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Works citing "Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature"

Margaret Hansen
J Med Internet Res 2008 (Sep 01); 10(3):e26 

According to Crossref, the following articles are citing this article (DOI 10.2196/jmir.1051):

(note that this is only a small subset of citations)

 
1. Grajales III FJ, Sheps S, Ho K, Novak-Lauscher H, Eysenbach G. Social Media: A Review and Tutorial of Applications in Medicine and Health Care. Journal of Medical Internet Research 2014;16(2):e13 [CrossRef]
 
2. Taberner R. ¿Debemos integrar las nuevas tecnologías como herramientas docentes?. Piel 2014;29(1):1 [CrossRef]
 
3. Davids MR, Chikte U, Grimmer-Somers K, Halperin ML. Usability testing of a multimedia e-learning resource for electrolyte and acid-base disorders. British Journal of Educational Technology 2014;45(2):367 [CrossRef]
 
4. Ghanbarzadeh R, Ghapanchi AH, Blumenstein M, Talaei-Khoei A. A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review. Journal of Medical Internet Research 2014;16(2):e47 [CrossRef]
 
5. Cant RP, Cooper SJ. Simulation in the Internet age: The place of Web-based simulation in nursing education. An integrative review. Nurse Education Today 2014; [CrossRef]
 
6. Richardson-Hatcher A, Hazzard M, Ramirez-Yanez G. The cranial nerve skywalk: A 3D tutorial of cranial nerves in a virtual platform. Anatomical Sciences Education 2014;:n/a [CrossRef]
 
7. Camargo-Borges C, Moscheta MS. Health 2.0: Relational Resources for the Development of Quality in Healthcare. Health Care Analysis 2014; [CrossRef]
 
8. Ruisoto Palomera P, Juanes Méndez JA, Prats Galino A. Enhancing neuroanatomy education using computer-based instructional material. Computers in Human Behavior 2014;31:446 [CrossRef]
 
9. Artemiou E, Adams CL, Toews L, Violato C, Coe JB. Informing Web-Based Communication Curricula in Veterinary Education: A Systematic Review of Web-Based Methods Used for Teaching and Assessing Clinical Communication in Medical Education. Journal of Veterinary Medical Education 2014;41(1):44 [CrossRef]
 
10. Foronda C, Godsall L, Trybulski J. Virtual Clinical Simulation: The State of the Science. Clinical Simulation in Nursing 2013;9(8):e279 [CrossRef]
 
11. Amicizia D, Domnich A, Gasparini R, Bragazzi NL, Lai PL, Panatto D. An overview of current and potential use of information and communication technologies for immunization promotion among adolescents. Human vaccines & immunotherapeutics 2013;9(12):2634 [CrossRef]
 
12. Lee H. 3D Holographic Technology and Its Educational Potential. TechTrends 2013;57(4):34 [CrossRef]
 
13. Creutzfeldt J, Hedman L, Heinrichs L, Youngblood P, Felländer-Tsai L. Cardiopulmonary Resuscitation Training in High School Using Avatars in Virtual Worlds: An International Feasibility Study. Journal of Medical Internet Research 2013;15(1):e9 [CrossRef]
 
14. Long JD, Boswell C, Rogers TJ, Littlefield LA, Estep G, Shriver BJ, Roman-Shriver CR, Culpepper D, Kuenzi G, Song H. Effectiveness of cell phones and mypyramidtracker.gov to estimate fruit and vegetable intake. Applied Nursing Research 2013;26(1):17 [CrossRef]
 
15. Blackmur JP, Clement RG, Brady RR, Oliver CW. Surgical training 2.0: How contemporary developments in information technology can augment surgical training. The Surgeon 2013;11(2):105 [CrossRef]
 
16. Patel V, Aggarwal R, Cohen D, Taylor D, Darzi A. Implementation of an Interactive Virtual-World Simulation for Structured Surgeon Assessment of Clinical Scenarios. Journal of the American College of Surgeons 2013;217(2):270 [CrossRef]
 
17. Primack BA, Carroll MV, McNamara M, Klem ML, King B, Rich M, Chan CW, Nayak S. Role of Video Games in Improving Health-Related Outcomes. American Journal of Preventive Medicine 2012;42(6):630 [CrossRef]
 
18. Rosal MC, Heyden R, Mejilla R, Rizzo DePaoli M, Veerappa C, Wiecha JM. Design and Methods for a Comparative Effectiveness Pilot Study: Virtual World vs. Face-to-Face Diabetes Self-Management. JMIR Research Protocols 2012;1(2):e24 [CrossRef]
 
19. Sandars J. Technology and the delivery of the curriculum of the future: Opportunities and challenges. Medical Teacher 2012;34(7):534 [CrossRef]
 
20. LeFlore JL, Anderson M, Zielke MA, Nelson KA, Thomas PE, Hardee G, John LD. Can a Virtual Patient Trainer Teach Student Nurses How to Save Lives—Teaching Nursing Students About Pediatric Respiratory Diseases. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2012;7(1):10 [CrossRef]
 
21. Graafland M, Schraagen JM, Schijven MP. Systematic review of serious games for medical education and surgical skills training. British Journal of Surgery 2012;99(10):1322 [CrossRef]
 
22. Onibokun J, van Schaik P. Using a Classification of Psychological Experience in Social-Networking Sites as a Virtual Learning Environment. International Journal of Virtual and Personal Learning Environments 2012;3(4):27 [CrossRef]
 
23. Johnston JD, Massey AP, DeVaneaux CA. Innovation in Weight Loss Programs: A 3-Dimensional Virtual-World Approach. Journal of Medical Internet Research 2012;14(5):e120 [CrossRef]
 
24. Hannig A, Kuth N, Özman M, Jonas S, Spreckelsen C. eMedOffice: A web-based collaborative serious game for teaching optimal design of a medical practice. BMC Medical Education 2012;12(1):104 [CrossRef]
 
25. de Heras Ciechomski P, Constantinescu M, Garcia J, Olariu R, Dindoyal I, Le Huu S, Reyes M. Development and Implementation of a Web-Enabled 3D Consultation Tool for Breast Augmentation Surgery Based on 3D-Image Reconstruction of 2D Pictures. Journal of Medical Internet Research 2012;14(1):e21 [CrossRef]
 
26. Creutzfeldt J, Hedman L, Felländer-Tsai L. Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study. Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine 2012;20(1):79 [CrossRef]
 
27. Seefeldt TM, Mort JR, Brockevelt B, Giger J, Jordre B, Lawler M, Nilson W, Svien L. A pilot study of interprofessional case discussions for health professions students using the virtual world Second Life. Currents in Pharmacy Teaching and Learning 2012;4(4):224 [CrossRef]
 
28. Zikmund-Fisher BJ, Witteman HO, Fuhrel-Forbis A, Exe NL, Kahn VC, Dickson M. Animated Graphics for Comparing Two Risks: A Cautionary Tale. Journal of Medical Internet Research 2012;14(4):e106 [CrossRef]
 
29. Juárez Giménez J, Puyal González C, Valdivia Vadell C, Palacio Lacambra M, Vidal Otero J, Cerqueira Dapena M. Aplicación de la tecnología web 2.0 en un centro de información de medicamentos. Farmacia Hospitalaria 2011;35(6):315.e1 [CrossRef]
 
30. Schwaab J, Kman N, Nagel R, Bahner D, Martin DR, Khandelwal S, Vozenilek J, Danforth DR, Nelson R. Using Second Life Virtual Simulation Environment for Mock Oral Emergency Medicine Examination. Academic Emergency Medicine 2011;18(5):559 [CrossRef]
 
31. Zikmund-Fisher BJ, Dickson M, Witteman HO. Cool but Counterproductive: Interactive, Web-Based Risk Communications Can Backfire. Journal of Medical Internet Research 2011;13(3):e60 [CrossRef]
 
32. Juárez Giménez J, Puyal González C, Valdivia Vadell C, Palacio Lacambra M, Vidal Otero J, Cerqueira Dapena M. Application of the Technology Web 2.0 in a Drug Information Centre. Farmacia Hospitalaria (English Edition) 2011;35(6):315.e1 [CrossRef]
 
33. Setoyama Y, Yamazaki Y, Namayama K. Benefits of Peer Support in Online Japanese Breast Cancer Communities: Differences Between Lurkers and Posters. Journal of Medical Internet Research 2011;13(4):e122 [CrossRef]
 
34. Richardson A, Hazzard M, Challman SD, Morgenstein AM, Brueckner JK. A “Second Life” for gross anatomy: Applications for multiuser virtual environments in teaching the anatomical sciences. Anatomical Sciences Education 2011;4(1):39 [CrossRef]
 
35. Östlund M, Dahlbäck N, Petersson GI. 3D Visualization as a Communicative Aid in Pharmaceutical Advice-Giving over Distance. Journal of Medical Internet Research 2011;13(3):e50 [CrossRef]
 
36. Horstmann M, Horstmann C, Renninger M. Case Creation and E-Learning in a Web-Based Virtual Department of Urology Using the INMEDEA Simulator. Nephro-Urology Monthly 2011;4(1):356 [CrossRef]
 
37. Mitchell S, Heyden R, Heyden N, Schroy P, Andrew S, Sadikova E, Wiecha J. A Pilot Study of Motivational Interviewing Training in a Virtual World. Journal of Medical Internet Research 2011;13(3):e77 [CrossRef]
 
38. Palter VN, Grantcharov TP. Virtual Reality in Surgical Skills Training. Surgical Clinics of North America 2010;90(3):605 [CrossRef]
 
39. Brydges R, Carnahan H, Rose D, Rose L, Dubrowski A. Coordinating Progressive Levels of Simulation Fidelity to Maximize Educational Benefit. Academic Medicine 2010;85(5):806 [CrossRef]
 
40. Kinnane NA, Milne DJ. The role of the Internet in supporting and informing carers of people with cancer: a literature review. Supportive Care in Cancer 2010;18(9):1123 [CrossRef]
 
41. Creutzfeldt J, Hedman L, Medin C, Heinrichs WL, Felländer-Tsai L. Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students. Journal of Medical Internet Research 2010;12(3):e38 [CrossRef]
 
42. Wiecha J, Heyden R, Sternthal E, Merialdi M. Learning in a Virtual World: Experience With Using Second Life for Medical Education. Journal of Medical Internet Research 2010;12(1):e1 [CrossRef]
 
43. Graber MA, Graber AD. Get Your Paws off of My Pixels: Personal Identity and Avatars as Self. Journal of Medical Internet Research 2010;12(3):e28 [CrossRef]
 
44. Brydges R, Carnahan H, Rose D, Dubrowski A. Comparing self-guided learning and educator-guided learning formats for simulation-based clinical training. Journal of Advanced Nursing 2010;66(8):1832 [CrossRef]
 
45. Moreno-Ger P, Torrente J, Bustamante J, Fernández-Galaz C, Fernández-Manjón B, Comas-Rengifo MD. Application of a low-cost web-based simulation to improve students’ practical skills in medical education. International Journal of Medical Informatics 2010;79(6):459 [CrossRef]
 
46. Van De Belt TH, Engelen LJ, Berben SA, Schoonhoven L. Definition of Health 2.0 and Medicine 2.0: A Systematic Review. Journal of Medical Internet Research 2010;12(2):e18 [CrossRef]
 
47. Beard L, Wilson K, Morra D, Keelan J. A Survey of Health-Related Activities on Second Life. Journal of Medical Internet Research 2009;11(2):e17 [CrossRef]
 
48. Nowinski WL, Thirunavuukarasuu A, Ananthasubramaniam A, Chua BC, Qian G, Nowinska NG, Marchenko Y, Volkau I. Automatic testing and assessment of neuroanatomy using a digital brain atlas: Method and development of computer- and mobile-based applications. Anatomical Sciences Education 2009;2(5):244 [CrossRef]
 
49. Cain J, Fox BI. Web 2.0 and Pharmacy Education. American Journal of Pharmaceutical Education 2009;73(7):120 [CrossRef]
 
50. Kamel Boulos MN, Ramloll R, Jones R, Toth-Cohen S. Web 3D for Public, Environmental and Occupational Health: Early Examples from Second Life®. International Journal of Environmental Research and Public Health 2008;5(4):290 [CrossRef]
 


According to Crossref, the following books are citing this article (DOI 10.2196/jmir.1051):

 
1. Risk Communication. 2013. :251 [CrossRef]
 
2. Technology Use and Research Approaches for Community Education and Professional Development. 2013. chapter 12:194 [CrossRef]
 
3. Akl EA, Kairouz VF, Sackett KM, Erdley WS, Mustafa RA, Fiander M, Gabriel C, Schünemann H, Akl EA. Cochrane Database of Systematic Reviews. 2013. [CrossRef]
 
4. Akl EA, Sackett KM, Erdley WS, Mustafa RA, Fiander M, Gabriel C, Schünemann H, Akl EA. Cochrane Database of Systematic Reviews. 2013. [CrossRef]
 
5. Risk Communication. 2013. :159 [CrossRef]
 
6. Danforth DR. Design, Implementation, and Evaluation of Virtual Learning Environments. 2012. chapter 11:153 [CrossRef]
 
7. Adamo-Villani N, Clase KL, Heyden RJ, Wiecha J. Constructing Self-Discovery Learning Spaces Online. 2011. chapter:95 [CrossRef]
 
8. Heller B, Procter M. Intelligent and Adaptive Learning Systems. 2011. chapter:280 [CrossRef]
 
9. Garcia-Ruiz MA, Tashiro J, Kapralos B, Martin MV. Virtual Immersive and 3D Learning Spaces. 2010. chapter:269 [CrossRef]
 
10. Garcia-Ruiz MA, Tashiro J, Kapralos B, Martin MV. Gaming and Simulations. 2010. chapter 103:1712 [CrossRef]