Martin-Suarez A, Pérez-Blanco JS, Zazo H, Cruz-Benito J, Domínguez-Gil A. Facility-based inspection training in a virtual 3D laboratory. Accreditation and Quality Assurance 2014;19(5):403
    CrossRef
  34. Ghanbarzadeh R, Ghapanchi AH, Blumenstein M, Talaei-Khoei A. A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review. Journal of Medical Internet Research 2014;16(2):e47
    CrossRef
  35. De Gagne JC, Oh J, Kang J, Vorderstrasse AA, Johnson CM. Virtual Worlds in Nursing Education: A Synthesis of the Literature. Journal of Nursing Education 2013;52(7):391
    CrossRef
  36. Cahn PS, Benjamin EJ, Shanahan CW. ‘Uncrunching’ time: medical schools’ use of social media for faculty development. Medical Education Online 2013;18(1):20995
    CrossRef
  37. Papadopoulos L, Pentzou A, Louloudiadis K, Tsiatsos T. Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds. Journal of Medical Internet Research 2013;15(10):e240
    CrossRef
  38. Richardson-Hatcher A, Hazzard M, Brueckner-Collins J. Using a Three-Dimensional Virtual Platform to Teach the Pterygopalatine Fossa. Medical Science Educator 2013;23(3):308
    CrossRef
  39. Wu Q, Miao C. Modeling Curiosity-Related Emotions for Virtual Peer Learners. IEEE Computational Intelligence Magazine 2013;8(2):50
    CrossRef
  40. Cohen D, Sevdalis N, Taylor D, Kerr K, Heys M, Willett K, Batrick N, Darzi A. Emergency preparedness in the 21st century: Training and preparation modules in virtual environments. Resuscitation 2013;84(1):78
    CrossRef
  41. Twomey C, O'Reilly G, Byrne M. Computerised cognitive behavioural therapy: helping Ireland log on. Irish Journal of Psychological Medicine 2013;30(01):29
    CrossRef
  42. Pittenger AL. The Use of Social Networking to Improve the Quality of Interprofessional Education. American Journal of Pharmaceutical Education 2013;77(8):174
    CrossRef
  43. Taylor NJ, Sahota P, Sargent J, Barber S, Loach J, Louch G, Wright J. Using intervention mapping to develop a culturally appropriate intervention to prevent childhood obesity: the HAPPY (Healthy and Active Parenting Programme for Early Years) study. International Journal of Behavioral Nutrition and Physical Activity 2013;10(1):142
    CrossRef
  44. Schubert CC, Denmark TK, Crandall B, Grome A, Pappas J. Characterizing Novice-Expert Differences in Macrocognition: An Exploratory Study of Cognitive Work in the Emergency Department. Annals of Emergency Medicine 2013;61(1):96
    CrossRef
  45. de Heras Ciechomski P, Constantinescu M, Garcia J, Olariu R, Dindoyal I, Le Huu S, Reyes M. Development and Implementation of a Web-Enabled 3D Consultation Tool for Breast Augmentation Surgery Based on 3D-Image Reconstruction of 2D Pictures. Journal of Medical Internet Research 2012;14(1):e21
    CrossRef
  46. Rampling J, O'Brien A, Hindhaugh K, Woodham L, Kavia S. Use of an online virtual environment in psychiatric problem-based learning. The Psychiatrist 2012;36(10):391
    CrossRef
  47. Mosa ASM, Yoo I, Sheets L. A Systematic Review of Healthcare Applications for Smartphones. BMC Medical Informatics and Decision Making 2012;12(1)
    CrossRef
  48. Riesen E, Morley M, Clendinneng D, Ogilvie S, Ann Murray M. Improving interprofessional competence in undergraduate students using a novel blended learning approach. Journal of Interprofessional Care 2012;26(4):312
    CrossRef
  49. Creutzfeldt J, Hedman L, Felländer-Tsai L. Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study. Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine 2012;20(1):79
    CrossRef
  50. Cohen DC, Sevdalis N, Patel V, Taylor D, Batrick N, Darzi AW. Major Incident Preparation for Acute Hospitals: Current State-of-the-Art, Training Needs Analysis, and the Role of Novel Virtual Worlds Simulation Technologies. The Journal of Emergency Medicine 2012;43(6):1029
    CrossRef
  51. Connor K. Immersive Virtual Reality Environments for Perioperative Nursing. Perioperative Nursing Clinics 2012;7(2):251
    CrossRef
  52. LeFlore JL, Anderson M, Zielke MA, Nelson KA, Thomas PE, Hardee G, John LD. Can a Virtual Patient Trainer Teach Student Nurses How to Save Lives—Teaching Nursing Students About Pediatric Respiratory Diseases. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2012;7(1):10
    CrossRef
  53. Hendrie GA, Brindal E, Corsini N, Gardner C, Baird D, Golley RK. Combined Home and School Obesity Prevention Interventions for Children. Health Education & Behavior 2012;39(2):159
    CrossRef
  54. McGowan BS, Wasko M, Vartabedian BS, Miller RS, Freiherr DD, Abdolrasulnia M. Understanding the Factors That Influence the Adoption and Meaningful Use of Social Media by Physicians to Share Medical Information. Journal of Medical Internet Research 2012;14(5):e117
    CrossRef
  55. Melús-Palazón E, Bartolomé-Moreno C, Palacín-Arbués JC, Lafuente-Lafuente A, García IG, Guillen S, Esteban AB, Clemente S, Marco M, Gargallo PM, López C, Magallón-Botaya R. Experience with using second life for medical education in a family and community medicine education unit. BMC Medical Education 2012;12(1)
    CrossRef
  56. Rosal MC, Heyden R, Mejilla R, Rizzo DePaoli M, Veerappa C, Wiecha JM. Design and Methods for a Comparative Effectiveness Pilot Study: Virtual World vs. Face-to-Face Diabetes Self-Management. JMIR Research Protocols 2012;1(2):e24
    CrossRef
  57. Au-Yeung J, Cook F. Clinical evolution: Moving forward by looking back. Journal of Fluency Disorders 2011;36(3):141
    CrossRef
  58. Hansen M, Oosthuizen G, Windsor J, Doherty I, Greig S, McHardy K, McCann L. Enhancement of Medical Interns' Levels of Clinical Skills Competence and Self-Confidence Levels via Video iPods: Pilot Randomized Controlled Trial. Journal of Medical Internet Research 2011;13(1):e29
    CrossRef
  59. Alvarez AG, Dal Sasso GTM. Objetos virtuais de aprendizagem: contribuições para o processo de aprendizagem em saúde e enfermagem. Acta Paulista de Enfermagem 2011;24(5):707
    CrossRef
  60. Mitchell S, Heyden R, Heyden N, Schroy P, Andrew S, Sadikova E, Wiecha J. A Pilot Study of Motivational Interviewing Training in a Virtual World. Journal of Medical Internet Research 2011;13(3):e77
    CrossRef
  61. Sendra Portero F, Muñoz Núñez C. Herramientas de formación on-line en radiología. Radiología 2011;53(6):498
    CrossRef
  62. Richardson A, Hazzard M, Challman SD, Morgenstein AM, Brueckner JK. A “Second Life” for gross anatomy: Applications for multiuser virtual environments in teaching the anatomical sciences. Anatomical Sciences Education 2011;4(1):39
    CrossRef
  63. Hassouneh D, Brengman M. Virtual worlds: A gateway for SMEs toward internationalization. Journal of Brand Management 2011;19(1):72
    CrossRef
  64. Cook DA, Garside S, Levinson AJ, Dupras DM, Montori VM. What do we mean by web-based learning? A systematic review of the variability of interventions. Medical Education 2010;44(8):765
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1337)

:
  1. Prasolova-Førland E, Steinsbekk A, Fominykh M, Lindseth F. Smart Universities. 2018. Chapter 7:191
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  2. Jesus , Gomes MJ. Pharmaceutical Sciences: Breakthroughs in Research and Practice. 2017. chapter 4:73
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  3. Demiroz E. Blended Learning: Concepts, Methodologies, Tools, and Applications. 2017. chapter 28:551
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  4. Tawa J. Serious Games and Edutainment Applications. 2017. Chapter 17:371
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  5. Calvo O, Molina JM, Patricio MA, Berlanga A. Biomedical Applications Based on Natural and Artificial Computing. 2017. Chapter 42:413
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  6. Ficagna TV, Raabe A. Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning. 2016. chapter 9:220
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  7. Heinrichs L, Fellander-Tsai L, Davies D. Professional Development and Workplace Learning: Concepts, Methodologies, Tools, and Applications. 2016. chapter 46:817
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  8. Davis D, Stewart S. Social Media and Networking. 2016. chapter 47:1027
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  9. Chang TP, Gerard J, Pusic MV. Comprehensive Healthcare Simulation: Pediatrics. 2016. Chapter 9:105
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  10. Martin-Moncunill D, Gaona-García PA, Gordillo-Orjuela K, Montenegro-Marin CE. Applied Computer Sciences in Engineering. 2016. Chapter 4:39
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  11. Patterson RL, Patterson DC, Robertson A. Emerging Tools and Applications of Virtual Reality in Education. 2016. chapter 9:186
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  12. Jesus , Gomes MJ. Advancing Pharmaceutical Processes and Tools for Improved Health Outcomes. 2016. chapter 3:52
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  13. Ellis M, Anderson PJ, Kibbe S. Handbook of Research on Education and Technology in a Changing Society. 2014. chapter 36:483
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  14. Davis D, Stewart S. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education. 2014. chapter 1:1
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  15. Ellis M, Anderson PJ. Handbook of Research on Teaching and Learning in K-20 Education. 2013. chapter 14:228
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  16. Heinrichs WL, Davies D, Davies J. Serious Games for Healthcare. 2013. chapter 1:1
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  17. Heinrichs L, Fellander-Tsai L, Davies D. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. 2013. chapter 14:221
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  18. Jesus , Gomes MJ. Learning Management Systems and Instructional Design. 2013. chapter 11:208
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  19. Yilmaz H. Encyclopedia of E-Leadership, Counseling and Training. 2012. chapter 43:587
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